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authorChandler Carruth <chandlerc@gmail.com>2014-09-20 20:52:07 +0000
committerChandler Carruth <chandlerc@gmail.com>2014-09-20 20:52:07 +0000
commit9c7ffd20df8504d26b63658f784d0bdc6a935048 (patch)
tree76157f56c83c60ef5c634620c9a76ddcd3805d20 /test/CodeGen/X86/vector-shuffle-128-v4.ll
parent1c1bde666c548fb86e7e45ca61eeaa39413f38b2 (diff)
[x86] Teach the new vector shuffle lowering to use the AVX VPERMILPS
instruction for single-vector floating point shuffles. This in turn allows the shuffles to fold a load into the instruction which is one of the common regressions hit with the new shuffle lowering. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218190 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'test/CodeGen/X86/vector-shuffle-128-v4.ll')
-rw-r--r--test/CodeGen/X86/vector-shuffle-128-v4.ll100
1 files changed, 79 insertions, 21 deletions
diff --git a/test/CodeGen/X86/vector-shuffle-128-v4.ll b/test/CodeGen/X86/vector-shuffle-128-v4.ll
index 9a0f2b349ca..1d0a90f9a94 100644
--- a/test/CodeGen/X86/vector-shuffle-128-v4.ll
+++ b/test/CodeGen/X86/vector-shuffle-128-v4.ll
@@ -73,51 +73,93 @@ define <4 x i32> @shuffle_v4i32_2121(<4 x i32> %a, <4 x i32> %b) {
}
define <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_0001
-; ALL: shufps {{.*}} # xmm0 = xmm0[0,0,0,1]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_0001
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[0,0,0,1]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_0001
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[0,0,0,1]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_0020
-; ALL: shufps {{.*}} # xmm0 = xmm0[0,0,2,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_0020
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[0,0,2,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_0020
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[0,0,2,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_0300
-; ALL: shufps {{.*}} # xmm0 = xmm0[0,3,0,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_0300
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[0,3,0,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_0300
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[0,3,0,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_1000
-; ALL: shufps {{.*}} # xmm0 = xmm0[1,0,0,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_1000
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[1,0,0,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_1000
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[1,0,0,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_2200
-; ALL: shufps {{.*}} # xmm0 = xmm0[2,2,0,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_2200
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[2,2,0,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_2200
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[2,2,0,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_3330
-; ALL: shufps {{.*}} # xmm0 = xmm0[3,3,3,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_3330
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[3,3,3,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_3330
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[3,3,3,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0>
ret <4 x float> %shuffle
}
define <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) {
-; ALL-LABEL: @shuffle_v4f32_3210
-; ALL: shufps {{.*}} # xmm0 = xmm0[3,2,1,0]
-; ALL-NEXT: retq
+; SSE-LABEL: @shuffle_v4f32_3210
+; SSE: # BB#0:
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[3,2,1,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_v4f32_3210
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = xmm0[3,2,1,0]
+; AVX-NEXT: retq
%shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x float> %shuffle
}
@@ -805,3 +847,19 @@ define <4 x float> @insert_mem_and_zero_v4f32(float* %ptr) {
%shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7>
ret <4 x float> %shuffle
}
+
+define <4 x float> @shuffle_mem_v4f32_3210(<4 x float>* %ptr) {
+; SSE-LABEL: @shuffle_mem_v4f32_3210
+; SSE: # BB#0:
+; SSE-NEXT: movaps (%rdi), %xmm0
+; SSE-NEXT: shufps {{.*}} # xmm0 = xmm0[3,2,1,0]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: @shuffle_mem_v4f32_3210
+; AVX: # BB#0:
+; AVX-NEXT: vpermilps {{.*}} # xmm0 = mem[3,2,1,0]
+; AVX-NEXT: retq
+ %a = load <4 x float>* %ptr
+ %shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x float> %shuffle
+}