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|
/*
* Copyright © 2014 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VC4_QIR_H
#define VC4_QIR_H
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include "util/macros.h"
#include "compiler/nir/nir.h"
#include "util/list.h"
#include "util/u_math.h"
#include "vc4_screen.h"
#include "vc4_qpu_defines.h"
#include "vc4_qpu.h"
#include "kernel/vc4_packet.h"
#include "pipe/p_state.h"
struct nir_builder;
enum qfile {
QFILE_NULL,
QFILE_TEMP,
QFILE_VARY,
QFILE_UNIF,
QFILE_VPM,
QFILE_TLB_COLOR_WRITE,
QFILE_TLB_COLOR_WRITE_MS,
QFILE_TLB_Z_WRITE,
QFILE_TLB_STENCIL_SETUP,
/* If tex_s is written on its own without preceding t/r/b setup, it's
* a direct memory access using the input value, without the sideband
* uniform load. We represent these in QIR as a separate write
* destination so we can tell if the sideband uniform is present.
*/
QFILE_TEX_S_DIRECT,
QFILE_TEX_S,
QFILE_TEX_T,
QFILE_TEX_R,
QFILE_TEX_B,
/* Payload registers that aren't in the physical register file, so we
* can just use the corresponding qpu_reg at qpu_emit time.
*/
QFILE_FRAG_X,
QFILE_FRAG_Y,
QFILE_FRAG_REV_FLAG,
QFILE_QPU_ELEMENT,
/**
* Stores an immediate value in the index field that will be used
* directly by qpu_load_imm().
*/
QFILE_LOAD_IMM,
/**
* Stores an immediate value in the index field that can be turned
* into a small immediate field by qpu_encode_small_immediate().
*/
QFILE_SMALL_IMM,
};
struct qreg {
enum qfile file;
uint32_t index;
int pack;
};
static inline struct qreg qir_reg(enum qfile file, uint32_t index)
{
return (struct qreg){file, index};
}
enum qop {
QOP_UNDEF,
QOP_MOV,
QOP_FMOV,
QOP_MMOV,
QOP_FADD,
QOP_FSUB,
QOP_FMUL,
QOP_V8MULD,
QOP_V8MIN,
QOP_V8MAX,
QOP_V8ADDS,
QOP_V8SUBS,
QOP_MUL24,
QOP_FMIN,
QOP_FMAX,
QOP_FMINABS,
QOP_FMAXABS,
QOP_ADD,
QOP_SUB,
QOP_SHL,
QOP_SHR,
QOP_ASR,
QOP_MIN,
QOP_MIN_NOIMM,
QOP_MAX,
QOP_AND,
QOP_OR,
QOP_XOR,
QOP_NOT,
QOP_FTOI,
QOP_ITOF,
QOP_RCP,
QOP_RSQ,
QOP_EXP2,
QOP_LOG2,
QOP_VW_SETUP,
QOP_VR_SETUP,
QOP_TLB_COLOR_READ,
QOP_MS_MASK,
QOP_VARY_ADD_C,
QOP_FRAG_Z,
QOP_FRAG_W,
/**
* Signal of texture read being necessary and then reading r4 into
* the destination
*/
QOP_TEX_RESULT,
/**
* Insert the signal for switching threads in a threaded fragment
* shader. No value can be live in an accumulator across a thrsw.
*
* At the QPU level, this will have several delay slots before the
* switch happens. Those slots are the responsibility of the
* scheduler.
*/
QOP_THRSW,
/* 32-bit immediate loaded to each SIMD channel */
QOP_LOAD_IMM,
/* 32-bit immediate divided into 16 2-bit unsigned int values and
* loaded to each corresponding SIMD channel.
*/
QOP_LOAD_IMM_U2,
/* 32-bit immediate divided into 16 2-bit signed int values and
* loaded to each corresponding SIMD channel.
*/
QOP_LOAD_IMM_I2,
QOP_ROT_MUL,
/* Jumps to block->successor[0] if the qinst->cond (as a
* QPU_COND_BRANCH_*) passes, or block->successor[1] if not. Note
* that block->successor[1] may be unset if the condition is ALWAYS.
*/
QOP_BRANCH,
/* Emits an ADD from src[0] to src[1], where src[0] must be a
* QOP_LOAD_IMM result and src[1] is a QUNIFORM_UNIFORMS_ADDRESS,
* required by the kernel as part of its branch validation.
*/
QOP_UNIFORMS_RESET,
};
struct queued_qpu_inst {
struct list_head link;
uint64_t inst;
};
struct qinst {
struct list_head link;
enum qop op;
struct qreg dst;
struct qreg src[3];
bool sf;
bool cond_is_exec_mask;
uint8_t cond;
};
enum qstage {
/**
* Coordinate shader, runs during binning, before the VS, and just
* outputs position.
*/
QSTAGE_COORD,
QSTAGE_VERT,
QSTAGE_FRAG,
};
enum quniform_contents {
/**
* Indicates that a constant 32-bit value is copied from the program's
* uniform contents.
*/
QUNIFORM_CONSTANT,
/**
* Indicates that the program's uniform contents are used as an index
* into the GL uniform storage.
*/
QUNIFORM_UNIFORM,
/** @{
* Scaling factors from clip coordinates to relative to the viewport
* center.
*
* This is used by the coordinate and vertex shaders to produce the
* 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
* point offsets from the viewport ccenter.
*/
QUNIFORM_VIEWPORT_X_SCALE,
QUNIFORM_VIEWPORT_Y_SCALE,
/** @} */
QUNIFORM_VIEWPORT_Z_OFFSET,
QUNIFORM_VIEWPORT_Z_SCALE,
QUNIFORM_USER_CLIP_PLANE,
/**
* A reference to a texture config parameter 0 uniform.
*
* This is a uniform implicitly loaded with a QPU_W_TMU* write, which
* defines texture type, miplevels, and such. It will be found as a
* parameter to the first QOP_TEX_[STRB] instruction in a sequence.
*/
QUNIFORM_TEXTURE_CONFIG_P0,
/**
* A reference to a texture config parameter 1 uniform.
*
* This is a uniform implicitly loaded with a QPU_W_TMU* write, which
* defines texture width, height, filters, and wrap modes. It will be
* found as a parameter to the second QOP_TEX_[STRB] instruction in a
* sequence.
*/
QUNIFORM_TEXTURE_CONFIG_P1,
/** A reference to a texture config parameter 2 cubemap stride uniform */
QUNIFORM_TEXTURE_CONFIG_P2,
QUNIFORM_TEXTURE_FIRST_LEVEL,
QUNIFORM_TEXTURE_MSAA_ADDR,
QUNIFORM_UBO_ADDR,
QUNIFORM_TEXRECT_SCALE_X,
QUNIFORM_TEXRECT_SCALE_Y,
QUNIFORM_TEXTURE_BORDER_COLOR,
QUNIFORM_BLEND_CONST_COLOR_X,
QUNIFORM_BLEND_CONST_COLOR_Y,
QUNIFORM_BLEND_CONST_COLOR_Z,
QUNIFORM_BLEND_CONST_COLOR_W,
QUNIFORM_BLEND_CONST_COLOR_RGBA,
QUNIFORM_BLEND_CONST_COLOR_AAAA,
QUNIFORM_STENCIL,
QUNIFORM_ALPHA_REF,
QUNIFORM_SAMPLE_MASK,
/* Placeholder uniform that will be updated by the kernel when used by
* an instruction writing to QPU_W_UNIFORMS_ADDRESS.
*/
QUNIFORM_UNIFORMS_ADDRESS,
};
struct vc4_varying_slot {
uint8_t slot;
uint8_t swizzle;
};
struct vc4_compiler_ubo_range {
/**
* offset in bytes from the start of the ubo where this range is
* uploaded.
*
* Only set once used is set.
*/
uint32_t dst_offset;
/**
* offset in bytes from the start of the gallium uniforms where the
* data comes from.
*/
uint32_t src_offset;
/** size in bytes of this ubo range */
uint32_t size;
/**
* Set if this range is used by the shader for indirect uniforms
* access.
*/
bool used;
};
struct vc4_key {
struct vc4_uncompiled_shader *shader_state;
struct {
enum pipe_format format;
uint8_t swizzle[4];
union {
struct {
unsigned compare_mode:1;
unsigned compare_func:3;
unsigned wrap_s:3;
unsigned wrap_t:3;
bool force_first_level:1;
};
struct {
uint16_t msaa_width, msaa_height;
};
};
} tex[VC4_MAX_TEXTURE_SAMPLERS];
uint8_t ucp_enables;
};
struct vc4_fs_key {
struct vc4_key base;
enum pipe_format color_format;
bool depth_enabled;
bool stencil_enabled;
bool stencil_twoside;
bool stencil_full_writemasks;
bool is_points;
bool is_lines;
bool alpha_test;
bool point_coord_upper_left;
bool light_twoside;
bool msaa;
bool sample_coverage;
bool sample_alpha_to_coverage;
bool sample_alpha_to_one;
uint8_t alpha_test_func;
uint8_t logicop_func;
uint32_t point_sprite_mask;
struct pipe_rt_blend_state blend;
};
struct vc4_vs_key {
struct vc4_key base;
const struct vc4_fs_inputs *fs_inputs;
enum pipe_format attr_formats[8];
bool is_coord;
bool per_vertex_point_size;
bool clamp_color;
};
/** A basic block of QIR intructions. */
struct qblock {
struct list_head link;
struct list_head instructions;
struct list_head qpu_inst_list;
struct set *predecessors;
struct qblock *successors[2];
int index;
/* Instruction IPs for the first and last instruction of the block.
* Set by vc4_qpu_schedule.c.
*/
uint32_t start_qpu_ip;
uint32_t end_qpu_ip;
/* Instruction IP for the branch instruction of the block. Set by
* vc4_qpu_schedule.c.
*/
uint32_t branch_qpu_ip;
/** @{ used by vc4_qir_live_variables.c */
BITSET_WORD *def;
BITSET_WORD *use;
BITSET_WORD *live_in;
BITSET_WORD *live_out;
int start_ip, end_ip;
/** @} */
};
struct vc4_compile {
struct vc4_context *vc4;
nir_shader *s;
nir_function_impl *impl;
struct exec_list *cf_node_list;
/**
* Mapping from nir_register * or nir_ssa_def * to array of struct
* qreg for the values.
*/
struct hash_table *def_ht;
/* For each temp, the instruction generating its value. */
struct qinst **defs;
uint32_t defs_array_size;
/**
* Inputs to the shader, arranged by TGSI declaration order.
*
* Not all fragment shader QFILE_VARY reads are present in this array.
*/
struct qreg *inputs;
struct qreg *outputs;
bool msaa_per_sample_output;
struct qreg color_reads[VC4_MAX_SAMPLES];
struct qreg sample_colors[VC4_MAX_SAMPLES];
uint32_t inputs_array_size;
uint32_t outputs_array_size;
uint32_t uniforms_array_size;
struct vc4_compiler_ubo_range *ubo_ranges;
uint32_t ubo_ranges_array_size;
/** Number of uniform areas declared in ubo_ranges. */
uint32_t num_uniform_ranges;
/** Number of uniform areas used for indirect addressed loads. */
uint32_t num_ubo_ranges;
uint32_t next_ubo_dst_offset;
/* State for whether we're executing on each channel currently. 0 if
* yes, otherwise a block number + 1 that the channel jumped to.
*/
struct qreg execute;
struct qreg line_x, point_x, point_y;
/** boolean (~0 -> true) if the fragment has been discarded. */
struct qreg discard;
struct qreg payload_FRAG_Z;
struct qreg payload_FRAG_W;
uint8_t vattr_sizes[8];
/**
* Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
*
* This includes those that aren't part of the VPM varyings, like
* point/line coordinates.
*/
struct vc4_varying_slot *input_slots;
uint32_t num_input_slots;
uint32_t input_slots_array_size;
/**
* An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
* of the output is. Used to emit from the VS in the order that the
* FS needs.
*/
struct vc4_varying_slot *output_slots;
struct pipe_shader_state *shader_state;
struct vc4_key *key;
struct vc4_fs_key *fs_key;
struct vc4_vs_key *vs_key;
/* Live ranges of temps. */
int *temp_start, *temp_end;
uint32_t *uniform_data;
enum quniform_contents *uniform_contents;
uint32_t uniform_array_size;
uint32_t num_uniforms;
uint32_t num_outputs;
uint32_t num_texture_samples;
uint32_t output_position_index;
uint32_t output_color_index;
uint32_t output_point_size_index;
uint32_t output_sample_mask_index;
struct qreg undef;
enum qstage stage;
uint32_t num_temps;
struct list_head blocks;
int next_block_index;
struct qblock *cur_block;
struct qblock *loop_cont_block;
struct qblock *loop_break_block;
struct qblock *last_top_block;
struct list_head qpu_inst_list;
/* Pre-QPU-scheduled instruction containing the last THRSW */
uint64_t *last_thrsw;
uint64_t *qpu_insts;
uint32_t qpu_inst_count;
uint32_t qpu_inst_size;
uint32_t num_inputs;
/**
* Number of inputs from num_inputs remaining to be queued to the read
* FIFO in the VS/CS.
*/
uint32_t num_inputs_remaining;
/* Number of inputs currently in the read FIFO for the VS/CS */
uint32_t num_inputs_in_fifo;
/** Next offset in the VPM to read from in the VS/CS */
uint32_t vpm_read_offset;
uint32_t program_id;
uint32_t variant_id;
/* Set to compile program in threaded FS mode, where SIG_THREAD_SWITCH
* is used to hide texturing latency at the cost of limiting ourselves
* to the bottom half of physical reg space.
*/
bool fs_threaded;
bool last_thrsw_at_top_level;
bool failed;
};
/* Special nir_load_input intrinsic index for loading the current TLB
* destination color.
*/
#define VC4_NIR_TLB_COLOR_READ_INPUT 2000000000
#define VC4_NIR_MS_MASK_OUTPUT 2000000000
struct vc4_compile *qir_compile_init(void);
void qir_compile_destroy(struct vc4_compile *c);
struct qblock *qir_new_block(struct vc4_compile *c);
void qir_set_emit_block(struct vc4_compile *c, struct qblock *block);
void qir_link_blocks(struct qblock *predecessor, struct qblock *successor);
struct qblock *qir_entry_block(struct vc4_compile *c);
struct qblock *qir_exit_block(struct vc4_compile *c);
struct qinst *qir_inst(enum qop op, struct qreg dst,
struct qreg src0, struct qreg src1);
void qir_remove_instruction(struct vc4_compile *c, struct qinst *qinst);
struct qreg qir_uniform(struct vc4_compile *c,
enum quniform_contents contents,
uint32_t data);
void qir_schedule_instructions(struct vc4_compile *c);
void qir_reorder_uniforms(struct vc4_compile *c);
void qir_emit_uniform_stream_resets(struct vc4_compile *c);
struct qreg qir_emit_def(struct vc4_compile *c, struct qinst *inst);
struct qinst *qir_emit_nondef(struct vc4_compile *c, struct qinst *inst);
struct qreg qir_get_temp(struct vc4_compile *c);
void qir_calculate_live_intervals(struct vc4_compile *c);
int qir_get_nsrc(struct qinst *inst);
int qir_get_non_sideband_nsrc(struct qinst *inst);
int qir_get_tex_uniform_src(struct qinst *inst);
bool qir_reg_equals(struct qreg a, struct qreg b);
bool qir_has_side_effects(struct vc4_compile *c, struct qinst *inst);
bool qir_has_side_effect_reads(struct vc4_compile *c, struct qinst *inst);
bool qir_has_uniform_read(struct qinst *inst);
bool qir_is_mul(struct qinst *inst);
bool qir_is_raw_mov(struct qinst *inst);
bool qir_is_tex(struct qinst *inst);
bool qir_has_implicit_tex_uniform(struct qinst *inst);
bool qir_is_float_input(struct qinst *inst);
bool qir_depends_on_flags(struct qinst *inst);
bool qir_writes_r4(struct qinst *inst);
struct qreg qir_follow_movs(struct vc4_compile *c, struct qreg reg);
uint8_t qir_channels_written(struct qinst *inst);
void qir_dump(struct vc4_compile *c);
void qir_dump_inst(struct vc4_compile *c, struct qinst *inst);
const char *qir_get_stage_name(enum qstage stage);
void qir_validate(struct vc4_compile *c);
void qir_optimize(struct vc4_compile *c);
bool qir_opt_algebraic(struct vc4_compile *c);
bool qir_opt_coalesce_ff_writes(struct vc4_compile *c);
bool qir_opt_constant_folding(struct vc4_compile *c);
bool qir_opt_copy_propagation(struct vc4_compile *c);
bool qir_opt_dead_code(struct vc4_compile *c);
bool qir_opt_peephole_sf(struct vc4_compile *c);
bool qir_opt_small_immediates(struct vc4_compile *c);
bool qir_opt_vpm(struct vc4_compile *c);
void vc4_nir_lower_blend(nir_shader *s, struct vc4_compile *c);
void vc4_nir_lower_io(nir_shader *s, struct vc4_compile *c);
nir_ssa_def *vc4_nir_get_swizzled_channel(struct nir_builder *b,
nir_ssa_def **srcs, int swiz);
void vc4_nir_lower_txf_ms(nir_shader *s, struct vc4_compile *c);
void qir_lower_uniforms(struct vc4_compile *c);
uint32_t qpu_schedule_instructions(struct vc4_compile *c);
void qir_SF(struct vc4_compile *c, struct qreg src);
static inline struct qreg
qir_uniform_ui(struct vc4_compile *c, uint32_t ui)
{
return qir_uniform(c, QUNIFORM_CONSTANT, ui);
}
static inline struct qreg
qir_uniform_f(struct vc4_compile *c, float f)
{
return qir_uniform(c, QUNIFORM_CONSTANT, fui(f));
}
#define QIR_ALU0(name) \
static inline struct qreg \
qir_##name(struct vc4_compile *c) \
{ \
return qir_emit_def(c, qir_inst(QOP_##name, c->undef, \
c->undef, c->undef)); \
} \
static inline struct qinst * \
qir_##name##_dest(struct vc4_compile *c, struct qreg dest) \
{ \
return qir_emit_nondef(c, qir_inst(QOP_##name, dest, \
c->undef, c->undef)); \
}
#define QIR_ALU1(name) \
static inline struct qreg \
qir_##name(struct vc4_compile *c, struct qreg a) \
{ \
return qir_emit_def(c, qir_inst(QOP_##name, c->undef, \
a, c->undef)); \
} \
static inline struct qinst * \
qir_##name##_dest(struct vc4_compile *c, struct qreg dest, \
struct qreg a) \
{ \
return qir_emit_nondef(c, qir_inst(QOP_##name, dest, a, \
c->undef)); \
}
#define QIR_ALU2(name) \
static inline struct qreg \
qir_##name(struct vc4_compile *c, struct qreg a, struct qreg b) \
{ \
return qir_emit_def(c, qir_inst(QOP_##name, c->undef, a, b)); \
} \
static inline struct qinst * \
qir_##name##_dest(struct vc4_compile *c, struct qreg dest, \
struct qreg a, struct qreg b) \
{ \
return qir_emit_nondef(c, qir_inst(QOP_##name, dest, a, b)); \
}
#define QIR_NODST_1(name) \
static inline struct qinst * \
qir_##name(struct vc4_compile *c, struct qreg a) \
{ \
return qir_emit_nondef(c, qir_inst(QOP_##name, c->undef, \
a, c->undef)); \
}
#define QIR_NODST_2(name) \
static inline struct qinst * \
qir_##name(struct vc4_compile *c, struct qreg a, struct qreg b) \
{ \
return qir_emit_nondef(c, qir_inst(QOP_##name, c->undef, \
a, b)); \
}
#define QIR_PAYLOAD(name) \
static inline struct qreg \
qir_##name(struct vc4_compile *c) \
{ \
struct qreg *payload = &c->payload_##name; \
if (payload->file != QFILE_NULL) \
return *payload; \
*payload = qir_get_temp(c); \
struct qinst *inst = qir_inst(QOP_##name, *payload, \
c->undef, c->undef); \
struct qblock *entry = qir_entry_block(c); \
list_add(&inst->link, &entry->instructions); \
c->defs[payload->index] = inst; \
return *payload; \
}
QIR_ALU1(MOV)
QIR_ALU1(FMOV)
QIR_ALU1(MMOV)
QIR_ALU2(FADD)
QIR_ALU2(FSUB)
QIR_ALU2(FMUL)
QIR_ALU2(V8MULD)
QIR_ALU2(V8MIN)
QIR_ALU2(V8MAX)
QIR_ALU2(V8ADDS)
QIR_ALU2(V8SUBS)
QIR_ALU2(MUL24)
QIR_ALU2(FMIN)
QIR_ALU2(FMAX)
QIR_ALU2(FMINABS)
QIR_ALU2(FMAXABS)
QIR_ALU1(FTOI)
QIR_ALU1(ITOF)
QIR_ALU2(ADD)
QIR_ALU2(SUB)
QIR_ALU2(SHL)
QIR_ALU2(SHR)
QIR_ALU2(ASR)
QIR_ALU2(MIN)
QIR_ALU2(MIN_NOIMM)
QIR_ALU2(MAX)
QIR_ALU2(AND)
QIR_ALU2(OR)
QIR_ALU2(XOR)
QIR_ALU1(NOT)
QIR_ALU1(RCP)
QIR_ALU1(RSQ)
QIR_ALU1(EXP2)
QIR_ALU1(LOG2)
QIR_ALU1(VARY_ADD_C)
QIR_PAYLOAD(FRAG_Z)
QIR_PAYLOAD(FRAG_W)
QIR_ALU0(TEX_RESULT)
QIR_ALU0(TLB_COLOR_READ)
QIR_NODST_1(MS_MASK)
static inline struct qreg
qir_SEL(struct vc4_compile *c, uint8_t cond, struct qreg src0, struct qreg src1)
{
struct qreg t = qir_get_temp(c);
qir_MOV_dest(c, t, src1);
qir_MOV_dest(c, t, src0)->cond = cond;
return t;
}
static inline struct qreg
qir_UNPACK_8_F(struct vc4_compile *c, struct qreg src, int i)
{
struct qreg t = qir_FMOV(c, src);
c->defs[t.index]->src[0].pack = QPU_UNPACK_8A + i;
return t;
}
static inline struct qreg
qir_UNPACK_8_I(struct vc4_compile *c, struct qreg src, int i)
{
struct qreg t = qir_MOV(c, src);
c->defs[t.index]->src[0].pack = QPU_UNPACK_8A + i;
return t;
}
static inline struct qreg
qir_UNPACK_16_F(struct vc4_compile *c, struct qreg src, int i)
{
struct qreg t = qir_FMOV(c, src);
c->defs[t.index]->src[0].pack = QPU_UNPACK_16A + i;
return t;
}
static inline struct qreg
qir_UNPACK_16_I(struct vc4_compile *c, struct qreg src, int i)
{
struct qreg t = qir_MOV(c, src);
c->defs[t.index]->src[0].pack = QPU_UNPACK_16A + i;
return t;
}
static inline void
qir_PACK_8_F(struct vc4_compile *c, struct qreg dest, struct qreg val, int chan)
{
assert(!dest.pack);
dest.pack = QPU_PACK_MUL_8A + chan;
qir_emit_nondef(c, qir_inst(QOP_MMOV, dest, val, c->undef));
}
static inline struct qreg
qir_PACK_8888_F(struct vc4_compile *c, struct qreg val)
{
struct qreg dest = qir_MMOV(c, val);
c->defs[dest.index]->dst.pack = QPU_PACK_MUL_8888;
return dest;
}
static inline struct qreg
qir_POW(struct vc4_compile *c, struct qreg x, struct qreg y)
{
return qir_EXP2(c, qir_FMUL(c,
y,
qir_LOG2(c, x)));
}
static inline void
qir_VPM_WRITE(struct vc4_compile *c, struct qreg val)
{
qir_MOV_dest(c, qir_reg(QFILE_VPM, 0), val);
}
static inline struct qreg
qir_LOAD_IMM(struct vc4_compile *c, uint32_t val)
{
return qir_emit_def(c, qir_inst(QOP_LOAD_IMM, c->undef,
qir_reg(QFILE_LOAD_IMM, val), c->undef));
}
static inline struct qreg
qir_LOAD_IMM_U2(struct vc4_compile *c, uint32_t val)
{
return qir_emit_def(c, qir_inst(QOP_LOAD_IMM_U2, c->undef,
qir_reg(QFILE_LOAD_IMM, val),
c->undef));
}
static inline struct qreg
qir_LOAD_IMM_I2(struct vc4_compile *c, uint32_t val)
{
return qir_emit_def(c, qir_inst(QOP_LOAD_IMM_I2, c->undef,
qir_reg(QFILE_LOAD_IMM, val),
c->undef));
}
/** Shifts the multiply output to the right by rot channels */
static inline struct qreg
qir_ROT_MUL(struct vc4_compile *c, struct qreg val, uint32_t rot)
{
return qir_emit_def(c, qir_inst(QOP_ROT_MUL, c->undef,
val,
qir_reg(QFILE_LOAD_IMM,
QPU_SMALL_IMM_MUL_ROT + rot)));
}
static inline struct qinst *
qir_MOV_cond(struct vc4_compile *c, uint8_t cond,
struct qreg dest, struct qreg src)
{
struct qinst *mov = qir_MOV_dest(c, dest, src);
mov->cond = cond;
return mov;
}
static inline struct qinst *
qir_BRANCH(struct vc4_compile *c, uint8_t cond)
{
struct qinst *inst = qir_inst(QOP_BRANCH, c->undef, c->undef, c->undef);
inst->cond = cond;
qir_emit_nondef(c, inst);
return inst;
}
#define qir_for_each_block(block, c) \
list_for_each_entry(struct qblock, block, &c->blocks, link)
#define qir_for_each_block_rev(block, c) \
list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
/* Loop over the non-NULL members of the successors array. */
#define qir_for_each_successor(succ, block) \
for (struct qblock *succ = block->successors[0]; \
succ != NULL; \
succ = (succ == block->successors[1] ? NULL : \
block->successors[1]))
#define qir_for_each_inst(inst, block) \
list_for_each_entry(struct qinst, inst, &block->instructions, link)
#define qir_for_each_inst_rev(inst, block) \
list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
#define qir_for_each_inst_safe(inst, block) \
list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
#define qir_for_each_inst_inorder(inst, c) \
qir_for_each_block(_block, c) \
qir_for_each_inst_safe(inst, _block)
#endif /* VC4_QIR_H */
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