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/*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* Copyright 2000-2015 Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Brian Paul <brian.e.paul@gmail.com>
* Philippe Houdoin <philippe.houdoin@free.fr>
* Alexander von Gluck IV <kallisti5@unixzen.com>
*/
#include "glapi/glapi.h"
#include "glapi/glapi_priv.h"
extern "C" {
/*
* NOTE: this file portion implements C-based dispatch of the OpenGL entrypoints
* (glAccum, glBegin, etc).
* This code IS NOT USED if we're compiling on an x86 system and using
* the glapi_x86.S assembly code.
*/
#if !(defined(USE_X86_ASM) || defined(USE_SPARC_ASM))
#define KEYWORD1 PUBLIC
#define KEYWORD2
#define NAME(func) gl##func
#define DISPATCH(func, args, msg) \
const struct _glapi_table* dispatch; \
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
(dispatch->func) args
#define RETURN_DISPATCH(func, args, msg) \
const struct _glapi_table* dispatch; \
dispatch = _glapi_Dispatch ? _glapi_Dispatch : _glapi_get_dispatch();\
return (dispatch->func) args
#endif
}
/* NOTE: this file portion implement a thin OpenGL entrypoints dispatching
C++ wrapper class
*/
#include "GLDispatcher.h"
BGLDispatcher::BGLDispatcher()
{
}
BGLDispatcher::~BGLDispatcher()
{
}
status_t
BGLDispatcher::SetTable(struct _glapi_table* table)
{
_glapi_set_dispatch(table);
return B_OK;
}
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