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-rw-r--r--cmake_modules/FindGLFW.cmake132
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+# Locate GLFW library (3.x)
+#
+# This module defines:
+#
+# GLFW_FOUND, if false, do not try to link to GLFW
+# GLFW_LIBRARY, the name of the library to link against
+# GLFW_LIBRARIES, the full list of libs to link against
+# GLFW_INCLUDE_DIR, where to find glfw3.h
+#=============================================================================
+
+FIND_PATH(GLFW_INCLUDE_DIR glfw3.h
+ HINTS
+ $ENV{GLFWDIR}
+ PATH_SUFFIXES include/GL include
+ PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /usr/local/include/GLFW
+ /usr/include/GLFW
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+ /opt
+)
+
+#MESSAGE("GLFW_INCLUDE_DIR is ${GLFW_INCLUDE_DIR}")
+
+FIND_LIBRARY(GLFW_LIBRARY
+ NAMES glfw glfw3 GLFW
+ HINTS
+ $ENV{GLFWDIR}
+ PATH_SUFFIXES lib64 lib
+ PATHS
+ /sw
+ /usr
+ /usr/local
+ /opt/local
+ /opt/csw
+ /opt
+)
+
+SET(GLFW_FOUND FALSE)
+
+IF(NOT GLFW_LIBRARY OR FORCE_DOWNLOAD_GLFW)
+ # If not found, try to build with local sources.
+ # It uses CMake's "ExternalProject_Add" target.
+ MESSAGE(STATUS "Preparing external GLFW project")
+ INCLUDE(ExternalProject)
+ ExternalProject_Add(project_glfw
+ URL http://sourceforge.net/projects/glfw/files/glfw/3.0.4/glfw-3.0.4.zip
+ URL_MD5 3949775a24ae921c8de8b948236f3c9a
+ CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DGLFW_BUILD_DOCS:BOOL=OFF -DGLFW_BUILD_EXAMPLES:BOOL=OFF -DGLFW_BUILD_TESTS:BOOL=OFF
+ LOG_DOWNLOAD 1
+ LOG_UPDATE 1
+ LOG_CONFIGURE 1
+ LOG_BUILD 1
+ LOG_TEST 1
+ LOG_INSTALL 1
+ )
+ MESSAGE(STATUS "External GLFW project done")
+
+ ExternalProject_Get_Property(project_glfw install_dir)
+ SET(GLFW_INCLUDE_DIR
+ ${install_dir}/src/project_glfw/include
+ )
+
+ IF(WIN32)
+ SET(GLFW_LIBRARY
+ ${install_dir}/lib/glfw3.lib
+ )
+ ELSE(WIN32)
+ SET(GLFW_LIBRARY
+ ${install_dir}/lib/libglfw3.a
+ )
+ ENDIF(WIN32)
+
+ENDIF(NOT GLFW_LIBRARY OR FORCE_DOWNLOAD_GLFW)
+
+#MESSAGE("GLFW_LIBRARY is ${GLFW_LIBRARY}")
+
+IF(GLFW_LIBRARY)
+
+ SET(GLFW_LIBRARIES ${GLFW_LIBRARY} CACHE STRING "All the libs required to link GLFW")
+
+ # GLFW may require threads on your system.
+ # The Apple build may not need an explicit flag because one of the
+ # frameworks may already provide it.
+ # But for non-OSX systems, I will use the CMake Threads package.
+ # In fact, there seems to be a problem if I used the Threads package
+ # and try using this line, so I'm just skipping it entirely for OS X.
+ IF(NOT APPLE)
+ FIND_PACKAGE(Threads)
+ SET(GLFW_LIBRARIES ${GLFW_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
+ ENDIF(NOT APPLE)
+
+ # For OS X, GLFW uses Cocoa as a backend so it must link to Cocoa.
+ IF(APPLE OR ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
+ FIND_LIBRARY(COCOA_LIBRARY Cocoa)
+ FIND_LIBRARY(OPENGL_LIBRARY OpenGL)
+ FIND_LIBRARY(IOKIT_LIBRARY IOKit)
+ FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo)
+ SET(GLFW_LIBRARIES ${GLFW_LIBRARIES} ${COCOA_LIBRARY} ${OPENGL_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
+ ENDIF(APPLE OR ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
+
+ # For MinGW library.
+ IF(MINGW)
+ # MinGW needs an additional library, mwindows
+ # It's total link flags should look like -lmingw32 -lGLFW -lmwindows
+ # (Actually on second look, I think it only needs one of the m* libraries.)
+ SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+ SET(GLFW_LIBRARIES ${MINGW32_LIBRARY} ${GLFW_LIBRARIES})
+ ENDIF(MINGW)
+
+ # For Unix, GLFW should be linked to X11-releated libraries.
+ IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
+ FIND_LIBRARY(X11_LIBRARY X11)
+ FIND_LIBRARY(Xrandr_LIBRARY Xrandr)
+ FIND_LIBRARY(Xxf86vm_LIBRARY Xxf86vm)
+ FIND_LIBRARY(Xi_LIBRARY Xi)
+ SET(GLFW_LIBRARIES ${GLFW_LIBRARIES} ${X11_LIBRARY} ${Xrandr_LIBRARY} ${Xxf86vm_LIBRARY} ${Xi_LIBRARY})
+ ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
+
+ # Set the final string here so the GUI reflects the final state.
+ SET(GLFW_LIBRARY ${GLFW_LIBRARY} CACHE STRING "Where the GLFW Library can be found")
+
+ SET(GLFW_FOUND TRUE)
+
+ #MESSAGE("GLFW_LIBRARIES is ${GLFW_LIBRARIES}")
+
+ENDIF(GLFW_LIBRARY)
+
+MESSAGE("-- Found GLFW: ${GLFW_FOUND}")