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authorQuentin Colombet <qcolombet@apple.com>2016-05-20 18:00:46 +0000
committerQuentin Colombet <qcolombet@apple.com>2016-05-20 18:00:46 +0000
commitfe4c39be37e11c19c8a844be37d21025fe3fdb00 (patch)
tree45cb442e0f8ff80c9b4542ef1c0048e01fff4fae
parent0a2adaeedd5d87443cfae45ed9cf8d53c0d22381 (diff)
[RegBankSelect] Take advantage of a potential best cost information in
computeMapping. Computing the cost of a mapping takes some time. Since in Fast mode, the cost is irrelevant, just spare some cycles by not computing it. In Greedy mode, we need to choose the best cost, that means that when the local cost gets more expensive than the best cost, we can stop computing the repairing and cost for the current mapping. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@270245 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--include/llvm/CodeGen/GlobalISel/RegBankSelect.h7
-rw-r--r--lib/CodeGen/GlobalISel/RegBankSelect.cpp21
2 files changed, 24 insertions, 4 deletions
diff --git a/include/llvm/CodeGen/GlobalISel/RegBankSelect.h b/include/llvm/CodeGen/GlobalISel/RegBankSelect.h
index 5d300198e15..b210a8e9f6e 100644
--- a/include/llvm/CodeGen/GlobalISel/RegBankSelect.h
+++ b/include/llvm/CodeGen/GlobalISel/RegBankSelect.h
@@ -533,10 +533,15 @@ private:
/// Compute the cost of mapping \p MI with \p InstrMapping and
/// compute the repairing placement for such mapping in \p
/// RepairPts.
+ /// \p BestCost is used to specify when the cost becomes too high
+ /// and thus it is not worth computing the RepairPts. Moreover if
+ /// \p BestCost == nullptr, the mapping cost is actually not
+ /// computed.
MappingCost
computeMapping(MachineInstr &MI,
const RegisterBankInfo::InstructionMapping &InstrMapping,
- SmallVectorImpl<RepairingPlacement> &RepairPts);
+ SmallVectorImpl<RepairingPlacement> &RepairPts,
+ const MappingCost *BestCost = nullptr);
/// When \p RepairPt involves splitting to repair \p MO for the
/// given \p ValMapping, try to change the way we repair such that
diff --git a/lib/CodeGen/GlobalISel/RegBankSelect.cpp b/lib/CodeGen/GlobalISel/RegBankSelect.cpp
index b244137f1ac..d8bc7b43c81 100644
--- a/lib/CodeGen/GlobalISel/RegBankSelect.cpp
+++ b/lib/CodeGen/GlobalISel/RegBankSelect.cpp
@@ -291,7 +291,9 @@ void RegBankSelect::tryAvoidingSplit(
RegBankSelect::MappingCost RegBankSelect::computeMapping(
MachineInstr &MI, const RegisterBankInfo::InstructionMapping &InstrMapping,
- SmallVectorImpl<RepairingPlacement> &RepairPts) {
+ SmallVectorImpl<RepairingPlacement> &RepairPts,
+ const RegBankSelect::MappingCost *BestCost) {
+ assert((MBFI || !BestCost) && "Costs comparison require MBFI");
// If mapped with InstrMapping, MI will have the recorded cost.
MappingCost Cost(MBFI ? MBFI->getBlockFreq(MI.getParent()) : 1);
@@ -300,6 +302,9 @@ RegBankSelect::MappingCost RegBankSelect::computeMapping(
DEBUG(dbgs() << "Evaluating mapping cost for: " << MI);
DEBUG(dbgs() << "With: " << InstrMapping << '\n');
RepairPts.clear();
+ if (BestCost && Cost > *BestCost)
+ return Cost;
+
// Moreover, to realize this mapping, the register bank of each operand must
// match this mapping. In other words, we may need to locally reassign the
// register banks. Account for that repairing cost as well.
@@ -356,10 +361,14 @@ RegBankSelect::MappingCost RegBankSelect::computeMapping(
return MappingCost::ImpossibleCost();
// Account for the split cost and repair cost.
- // Unless the cost is already saturated.
- if (Saturated)
+ // Unless the cost is already saturated or we do not care about the cost.
+ if (!BestCost || Saturated)
continue;
+ // To get accurate information we need MBFI and MBPI.
+ // Thus, if we end up here this information should be here.
+ assert(MBFI && MBPI && "Cost computation requires MBFI and MBPI");
+
// Sums up the repairing cost of at each insertion point.
// TODO: Get the actual repairing cost.
uint64_t RepairCost = 1;
@@ -393,6 +402,12 @@ RegBankSelect::MappingCost RegBankSelect::computeMapping(
else
Saturated = Cost.addNonLocalCost(PtCost);
}
+
+ // Stop looking into what it takes to repair, this is already
+ // too expensive.
+ if (BestCost && Cost > *BestCost)
+ return Cost;
+
// No need to accumulate more cost information.
// We need to still gather the repairing information though.
if (Saturated)