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author | Kenneth Graunke <kenneth@whitecape.org> | 2010-07-26 18:45:17 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2010-07-28 15:51:00 -0700 |
commit | a4fd613190b074e64ad220f08e69da2c97f8f7b2 (patch) | |
tree | f0037c4de72d938c4cfc5dc8d28abceb1c8d6861 /tests/shaders/glsl-const-builtin-notEqual.shader_test | |
parent | fbcf95983fe4ea7dd98cb8bab56a78d78239d39a (diff) |
Improve GLSL constant builtin tests.
Most of these are new, but I updated many old ones to test more values,
and values strictly between 0.0 and 1.0. This ensures we don't
accidentally pass because a wrong result was clamped to that interval.
Diffstat (limited to 'tests/shaders/glsl-const-builtin-notEqual.shader_test')
-rw-r--r-- | tests/shaders/glsl-const-builtin-notEqual.shader_test | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/tests/shaders/glsl-const-builtin-notEqual.shader_test b/tests/shaders/glsl-const-builtin-notEqual.shader_test new file mode 100644 index 000000000..44538f496 --- /dev/null +++ b/tests/shaders/glsl-const-builtin-notEqual.shader_test @@ -0,0 +1,22 @@ +[require] +GL >= 2.0 +GLSL >= 1.20 + +[vertex shader file] +glsl-mvp.vert + +[fragment shader] +#version 120 +void main() { + const vec3 small = vec3(1.0, 2.0, 3.0); + const vec3 large = vec3(0.5, 2.0, 6.0); + const bvec3 result = notEqual(large, small); + gl_FragColor = vec4(result, 1.0); +} + +[test] +clear color 0.0 0.0 0.0 0.0 +clear +ortho +draw rect 10 10 10 10 +probe rgb 15 15 1.0 0.0 1.0 |