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authorMatt Turner <mattst88@gmail.com>2013-11-04 18:15:06 -0800
committerMatt Turner <mattst88@gmail.com>2013-11-05 13:18:02 -0800
commit67174fbcf797b4a129250db1a3c001974e7522ad (patch)
tree0ba300552de90e19e7436a0714c0b023c5c147d1 /tests/shaders/glsl-const-builtin-radians.shader_test
parentc1b0098ea9f2603bef85b84225ca74a3d86deec1 (diff)
shaders: Remove #version from glsl-const tests.
Also basically a revert of 6533d757 to make the cosh test match. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'tests/shaders/glsl-const-builtin-radians.shader_test')
-rw-r--r--tests/shaders/glsl-const-builtin-radians.shader_test1
1 files changed, 0 insertions, 1 deletions
diff --git a/tests/shaders/glsl-const-builtin-radians.shader_test b/tests/shaders/glsl-const-builtin-radians.shader_test
index a66c9a853..93a2ea542 100644
--- a/tests/shaders/glsl-const-builtin-radians.shader_test
+++ b/tests/shaders/glsl-const-builtin-radians.shader_test
@@ -5,7 +5,6 @@ GLSL >= 1.20
glsl-mvp.vert
[fragment shader]
-#version 120
void main() {
const int pi = int(radians(180.0)*100);
if (pi == 314)