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author | Chris Forbes <chrisf@ijw.co.nz> | 2014-09-07 21:28:36 +1200 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2015-07-27 12:27:41 +0200 |
commit | a1c980414bef722a7fc695633cb1338877f8263b (patch) | |
tree | cbe966fbeedf6f88f81b27ba16c2a0bc702ed21d | |
parent | 5fc6d17c72738937cd691618785c7d4d5d11ccca (diff) |
arb_tessellation_shader: test that redeclared barrier() is unrestricted
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r-- | tests/spec/arb_tessellation_shader/compiler/barrier-redeclared.tesc | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/tests/spec/arb_tessellation_shader/compiler/barrier-redeclared.tesc b/tests/spec/arb_tessellation_shader/compiler/barrier-redeclared.tesc new file mode 100644 index 000000000..e1ea1095b --- /dev/null +++ b/tests/spec/arb_tessellation_shader/compiler/barrier-redeclared.tesc @@ -0,0 +1,44 @@ +// [config] +// expect_result: pass +// glsl_version: 1.50 +// require_extensions: GL_ARB_tessellation_shader +// check_link: true +// [end config] + +/** + * ARB_tessellation_shader imposes tight restrictions on where calls to the + * built-in function barrier() may appear. + * + * If the app provides its own function named 'barrier', then the usual suppression + * of the builtin function should apply, and the app-provided function should be + * freely callable in any context. + */ + +#version 150 +#extension GL_ARB_tessellation_shader: require +layout(vertices = 3) out; + +void barrier() {} /* suppresses the builtin */ + +void calls_barrier() { + barrier(); /* in non-main OK */ +} + +void main() { + gl_out[gl_InvocationID].gl_Position = vec4(0.0); + + for (int i = 0; i < 3; i++) + barrier(); /* in loops OK */ + + calls_barrier(); + + gl_TessLevelOuter = float[4](1.0, 1.0, 1.0, 1.0); + gl_TessLevelInner = float[2](1.0, 1.0); + + if (gl_in[0].gl_Position.x < 0) { + barrier(); /* in control flow OK */ + return; + } + + barrier(); /* after return OK */ +} |