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authorKevin Rogovin <kevin.rogovin@intel.com>2015-06-17 13:29:59 +0300
committerMartin Peres <martin.peres@linux.intel.com>2015-06-17 14:39:03 +0300
commitff06901082b84c91ee64d3a54bf372f0c809f4bf (patch)
tree70aa6b61911f46178164846004aeed64afe66772 /docs
parent83199998310591b9162ab12e922ed79ee235b5c8 (diff)
docs: mark GL_ARB_framebuffer_no_attachments done for i965
Mark GL_ARB_framebuffer_no_attachments as done for i965. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt4
-rw-r--r--docs/relnotes/10.7.0.html1
2 files changed, 3 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index f2d06f1736..a40fdee487 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -157,7 +157,7 @@ GL 4.3, GLSL 4.30:
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, llvmpipe)
- GL_ARB_framebuffer_no_attachments not started
+ GL_ARB_framebuffer_no_attachments DONE (i965)
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
@@ -216,7 +216,7 @@ GLES3.1, GLSL ES 3.1
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
- GL_ARB_framebuffer_no_attachments not started
+ GL_ARB_framebuffer_no_attachments DONE (i965)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_shader_image_load_store in progress (curro)
diff --git a/docs/relnotes/10.7.0.html b/docs/relnotes/10.7.0.html
index 7518389ba4..e089889667 100644
--- a/docs/relnotes/10.7.0.html
+++ b/docs/relnotes/10.7.0.html
@@ -44,6 +44,7 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
+<li>GL_ARB_framebuffer_no_attachments on i965</li>
<li>GL_ARB_shader_stencil_export on llvmpipe</li>
</ul>