diff options
author | Eric Anholt <eric@anholt.net> | 2010-07-02 13:12:30 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-07-02 13:20:34 -0700 |
commit | 2283c9d56c28c1f699866601e7a979daee3c675b (patch) | |
tree | 70db3ba23623418aea380e4ceff324333b2b0fa2 /tests/shaders/glsl-fs-texture2dproj.shader_test | |
parent | 08a4568324056d3de6849865248e6befcd2a8fda (diff) |
glsl-fs-texture2d*: Simple shader_runner tests for some texture2D* calls.
Diffstat (limited to 'tests/shaders/glsl-fs-texture2dproj.shader_test')
-rw-r--r-- | tests/shaders/glsl-fs-texture2dproj.shader_test | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/shaders/glsl-fs-texture2dproj.shader_test b/tests/shaders/glsl-fs-texture2dproj.shader_test new file mode 100644 index 000000000..135ace636 --- /dev/null +++ b/tests/shaders/glsl-fs-texture2dproj.shader_test @@ -0,0 +1,30 @@ +[require] +GL >= 2.0 +GLSL >= 1.10 + +[vertex shader] +varying vec4 texcoords; + +void main() +{ + gl_Position = gl_Vertex; + texcoords = (gl_Vertex + 1.0); +} + +[fragment shader] +varying vec4 texcoords; +uniform sampler2D tex; + +void main() +{ + gl_FragColor = texture2DProj(tex, vec3(texcoords.xy, 2.0)); +} + +[test] +uniform int tex 0 +texture rgbw 0 (8, 8) +draw rect -1 -1 2 2 +relative probe rgb (0.25, 0.25) (1.0, 0.0, 0.0) +relative probe rgb (0.75, 0.25) (0.0, 1.0, 0.0) +relative probe rgb (0.25, 0.75) (0.0, 0.0, 1.0) +relative probe rgb (0.75, 0.75) (1.0, 1.0, 1.0) |