diff options
author | Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru> | 2018-06-26 09:40:17 +0300 |
---|---|---|
committer | Gerd Hoffmann <kraxel@redhat.com> | 2018-06-26 13:48:49 +0200 |
commit | 48db08cf1619afde2ad0f7df11ba3ba54c49112b (patch) | |
tree | 3c4ce8a5a9ed0edd38afe35fb4f51d0a95bd7d95 /ui | |
parent | 54d208ffdae20fd2bee745a037607a762d3a82a9 (diff) |
sdl2: fix copypaste issues
This patch fixes text and mouse event processing. These functions used
'key' field of the event instead of appropriate 'text', 'motion', 'button',
or 'wheel'.
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Signed-off-by: Maria Klimushenkova <maria.klimushenkova@ispras.ru>
Message-id: 20180626064017.17031.47954.stgit@pasha-VirtualBox
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Diffstat (limited to 'ui')
-rw-r--r-- | ui/sdl2.c | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -424,7 +424,7 @@ static void handle_keyup(SDL_Event *ev) static void handle_textinput(SDL_Event *ev) { - struct sdl2_console *scon = get_scon_from_window(ev->key.windowID); + struct sdl2_console *scon = get_scon_from_window(ev->text.windowID); QemuConsole *con = scon ? scon->dcl.con : NULL; if (qemu_console_is_graphic(con)) { @@ -436,7 +436,7 @@ static void handle_textinput(SDL_Event *ev) static void handle_mousemotion(SDL_Event *ev) { int max_x, max_y; - struct sdl2_console *scon = get_scon_from_window(ev->key.windowID); + struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID); if (!qemu_console_is_graphic(scon->dcl.con)) { return; @@ -468,7 +468,7 @@ static void handle_mousebutton(SDL_Event *ev) { int buttonstate = SDL_GetMouseState(NULL, NULL); SDL_MouseButtonEvent *bev; - struct sdl2_console *scon = get_scon_from_window(ev->key.windowID); + struct sdl2_console *scon = get_scon_from_window(ev->button.windowID); if (!qemu_console_is_graphic(scon->dcl.con)) { return; @@ -492,7 +492,7 @@ static void handle_mousebutton(SDL_Event *ev) static void handle_mousewheel(SDL_Event *ev) { - struct sdl2_console *scon = get_scon_from_window(ev->key.windowID); + struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID); SDL_MouseWheelEvent *wev = &ev->wheel; InputButton btn; |