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authorJuan Quintela <quintela@redhat.com>2009-08-20 19:42:20 +0200
committerAnthony Liguori <aliguori@us.ibm.com>2009-08-27 20:30:20 -0500
commit7b63034926351c58643a7e365581f719c70d6e8c (patch)
tree82ea946d1d606bee3bc5dd16afe449314649a193 /sysemu.h
parentf0d99ad7116e9f6f62db6f7c7fa7b1fca8289b3c (diff)
split do_loadvm() into do_loadvm() and load_vmstate()
do_loadvm() is now called from the monitor. load_vmstate() is called by do_loadvm() and when -loadvm command line is used. Command line don't have to play games with vmstop()/vmstart() Signed-off-by: Juan Quintela <quintela@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Diffstat (limited to 'sysemu.h')
-rw-r--r--sysemu.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/sysemu.h b/sysemu.h
index 1df0872d38..b2fc92efcf 100644
--- a/sysemu.h
+++ b/sysemu.h
@@ -52,6 +52,7 @@ void qemu_system_reset(void);
void do_savevm(Monitor *mon, const char *name);
void do_loadvm(Monitor *mon, const char *name);
+void load_vmstate(Monitor *mon, const char *name);
void do_delvm(Monitor *mon, const char *name);
void do_info_snapshots(Monitor *mon);