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#include "sysemu/sysemu.h"
#include "qapi-types.h"
#include "ui/input.h"
struct QemuInputHandlerState {
DeviceState *dev;
QemuInputHandler *handler;
int id;
int events;
QTAILQ_ENTRY(QemuInputHandlerState) node;
};
static QTAILQ_HEAD(, QemuInputHandlerState) handlers =
QTAILQ_HEAD_INITIALIZER(handlers);
QemuInputHandlerState *qemu_input_handler_register(DeviceState *dev,
QemuInputHandler *handler)
{
QemuInputHandlerState *s = g_new0(QemuInputHandlerState, 1);
static int id = 1;
s->dev = dev;
s->handler = handler;
s->id = id++;
QTAILQ_INSERT_TAIL(&handlers, s, node);
return s;
}
void qemu_input_handler_activate(QemuInputHandlerState *s)
{
QTAILQ_REMOVE(&handlers, s, node);
QTAILQ_INSERT_HEAD(&handlers, s, node);
}
void qemu_input_handler_unregister(QemuInputHandlerState *s)
{
QTAILQ_REMOVE(&handlers, s, node);
g_free(s);
}
static QemuInputHandlerState*
qemu_input_find_handler(uint32_t mask)
{
QemuInputHandlerState *s;
QTAILQ_FOREACH(s, &handlers, node) {
if (mask & s->handler->mask) {
return s;
}
}
return NULL;
}
void qemu_input_event_send(QemuConsole *src, InputEvent *evt)
{
QemuInputHandlerState *s;
if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) {
return;
}
s = qemu_input_find_handler(1 << evt->kind);
s->handler->event(s->dev, src, evt);
s->events++;
}
void qemu_input_event_sync(void)
{
QemuInputHandlerState *s;
if (!runstate_is_running() && !runstate_check(RUN_STATE_SUSPENDED)) {
return;
}
QTAILQ_FOREACH(s, &handlers, node) {
if (!s->events) {
continue;
}
if (s->handler->sync) {
s->handler->sync(s->dev);
}
s->events = 0;
}
}
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