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|
/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdint.h>
#include <stdlib.h>
#include <unistd.h>
#include <limits.h>
#include <assert.h>
#include <linux/futex.h>
#include <linux/memfd.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/syscall.h>
#include "anv_private.h"
#ifdef HAVE_VALGRIND
#define VG_NOACCESS_READ(__ptr) ({ \
VALGRIND_MAKE_MEM_DEFINED((__ptr), sizeof(*(__ptr))); \
__typeof(*(__ptr)) __val = *(__ptr); \
VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr)));\
__val; \
})
#define VG_NOACCESS_WRITE(__ptr, __val) ({ \
VALGRIND_MAKE_MEM_UNDEFINED((__ptr), sizeof(*(__ptr))); \
*(__ptr) = (__val); \
VALGRIND_MAKE_MEM_NOACCESS((__ptr), sizeof(*(__ptr))); \
})
#else
#define VG_NOACCESS_READ(__ptr) (*(__ptr))
#define VG_NOACCESS_WRITE(__ptr, __val) (*(__ptr) = (__val))
#endif
/* Design goals:
*
* - Lock free (except when resizing underlying bos)
*
* - Constant time allocation with typically only one atomic
*
* - Multiple allocation sizes without fragmentation
*
* - Can grow while keeping addresses and offset of contents stable
*
* - All allocations within one bo so we can point one of the
* STATE_BASE_ADDRESS pointers at it.
*
* The overall design is a two-level allocator: top level is a fixed size, big
* block (8k) allocator, which operates out of a bo. Allocation is done by
* either pulling a block from the free list or growing the used range of the
* bo. Growing the range may run out of space in the bo which we then need to
* grow. Growing the bo is tricky in a multi-threaded, lockless environment:
* we need to keep all pointers and contents in the old map valid. GEM bos in
* general can't grow, but we use a trick: we create a memfd and use ftruncate
* to grow it as necessary. We mmap the new size and then create a gem bo for
* it using the new gem userptr ioctl. Without heavy-handed locking around
* our allocation fast-path, there isn't really a way to munmap the old mmap,
* so we just keep it around until garbage collection time. While the block
* allocator is lockless for normal operations, we block other threads trying
* to allocate while we're growing the map. It sholdn't happen often, and
* growing is fast anyway.
*
* At the next level we can use various sub-allocators. The state pool is a
* pool of smaller, fixed size objects, which operates much like the block
* pool. It uses a free list for freeing objects, but when it runs out of
* space it just allocates a new block from the block pool. This allocator is
* intended for longer lived state objects such as SURFACE_STATE and most
* other persistent state objects in the API. We may need to track more info
* with these object and a pointer back to the CPU object (eg VkImage). In
* those cases we just allocate a slightly bigger object and put the extra
* state after the GPU state object.
*
* The state stream allocator works similar to how the i965 DRI driver streams
* all its state. Even with Vulkan, we need to emit transient state (whether
* surface state base or dynamic state base), and for that we can just get a
* block and fill it up. These cases are local to a command buffer and the
* sub-allocator need not be thread safe. The streaming allocator gets a new
* block when it runs out of space and chains them together so they can be
* easily freed.
*/
/* Allocations are always at least 64 byte aligned, so 1 is an invalid value.
* We use it to indicate the free list is empty. */
#define EMPTY 1
struct anv_mmap_cleanup {
void *map;
size_t size;
uint32_t gem_handle;
};
#define ANV_MMAP_CLEANUP_INIT ((struct anv_mmap_cleanup){0})
static inline long
sys_futex(void *addr1, int op, int val1,
struct timespec *timeout, void *addr2, int val3)
{
return syscall(SYS_futex, addr1, op, val1, timeout, addr2, val3);
}
static inline int
futex_wake(uint32_t *addr, int count)
{
return sys_futex(addr, FUTEX_WAKE, count, NULL, NULL, 0);
}
static inline int
futex_wait(uint32_t *addr, int32_t value)
{
return sys_futex(addr, FUTEX_WAIT, value, NULL, NULL, 0);
}
static inline int
memfd_create(const char *name, unsigned int flags)
{
return syscall(SYS_memfd_create, name, flags);
}
static inline uint32_t
ilog2_round_up(uint32_t value)
{
assert(value != 0);
return 32 - __builtin_clz(value - 1);
}
static inline uint32_t
round_to_power_of_two(uint32_t value)
{
return 1 << ilog2_round_up(value);
}
static bool
anv_free_list_pop(union anv_free_list *list, void **map, int32_t *offset)
{
union anv_free_list current, new, old;
current.u64 = list->u64;
while (current.offset != EMPTY) {
/* We have to add a memory barrier here so that the list head (and
* offset) gets read before we read the map pointer. This way we
* know that the map pointer is valid for the given offset at the
* point where we read it.
*/
__sync_synchronize();
int32_t *next_ptr = *map + current.offset;
new.offset = VG_NOACCESS_READ(next_ptr);
new.count = current.count + 1;
old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64);
if (old.u64 == current.u64) {
*offset = current.offset;
return true;
}
current = old;
}
return false;
}
static void
anv_free_list_push(union anv_free_list *list, void *map, int32_t offset)
{
union anv_free_list current, old, new;
int32_t *next_ptr = map + offset;
old = *list;
do {
current = old;
VG_NOACCESS_WRITE(next_ptr, current.offset);
new.offset = offset;
new.count = current.count + 1;
old.u64 = __sync_val_compare_and_swap(&list->u64, current.u64, new.u64);
} while (old.u64 != current.u64);
}
/* All pointers in the ptr_free_list are assumed to be page-aligned. This
* means that the bottom 12 bits should all be zero.
*/
#define PFL_COUNT(x) ((uintptr_t)(x) & 0xfff)
#define PFL_PTR(x) ((void *)((uintptr_t)(x) & ~(uintptr_t)0xfff))
#define PFL_PACK(ptr, count) ({ \
(void *)(((uintptr_t)(ptr) & ~(uintptr_t)0xfff) | ((count) & 0xfff)); \
})
static bool
anv_ptr_free_list_pop(void **list, void **elem)
{
void *current = *list;
while (PFL_PTR(current) != NULL) {
void **next_ptr = PFL_PTR(current);
void *new_ptr = VG_NOACCESS_READ(next_ptr);
unsigned new_count = PFL_COUNT(current) + 1;
void *new = PFL_PACK(new_ptr, new_count);
void *old = __sync_val_compare_and_swap(list, current, new);
if (old == current) {
*elem = PFL_PTR(current);
return true;
}
current = old;
}
return false;
}
static void
anv_ptr_free_list_push(void **list, void *elem)
{
void *old, *current;
void **next_ptr = elem;
/* The pointer-based free list requires that the pointer be
* page-aligned. This is because we use the bottom 12 bits of the
* pointer to store a counter to solve the ABA concurrency problem.
*/
assert(((uintptr_t)elem & 0xfff) == 0);
old = *list;
do {
current = old;
VG_NOACCESS_WRITE(next_ptr, PFL_PTR(current));
unsigned new_count = PFL_COUNT(current) + 1;
void *new = PFL_PACK(elem, new_count);
old = __sync_val_compare_and_swap(list, current, new);
} while (old != current);
}
static uint32_t
anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state);
VkResult
anv_block_pool_init(struct anv_block_pool *pool,
struct anv_device *device, uint32_t block_size)
{
VkResult result;
assert(util_is_power_of_two(block_size));
pool->device = device;
anv_bo_init(&pool->bo, 0, 0);
pool->block_size = block_size;
pool->free_list = ANV_FREE_LIST_EMPTY;
pool->back_free_list = ANV_FREE_LIST_EMPTY;
pool->fd = memfd_create("block pool", MFD_CLOEXEC);
if (pool->fd == -1)
return vk_error(VK_ERROR_INITIALIZATION_FAILED);
/* Just make it 2GB up-front. The Linux kernel won't actually back it
* with pages until we either map and fault on one of them or we use
* userptr and send a chunk of it off to the GPU.
*/
if (ftruncate(pool->fd, BLOCK_POOL_MEMFD_SIZE) == -1) {
result = vk_error(VK_ERROR_INITIALIZATION_FAILED);
goto fail_fd;
}
if (!u_vector_init(&pool->mmap_cleanups,
round_to_power_of_two(sizeof(struct anv_mmap_cleanup)),
128)) {
result = vk_error(VK_ERROR_INITIALIZATION_FAILED);
goto fail_fd;
}
pool->state.next = 0;
pool->state.end = 0;
pool->back_state.next = 0;
pool->back_state.end = 0;
/* Immediately grow the pool so we'll have a backing bo. */
pool->state.end = anv_block_pool_grow(pool, &pool->state);
return VK_SUCCESS;
fail_fd:
close(pool->fd);
return result;
}
void
anv_block_pool_finish(struct anv_block_pool *pool)
{
struct anv_mmap_cleanup *cleanup;
u_vector_foreach(cleanup, &pool->mmap_cleanups) {
if (cleanup->map)
munmap(cleanup->map, cleanup->size);
if (cleanup->gem_handle)
anv_gem_close(pool->device, cleanup->gem_handle);
}
u_vector_finish(&pool->mmap_cleanups);
close(pool->fd);
}
#define PAGE_SIZE 4096
/** Grows and re-centers the block pool.
*
* We grow the block pool in one or both directions in such a way that the
* following conditions are met:
*
* 1) The size of the entire pool is always a power of two.
*
* 2) The pool only grows on both ends. Neither end can get
* shortened.
*
* 3) At the end of the allocation, we have about twice as much space
* allocated for each end as we have used. This way the pool doesn't
* grow too far in one direction or the other.
*
* 4) If the _alloc_back() has never been called, then the back portion of
* the pool retains a size of zero. (This makes it easier for users of
* the block pool that only want a one-sided pool.)
*
* 5) We have enough space allocated for at least one more block in
* whichever side `state` points to.
*
* 6) The center of the pool is always aligned to both the block_size of
* the pool and a 4K CPU page.
*/
static uint32_t
anv_block_pool_grow(struct anv_block_pool *pool, struct anv_block_state *state)
{
size_t size;
void *map;
uint32_t gem_handle;
struct anv_mmap_cleanup *cleanup;
pthread_mutex_lock(&pool->device->mutex);
assert(state == &pool->state || state == &pool->back_state);
/* Gather a little usage information on the pool. Since we may have
* threadsd waiting in queue to get some storage while we resize, it's
* actually possible that total_used will be larger than old_size. In
* particular, block_pool_alloc() increments state->next prior to
* calling block_pool_grow, so this ensures that we get enough space for
* which ever side tries to grow the pool.
*
* We align to a page size because it makes it easier to do our
* calculations later in such a way that we state page-aigned.
*/
uint32_t back_used = align_u32(pool->back_state.next, PAGE_SIZE);
uint32_t front_used = align_u32(pool->state.next, PAGE_SIZE);
uint32_t total_used = front_used + back_used;
assert(state == &pool->state || back_used > 0);
size_t old_size = pool->bo.size;
if (old_size != 0 &&
back_used * 2 <= pool->center_bo_offset &&
front_used * 2 <= (old_size - pool->center_bo_offset)) {
/* If we're in this case then this isn't the firsta allocation and we
* already have enough space on both sides to hold double what we
* have allocated. There's nothing for us to do.
*/
goto done;
}
if (old_size == 0) {
/* This is the first allocation */
size = MAX2(32 * pool->block_size, PAGE_SIZE);
} else {
size = old_size * 2;
}
/* We can't have a block pool bigger than 1GB because we use signed
* 32-bit offsets in the free list and we don't want overflow. We
* should never need a block pool bigger than 1GB anyway.
*/
assert(size <= (1u << 31));
/* We compute a new center_bo_offset such that, when we double the size
* of the pool, we maintain the ratio of how much is used by each side.
* This way things should remain more-or-less balanced.
*/
uint32_t center_bo_offset;
if (back_used == 0) {
/* If we're in this case then we have never called alloc_back(). In
* this case, we want keep the offset at 0 to make things as simple
* as possible for users that don't care about back allocations.
*/
center_bo_offset = 0;
} else {
/* Try to "center" the allocation based on how much is currently in
* use on each side of the center line.
*/
center_bo_offset = ((uint64_t)size * back_used) / total_used;
/* Align down to a multiple of both the block size and page size */
uint32_t granularity = MAX2(pool->block_size, PAGE_SIZE);
assert(util_is_power_of_two(granularity));
center_bo_offset &= ~(granularity - 1);
assert(center_bo_offset >= back_used);
/* Make sure we don't shrink the back end of the pool */
if (center_bo_offset < pool->back_state.end)
center_bo_offset = pool->back_state.end;
/* Make sure that we don't shrink the front end of the pool */
if (size - center_bo_offset < pool->state.end)
center_bo_offset = size - pool->state.end;
}
assert(center_bo_offset % pool->block_size == 0);
assert(center_bo_offset % PAGE_SIZE == 0);
/* Assert that we only ever grow the pool */
assert(center_bo_offset >= pool->back_state.end);
assert(size - center_bo_offset >= pool->state.end);
cleanup = u_vector_add(&pool->mmap_cleanups);
if (!cleanup)
goto fail;
*cleanup = ANV_MMAP_CLEANUP_INIT;
/* Just leak the old map until we destroy the pool. We can't munmap it
* without races or imposing locking on the block allocate fast path. On
* the whole the leaked maps adds up to less than the size of the
* current map. MAP_POPULATE seems like the right thing to do, but we
* should try to get some numbers.
*/
map = mmap(NULL, size, PROT_READ | PROT_WRITE,
MAP_SHARED | MAP_POPULATE, pool->fd,
BLOCK_POOL_MEMFD_CENTER - center_bo_offset);
cleanup->map = map;
cleanup->size = size;
if (map == MAP_FAILED)
goto fail;
gem_handle = anv_gem_userptr(pool->device, map, size);
if (gem_handle == 0)
goto fail;
cleanup->gem_handle = gem_handle;
#if 0
/* Regular objects are created I915_CACHING_CACHED on LLC platforms and
* I915_CACHING_NONE on non-LLC platforms. However, userptr objects are
* always created as I915_CACHING_CACHED, which on non-LLC means
* snooped. That can be useful but comes with a bit of overheard. Since
* we're eplicitly clflushing and don't want the overhead we need to turn
* it off. */
if (!pool->device->info.has_llc) {
anv_gem_set_caching(pool->device, gem_handle, I915_CACHING_NONE);
anv_gem_set_domain(pool->device, gem_handle,
I915_GEM_DOMAIN_GTT, I915_GEM_DOMAIN_GTT);
}
#endif
/* Now that we successfull allocated everything, we can write the new
* values back into pool. */
pool->map = map + center_bo_offset;
pool->center_bo_offset = center_bo_offset;
/* For block pool BOs we have to be a bit careful about where we place them
* in the GTT. There are two documented workarounds for state base address
* placement : Wa32bitGeneralStateOffset and Wa32bitInstructionBaseOffset
* which state that those two base addresses do not support 48-bit
* addresses and need to be placed in the bottom 32-bit range.
* Unfortunately, this is not quite accurate.
*
* The real problem is that we always set the size of our state pools in
* STATE_BASE_ADDRESS to 0xfffff (the maximum) even though the BO is most
* likely significantly smaller. We do this because we do not no at the
* time we emit STATE_BASE_ADDRESS whether or not we will need to expand
* the pool during command buffer building so we don't actually have a
* valid final size. If the address + size, as seen by STATE_BASE_ADDRESS
* overflows 48 bits, the GPU appears to treat all accesses to the buffer
* as being out of bounds and returns zero. For dynamic state, this
* usually just leads to rendering corruptions, but shaders that are all
* zero hang the GPU immediately.
*
* The easiest solution to do is exactly what the bogus workarounds say to
* do: restrict these buffers to 32-bit addresses. We could also pin the
* BO to some particular location of our choosing, but that's significantly
* more work than just not setting a flag. So, we explicitly DO NOT set
* the EXEC_OBJECT_SUPPORTS_48B_ADDRESS flag and the kernel does all of the
* hard work for us.
*/
anv_bo_init(&pool->bo, gem_handle, size);
pool->bo.map = map;
done:
pthread_mutex_unlock(&pool->device->mutex);
/* Return the appropreate new size. This function never actually
* updates state->next. Instead, we let the caller do that because it
* needs to do so in order to maintain its concurrency model.
*/
if (state == &pool->state) {
return pool->bo.size - pool->center_bo_offset;
} else {
assert(pool->center_bo_offset > 0);
return pool->center_bo_offset;
}
fail:
pthread_mutex_unlock(&pool->device->mutex);
return 0;
}
static uint32_t
anv_block_pool_alloc_new(struct anv_block_pool *pool,
struct anv_block_state *pool_state)
{
struct anv_block_state state, old, new;
while (1) {
state.u64 = __sync_fetch_and_add(&pool_state->u64, pool->block_size);
if (state.next < state.end) {
assert(pool->map);
return state.next;
} else if (state.next == state.end) {
/* We allocated the first block outside the pool, we have to grow it.
* pool_state->next acts a mutex: threads who try to allocate now will
* get block indexes above the current limit and hit futex_wait
* below. */
new.next = state.next + pool->block_size;
new.end = anv_block_pool_grow(pool, pool_state);
assert(new.end >= new.next && new.end % pool->block_size == 0);
old.u64 = __sync_lock_test_and_set(&pool_state->u64, new.u64);
if (old.next != state.next)
futex_wake(&pool_state->end, INT_MAX);
return state.next;
} else {
futex_wait(&pool_state->end, state.end);
continue;
}
}
}
int32_t
anv_block_pool_alloc(struct anv_block_pool *pool)
{
int32_t offset;
/* Try free list first. */
if (anv_free_list_pop(&pool->free_list, &pool->map, &offset)) {
assert(offset >= 0);
assert(pool->map);
return offset;
}
return anv_block_pool_alloc_new(pool, &pool->state);
}
/* Allocates a block out of the back of the block pool.
*
* This will allocated a block earlier than the "start" of the block pool.
* The offsets returned from this function will be negative but will still
* be correct relative to the block pool's map pointer.
*
* If you ever use anv_block_pool_alloc_back, then you will have to do
* gymnastics with the block pool's BO when doing relocations.
*/
int32_t
anv_block_pool_alloc_back(struct anv_block_pool *pool)
{
int32_t offset;
/* Try free list first. */
if (anv_free_list_pop(&pool->back_free_list, &pool->map, &offset)) {
assert(offset < 0);
assert(pool->map);
return offset;
}
offset = anv_block_pool_alloc_new(pool, &pool->back_state);
/* The offset we get out of anv_block_pool_alloc_new() is actually the
* number of bytes downwards from the middle to the end of the block.
* We need to turn it into a (negative) offset from the middle to the
* start of the block.
*/
assert(offset >= 0);
return -(offset + pool->block_size);
}
void
anv_block_pool_free(struct anv_block_pool *pool, int32_t offset)
{
if (offset < 0) {
anv_free_list_push(&pool->back_free_list, pool->map, offset);
} else {
anv_free_list_push(&pool->free_list, pool->map, offset);
}
}
static void
anv_fixed_size_state_pool_init(struct anv_fixed_size_state_pool *pool,
size_t state_size)
{
/* At least a cache line and must divide the block size. */
assert(state_size >= 64 && util_is_power_of_two(state_size));
pool->state_size = state_size;
pool->free_list = ANV_FREE_LIST_EMPTY;
pool->block.next = 0;
pool->block.end = 0;
}
static uint32_t
anv_fixed_size_state_pool_alloc(struct anv_fixed_size_state_pool *pool,
struct anv_block_pool *block_pool)
{
int32_t offset;
struct anv_block_state block, old, new;
/* Try free list first. */
if (anv_free_list_pop(&pool->free_list, &block_pool->map, &offset)) {
assert(offset >= 0);
return offset;
}
/* If free list was empty (or somebody raced us and took the items) we
* allocate a new item from the end of the block */
restart:
block.u64 = __sync_fetch_and_add(&pool->block.u64, pool->state_size);
if (block.next < block.end) {
return block.next;
} else if (block.next == block.end) {
offset = anv_block_pool_alloc(block_pool);
new.next = offset + pool->state_size;
new.end = offset + block_pool->block_size;
old.u64 = __sync_lock_test_and_set(&pool->block.u64, new.u64);
if (old.next != block.next)
futex_wake(&pool->block.end, INT_MAX);
return offset;
} else {
futex_wait(&pool->block.end, block.end);
goto restart;
}
}
static void
anv_fixed_size_state_pool_free(struct anv_fixed_size_state_pool *pool,
struct anv_block_pool *block_pool,
uint32_t offset)
{
anv_free_list_push(&pool->free_list, block_pool->map, offset);
}
void
anv_state_pool_init(struct anv_state_pool *pool,
struct anv_block_pool *block_pool)
{
pool->block_pool = block_pool;
for (unsigned i = 0; i < ANV_STATE_BUCKETS; i++) {
size_t size = 1 << (ANV_MIN_STATE_SIZE_LOG2 + i);
anv_fixed_size_state_pool_init(&pool->buckets[i], size);
}
VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
}
void
anv_state_pool_finish(struct anv_state_pool *pool)
{
VG(VALGRIND_DESTROY_MEMPOOL(pool));
}
struct anv_state
anv_state_pool_alloc(struct anv_state_pool *pool, size_t size, size_t align)
{
unsigned size_log2 = ilog2_round_up(size < align ? align : size);
assert(size_log2 <= ANV_MAX_STATE_SIZE_LOG2);
if (size_log2 < ANV_MIN_STATE_SIZE_LOG2)
size_log2 = ANV_MIN_STATE_SIZE_LOG2;
unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2;
struct anv_state state;
state.alloc_size = 1 << size_log2;
state.offset = anv_fixed_size_state_pool_alloc(&pool->buckets[bucket],
pool->block_pool);
state.map = pool->block_pool->map + state.offset;
VG(VALGRIND_MEMPOOL_ALLOC(pool, state.map, size));
return state;
}
void
anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state)
{
assert(util_is_power_of_two(state.alloc_size));
unsigned size_log2 = ilog2_round_up(state.alloc_size);
assert(size_log2 >= ANV_MIN_STATE_SIZE_LOG2 &&
size_log2 <= ANV_MAX_STATE_SIZE_LOG2);
unsigned bucket = size_log2 - ANV_MIN_STATE_SIZE_LOG2;
VG(VALGRIND_MEMPOOL_FREE(pool, state.map));
anv_fixed_size_state_pool_free(&pool->buckets[bucket],
pool->block_pool, state.offset);
}
#define NULL_BLOCK 1
struct anv_state_stream_block {
/* The next block */
struct anv_state_stream_block *next;
/* The offset into the block pool at which this block starts */
uint32_t offset;
#ifdef HAVE_VALGRIND
/* A pointer to the first user-allocated thing in this block. This is
* what valgrind sees as the start of the block.
*/
void *_vg_ptr;
#endif
};
/* The state stream allocator is a one-shot, single threaded allocator for
* variable sized blocks. We use it for allocating dynamic state.
*/
void
anv_state_stream_init(struct anv_state_stream *stream,
struct anv_block_pool *block_pool)
{
stream->block_pool = block_pool;
stream->block = NULL;
/* Ensure that next + whatever > end. This way the first call to
* state_stream_alloc fetches a new block.
*/
stream->next = 1;
stream->end = 0;
VG(VALGRIND_CREATE_MEMPOOL(stream, 0, false));
}
void
anv_state_stream_finish(struct anv_state_stream *stream)
{
VG(const uint32_t block_size = stream->block_pool->block_size);
struct anv_state_stream_block *next = stream->block;
while (next != NULL) {
struct anv_state_stream_block sb = VG_NOACCESS_READ(next);
VG(VALGRIND_MEMPOOL_FREE(stream, sb._vg_ptr));
VG(VALGRIND_MAKE_MEM_UNDEFINED(next, block_size));
anv_block_pool_free(stream->block_pool, sb.offset);
next = sb.next;
}
VG(VALGRIND_DESTROY_MEMPOOL(stream));
}
struct anv_state
anv_state_stream_alloc(struct anv_state_stream *stream,
uint32_t size, uint32_t alignment)
{
struct anv_state_stream_block *sb = stream->block;
struct anv_state state;
state.offset = align_u32(stream->next, alignment);
if (state.offset + size > stream->end) {
uint32_t block = anv_block_pool_alloc(stream->block_pool);
sb = stream->block_pool->map + block;
VG(VALGRIND_MAKE_MEM_UNDEFINED(sb, sizeof(*sb)));
sb->next = stream->block;
sb->offset = block;
VG(sb->_vg_ptr = NULL);
VG(VALGRIND_MAKE_MEM_NOACCESS(sb, stream->block_pool->block_size));
stream->block = sb;
stream->start = block;
stream->next = block + sizeof(*sb);
stream->end = block + stream->block_pool->block_size;
state.offset = align_u32(stream->next, alignment);
assert(state.offset + size <= stream->end);
}
assert(state.offset > stream->start);
state.map = (void *)sb + (state.offset - stream->start);
state.alloc_size = size;
#ifdef HAVE_VALGRIND
void *vg_ptr = VG_NOACCESS_READ(&sb->_vg_ptr);
if (vg_ptr == NULL) {
vg_ptr = state.map;
VG_NOACCESS_WRITE(&sb->_vg_ptr, vg_ptr);
VALGRIND_MEMPOOL_ALLOC(stream, vg_ptr, size);
} else {
void *state_end = state.map + state.alloc_size;
/* This only updates the mempool. The newly allocated chunk is still
* marked as NOACCESS. */
VALGRIND_MEMPOOL_CHANGE(stream, vg_ptr, vg_ptr, state_end - vg_ptr);
/* Mark the newly allocated chunk as undefined */
VALGRIND_MAKE_MEM_UNDEFINED(state.map, state.alloc_size);
}
#endif
stream->next = state.offset + size;
return state;
}
struct bo_pool_bo_link {
struct bo_pool_bo_link *next;
struct anv_bo bo;
};
void
anv_bo_pool_init(struct anv_bo_pool *pool, struct anv_device *device)
{
pool->device = device;
memset(pool->free_list, 0, sizeof(pool->free_list));
VG(VALGRIND_CREATE_MEMPOOL(pool, 0, false));
}
void
anv_bo_pool_finish(struct anv_bo_pool *pool)
{
for (unsigned i = 0; i < ARRAY_SIZE(pool->free_list); i++) {
struct bo_pool_bo_link *link = PFL_PTR(pool->free_list[i]);
while (link != NULL) {
struct bo_pool_bo_link link_copy = VG_NOACCESS_READ(link);
anv_gem_munmap(link_copy.bo.map, link_copy.bo.size);
anv_gem_close(pool->device, link_copy.bo.gem_handle);
link = link_copy.next;
}
}
VG(VALGRIND_DESTROY_MEMPOOL(pool));
}
VkResult
anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo, uint32_t size)
{
VkResult result;
const unsigned size_log2 = size < 4096 ? 12 : ilog2_round_up(size);
const unsigned pow2_size = 1 << size_log2;
const unsigned bucket = size_log2 - 12;
assert(bucket < ARRAY_SIZE(pool->free_list));
void *next_free_void;
if (anv_ptr_free_list_pop(&pool->free_list[bucket], &next_free_void)) {
struct bo_pool_bo_link *next_free = next_free_void;
*bo = VG_NOACCESS_READ(&next_free->bo);
assert(bo->gem_handle);
assert(bo->map == next_free);
assert(size <= bo->size);
VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, size));
return VK_SUCCESS;
}
struct anv_bo new_bo;
result = anv_bo_init_new(&new_bo, pool->device, pow2_size);
if (result != VK_SUCCESS)
return result;
assert(new_bo.size == pow2_size);
new_bo.map = anv_gem_mmap(pool->device, new_bo.gem_handle, 0, pow2_size, 0);
if (new_bo.map == NULL) {
anv_gem_close(pool->device, new_bo.gem_handle);
return vk_error(VK_ERROR_MEMORY_MAP_FAILED);
}
*bo = new_bo;
VG(VALGRIND_MEMPOOL_ALLOC(pool, bo->map, size));
return VK_SUCCESS;
}
void
anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo_in)
{
/* Make a copy in case the anv_bo happens to be storred in the BO */
struct anv_bo bo = *bo_in;
VG(VALGRIND_MEMPOOL_FREE(pool, bo.map));
struct bo_pool_bo_link *link = bo.map;
VG_NOACCESS_WRITE(&link->bo, bo);
assert(util_is_power_of_two(bo.size));
const unsigned size_log2 = ilog2_round_up(bo.size);
const unsigned bucket = size_log2 - 12;
assert(bucket < ARRAY_SIZE(pool->free_list));
anv_ptr_free_list_push(&pool->free_list[bucket], link);
}
// Scratch pool
void
anv_scratch_pool_init(struct anv_device *device, struct anv_scratch_pool *pool)
{
memset(pool, 0, sizeof(*pool));
}
void
anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool)
{
for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
for (unsigned i = 0; i < 16; i++) {
struct anv_scratch_bo *bo = &pool->bos[i][s];
if (bo->exists > 0)
anv_gem_close(device, bo->bo.gem_handle);
}
}
}
struct anv_bo *
anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
gl_shader_stage stage, unsigned per_thread_scratch)
{
if (per_thread_scratch == 0)
return NULL;
unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048);
assert(scratch_size_log2 < 16);
struct anv_scratch_bo *bo = &pool->bos[scratch_size_log2][stage];
/* We can use "exists" to shortcut and ignore the critical section */
if (bo->exists)
return &bo->bo;
pthread_mutex_lock(&device->mutex);
__sync_synchronize();
if (bo->exists)
return &bo->bo;
const struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
const struct gen_device_info *devinfo = &physical_device->info;
/* WaCSScratchSize:hsw
*
* Haswell's scratch space address calculation appears to be sparse
* rather than tightly packed. The Thread ID has bits indicating which
* subslice, EU within a subslice, and thread within an EU it is.
* There's a maximum of two slices and two subslices, so these can be
* stored with a single bit. Even though there are only 10 EUs per
* subslice, this is stored in 4 bits, so there's an effective maximum
* value of 16 EUs. Similarly, although there are only 7 threads per EU,
* this is stored in a 3 bit number, giving an effective maximum value
* of 8 threads per EU.
*
* This means that we need to use 16 * 8 instead of 10 * 7 for the
* number of threads per subslice.
*/
const unsigned subslices = MAX2(physical_device->subslice_total, 1);
const unsigned scratch_ids_per_subslice =
device->info.is_haswell ? 16 * 8 : devinfo->max_cs_threads;
uint32_t max_threads[] = {
[MESA_SHADER_VERTEX] = devinfo->max_vs_threads,
[MESA_SHADER_TESS_CTRL] = devinfo->max_tcs_threads,
[MESA_SHADER_TESS_EVAL] = devinfo->max_tes_threads,
[MESA_SHADER_GEOMETRY] = devinfo->max_gs_threads,
[MESA_SHADER_FRAGMENT] = devinfo->max_wm_threads,
[MESA_SHADER_COMPUTE] = scratch_ids_per_subslice * subslices,
};
uint32_t size = per_thread_scratch * max_threads[stage];
anv_bo_init_new(&bo->bo, device, size);
/* Set the exists last because it may be read by other threads */
__sync_synchronize();
bo->exists = true;
pthread_mutex_unlock(&device->mutex);
return &bo->bo;
}
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