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|
/*
* Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
/* r300_emit: Functions for emitting state. */
#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_simple_list.h"
#include "r300_context.h"
#include "r300_cs.h"
#include "r300_emit.h"
#include "r300_fs.h"
#include "r300_screen.h"
#include "r300_screen_buffer.h"
#include "r300_vs.h"
void r300_emit_blend_state(struct r300_context* r300,
unsigned size, void* state)
{
struct r300_blend_state* blend = (struct r300_blend_state*)state;
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3);
if (fb->nr_cbufs) {
OUT_CS(blend->blend_control);
OUT_CS(blend->alpha_blend_control);
OUT_CS(blend->color_channel_mask);
} else {
OUT_CS(0);
OUT_CS(0);
OUT_CS(0);
/* XXX also disable fastfill here once it's supported */
}
OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
END_CS;
}
void r300_emit_blend_color_state(struct r300_context* r300,
unsigned size, void* state)
{
struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state;
CS_LOCALS(r300);
if (r300->screen->caps.is_r500) {
BEGIN_CS(size);
OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
OUT_CS(bc->blend_color_red_alpha);
OUT_CS(bc->blend_color_green_blue);
END_CS;
} else {
BEGIN_CS(size);
OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
END_CS;
}
}
void r300_emit_clip_state(struct r300_context* r300,
unsigned size, void* state)
{
struct pipe_clip_state* clip = (struct pipe_clip_state*)state;
int i;
CS_LOCALS(r300);
if (r300->screen->caps.has_tcl) {
BEGIN_CS(size);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300->screen->caps.is_r500 ?
R500_PVS_UCP_START : R300_PVS_UCP_START));
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
for (i = 0; i < 6; i++) {
OUT_CS_32F(clip->ucp[i][0]);
OUT_CS_32F(clip->ucp[i][1]);
OUT_CS_32F(clip->ucp[i][2]);
OUT_CS_32F(clip->ucp[i][3]);
}
OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
END_CS;
} else {
BEGIN_CS(size);
OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
END_CS;
}
}
void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state)
{
struct r300_dsa_state* dsa = (struct r300_dsa_state*)state;
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
struct pipe_stencil_ref stencil_ref = r300->stencil_ref;
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
if (fb->zsbuf) {
OUT_CS(dsa->z_buffer_control);
OUT_CS(dsa->z_stencil_control);
} else {
OUT_CS(0);
OUT_CS(0);
}
OUT_CS(dsa->stencil_ref_mask | stencil_ref.ref_value[0]);
if (r300->screen->caps.is_r500) {
OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf | stencil_ref.ref_value[1]);
}
END_CS;
}
static const float * get_rc_constant_state(
struct r300_context * r300,
struct rc_constant * constant)
{
struct r300_viewport_state* viewport = r300->viewport_state.state;
struct r300_textures_state* texstate = r300->textures_state.state;
static float vec[4] = { 0.0, 0.0, 0.0, 1.0 };
struct pipe_resource *tex;
assert(constant->Type == RC_CONSTANT_STATE);
switch (constant->u.State[0]) {
/* Factor for converting rectangle coords to
* normalized coords. Should only show up on non-r500. */
case RC_STATE_R300_TEXRECT_FACTOR:
tex = texstate->sampler_views[constant->u.State[1]]->base.texture;
vec[0] = 1.0 / tex->width0;
vec[1] = 1.0 / tex->height0;
break;
case RC_STATE_R300_VIEWPORT_SCALE:
vec[0] = viewport->xscale;
vec[1] = viewport->yscale;
vec[2] = viewport->zscale;
break;
case RC_STATE_R300_VIEWPORT_OFFSET:
vec[0] = viewport->xoffset;
vec[1] = viewport->yoffset;
vec[2] = viewport->zoffset;
break;
default:
fprintf(stderr, "r300: Implementation error: "
"Unknown RC_CONSTANT type %d\n", constant->u.State[0]);
}
/* This should either be (0, 0, 0, 1), which should be a relatively safe
* RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE
* state factors. */
return vec;
}
/* Convert a normal single-precision float into the 7.16 format
* used by the R300 fragment shader.
*/
static uint32_t pack_float24(float f)
{
union {
float fl;
uint32_t u;
} u;
float mantissa;
int exponent;
uint32_t float24 = 0;
if (f == 0.0)
return 0;
u.fl = f;
mantissa = frexpf(f, &exponent);
/* Handle -ve */
if (mantissa < 0) {
float24 |= (1 << 23);
mantissa = mantissa * -1.0;
}
/* Handle exponent, bias of 63 */
exponent += 62;
float24 |= (exponent << 16);
/* Kill 7 LSB of mantissa */
float24 |= (u.u & 0x7FFFFF) >> 7;
return float24;
}
unsigned r300_get_fs_atom_size(struct r300_context *r300)
{
struct r300_fragment_shader *fs = r300_fs(r300);
unsigned imm_count = fs->shader->immediates_count;
struct r300_fragment_program_code *code = &fs->shader->code.code.r300;
return 19 +
code->alu.length * 4 +
(code->tex.length ? (1 + code->tex.length) : 0) +
(imm_count ? imm_count * 5 : 0);
}
void r300_emit_fs(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
struct rX00_fragment_program_code* generic_code = &fs->shader->code;
struct r300_fragment_program_code * code = &generic_code->code.r300;
unsigned i;
unsigned imm_count = fs->shader->immediates_count;
unsigned imm_first = fs->shader->externals_count;
unsigned imm_end = generic_code->constants.Count;
struct rc_constant *constants = generic_code->constants.Constants;
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG(R300_US_CONFIG, code->config);
OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
for(i = 0; i < 4; ++i)
OUT_CS(code->code_addr[i]);
OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
for (i = 0; i < code->alu.length; i++)
OUT_CS(code->alu.inst[i].rgb_inst);
OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
for (i = 0; i < code->alu.length; i++)
OUT_CS(code->alu.inst[i].rgb_addr);
OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
for (i = 0; i < code->alu.length; i++)
OUT_CS(code->alu.inst[i].alpha_inst);
OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
for (i = 0; i < code->alu.length; i++)
OUT_CS(code->alu.inst[i].alpha_addr);
if (code->tex.length) {
OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
for(i = 0; i < code->tex.length; ++i)
OUT_CS(code->tex.inst[i]);
}
/* Emit immediates. */
if (imm_count) {
for(i = imm_first; i < imm_end; ++i) {
if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
const float *data = constants[i].u.Immediate;
OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
OUT_CS(pack_float24(data[0]));
OUT_CS(pack_float24(data[1]));
OUT_CS(pack_float24(data[2]));
OUT_CS(pack_float24(data[3]));
}
}
}
OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src);
OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w);
END_CS;
}
void r300_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
struct rc_constant_list *constants = &fs->shader->code.constants;
struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
unsigned i, count = fs->shader->externals_count;
CS_LOCALS(r300);
if (count == 0)
return;
BEGIN_CS(size);
OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, count * 4);
for(i = 0; i < count; ++i) {
const float *data;
assert(constants->Constants[i].Type == RC_CONSTANT_EXTERNAL);
data = buf->constants[i];
OUT_CS(pack_float24(data[0]));
OUT_CS(pack_float24(data[1]));
OUT_CS(pack_float24(data[2]));
OUT_CS(pack_float24(data[3]));
}
END_CS;
}
void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
struct rc_constant_list *constants = &fs->shader->code.constants;
unsigned i;
unsigned count = fs->shader->rc_state_count;
unsigned first = fs->shader->externals_count;
unsigned end = constants->Count;
CS_LOCALS(r300);
if (count == 0)
return;
BEGIN_CS(size);
for(i = first; i < end; ++i) {
if (constants->Constants[i].Type == RC_CONSTANT_STATE) {
const float *data =
get_rc_constant_state(r300, &constants->Constants[i]);
OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
OUT_CS(pack_float24(data[0]));
OUT_CS(pack_float24(data[1]));
OUT_CS(pack_float24(data[2]));
OUT_CS(pack_float24(data[3]));
}
}
END_CS;
}
unsigned r500_get_fs_atom_size(struct r300_context *r300)
{
struct r300_fragment_shader *fs = r300_fs(r300);
unsigned imm_count = fs->shader->immediates_count;
struct r500_fragment_program_code *code = &fs->shader->code.code.r500;
return 17 +
((code->inst_end + 1) * 6) +
(imm_count ? imm_count * 7 : 0);
}
void r500_emit_fs(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
struct rX00_fragment_program_code* generic_code = &fs->shader->code;
struct r500_fragment_program_code * code = &generic_code->code.r500;
unsigned i;
unsigned imm_count = fs->shader->immediates_count;
unsigned imm_first = fs->shader->externals_count;
unsigned imm_end = generic_code->constants.Count;
struct rc_constant *constants = generic_code->constants.Constants;
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
OUT_CS_REG(R500_US_CODE_RANGE,
R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
OUT_CS_REG(R500_US_CODE_OFFSET, 0);
OUT_CS_REG(R500_US_CODE_ADDR,
R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
for (i = 0; i <= code->inst_end; i++) {
OUT_CS(code->inst[i].inst0);
OUT_CS(code->inst[i].inst1);
OUT_CS(code->inst[i].inst2);
OUT_CS(code->inst[i].inst3);
OUT_CS(code->inst[i].inst4);
OUT_CS(code->inst[i].inst5);
}
/* Emit immediates. */
if (imm_count) {
for(i = imm_first; i < imm_end; ++i) {
if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
const float *data = constants[i].u.Immediate;
OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
R500_GA_US_VECTOR_INDEX_TYPE_CONST |
(i & R500_GA_US_VECTOR_INDEX_MASK));
OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
OUT_CS_32F(data[0]);
OUT_CS_32F(data[1]);
OUT_CS_32F(data[2]);
OUT_CS_32F(data[3]);
}
}
}
OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src);
OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w);
END_CS;
}
void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
struct rc_constant_list *constants = &fs->shader->code.constants;
struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
unsigned i, count = fs->shader->externals_count;
CS_LOCALS(r300);
if (count == 0)
return;
BEGIN_CS(size);
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, count * 4);
for(i = 0; i < count; ++i) {
const float *data;
assert(constants->Constants[i].Type == RC_CONSTANT_EXTERNAL);
data = buf->constants[i];
OUT_CS_32F(data[0]);
OUT_CS_32F(data[1]);
OUT_CS_32F(data[2]);
OUT_CS_32F(data[3]);
}
END_CS;
}
void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
struct rc_constant_list *constants = &fs->shader->code.constants;
unsigned i;
unsigned count = fs->shader->rc_state_count;
unsigned first = fs->shader->externals_count;
unsigned end = constants->Count;
CS_LOCALS(r300);
if (count == 0)
return;
BEGIN_CS(size);
for(i = first; i < end; ++i) {
if (constants->Constants[i].Type == RC_CONSTANT_STATE) {
const float *data =
get_rc_constant_state(r300, &constants->Constants[i]);
OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
R500_GA_US_VECTOR_INDEX_TYPE_CONST |
(i & R500_GA_US_VECTOR_INDEX_MASK));
OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
OUT_CS_32F(data[0]);
OUT_CS_32F(data[1]);
OUT_CS_32F(data[2]);
OUT_CS_32F(data[3]);
}
}
END_CS;
}
void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
{
struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state;
struct r300_texture* tex;
struct pipe_surface* surf;
int i;
CS_LOCALS(r300);
BEGIN_CS(size);
/* Flush and free renderbuffer caches. */
OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
/* Set the number of colorbuffers. */
if (fb->nr_cbufs > 1) {
if (r300->screen->caps.is_r500) {
OUT_CS_REG(R300_RB3D_CCTL,
R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs) |
R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE);
} else {
OUT_CS_REG(R300_RB3D_CCTL,
R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs));
}
} else {
OUT_CS_REG(R300_RB3D_CCTL, 0x0);
}
/* Set up colorbuffers. */
for (i = 0; i < fb->nr_cbufs; i++) {
surf = fb->cbufs[i];
tex = r300_texture(surf->texture);
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
OUT_CS_TEX_RELOC(tex, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
OUT_CS_TEX_RELOC(tex, tex->fb_state.colorpitch[surf->level],
0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), tex->fb_state.us_out_fmt);
}
for (; i < 4; i++) {
OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED);
}
/* Set up a zbuffer. */
if (fb->zsbuf) {
surf = fb->zsbuf;
tex = r300_texture(surf->texture);
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
OUT_CS_TEX_RELOC(tex, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
OUT_CS_REG(R300_ZB_FORMAT, tex->fb_state.zb_format);
OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
OUT_CS_TEX_RELOC(tex, tex->fb_state.depthpitch[surf->level],
0, RADEON_GEM_DOMAIN_VRAM, 0);
}
OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
if (r300->screen->caps.is_r500) {
OUT_CS(0);
OUT_CS(((fb->width - 1) << R300_SCISSORS_X_SHIFT) |
((fb->height - 1) << R300_SCISSORS_Y_SHIFT));
} else {
OUT_CS((1440 << R300_SCISSORS_X_SHIFT) |
(1440 << R300_SCISSORS_Y_SHIFT));
OUT_CS(((fb->width + 1440-1) << R300_SCISSORS_X_SHIFT) |
((fb->height + 1440-1) << R300_SCISSORS_Y_SHIFT));
}
OUT_CS_REG(R300_GA_POINT_MINMAX,
(MAX2(fb->width, fb->height) * 6) << R300_GA_POINT_MINMAX_MAX_SHIFT);
END_CS;
}
void r300_emit_query_start(struct r300_context *r300, unsigned size, void*state)
{
struct r300_query *query = r300->query_current;
CS_LOCALS(r300);
if (!query)
return;
BEGIN_CS(size);
if (r300->screen->caps.family == CHIP_FAMILY_RV530) {
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
} else {
OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL);
}
OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
END_CS;
query->begin_emitted = TRUE;
}
static void r300_emit_query_finish(struct r300_context *r300,
struct r300_query *query)
{
struct r300_capabilities* caps = &r300->screen->caps;
CS_LOCALS(r300);
assert(caps->num_frag_pipes);
BEGIN_CS(6 * caps->num_frag_pipes + 2);
/* I'm not so sure I like this switch, but it's hard to be elegant
* when there's so many special cases...
*
* So here's the basic idea. For each pipe, enable writes to it only,
* then put out the relocation for ZPASS_ADDR, taking into account a
* 4-byte offset for each pipe. RV380 and older are special; they have
* only two pipes, and the second pipe's enable is on bit 3, not bit 1,
* so there's a chipset cap for that. */
switch (caps->num_frag_pipes) {
case 4:
/* pipe 3 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3),
0, RADEON_GEM_DOMAIN_GTT, 0);
case 3:
/* pipe 2 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2),
0, RADEON_GEM_DOMAIN_GTT, 0);
case 2:
/* pipe 1 only */
/* As mentioned above, accomodate RV380 and older. */
OUT_CS_REG(R300_SU_REG_DEST,
1 << (caps->high_second_pipe ? 3 : 1));
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1),
0, RADEON_GEM_DOMAIN_GTT, 0);
case 1:
/* pipe 0 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0),
0, RADEON_GEM_DOMAIN_GTT, 0);
break;
default:
fprintf(stderr, "r300: Implementation error: Chipset reports %d"
" pixel pipes!\n", caps->num_frag_pipes);
abort();
}
/* And, finally, reset it to normal... */
OUT_CS_REG(R300_SU_REG_DEST, 0xF);
END_CS;
}
static void rv530_emit_query_single(struct r300_context *r300,
struct r300_query *query)
{
CS_LOCALS(r300);
BEGIN_CS(8);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_BUF_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
END_CS;
}
static void rv530_emit_query_double(struct r300_context *r300,
struct r300_query *query)
{
CS_LOCALS(r300);
BEGIN_CS(14);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_BUF_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
OUT_CS_BUF_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
END_CS;
}
void r300_emit_query_end(struct r300_context* r300)
{
struct r300_capabilities *caps = &r300->screen->caps;
struct r300_query *query = r300->query_current;
if (!query)
return;
if (query->begin_emitted == FALSE)
return;
if (caps->family == CHIP_FAMILY_RV530) {
if (caps->num_z_pipes == 2)
rv530_emit_query_double(r300, query);
else
rv530_emit_query_single(r300, query);
} else
r300_emit_query_finish(r300, query);
}
void r300_emit_rs_state(struct r300_context* r300, unsigned size, void* state)
{
struct r300_rs_state* rs = (struct r300_rs_state*)state;
float scale, offset;
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
OUT_CS_REG(R300_GB_AA_CONFIG, rs->antialiasing_config);
OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
OUT_CS_REG(R300_GA_LINE_CNTL, rs->line_control);
if (rs->polygon_offset_enable) {
scale = rs->depth_scale * 12;
offset = rs->depth_offset;
switch (r300->zbuffer_bpp) {
case 16:
offset *= 4;
break;
case 24:
offset *= 2;
break;
}
OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
OUT_CS_32F(scale);
OUT_CS_32F(offset);
OUT_CS_32F(scale);
OUT_CS_32F(offset);
}
OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
OUT_CS(rs->polygon_offset_enable);
OUT_CS(rs->cull_mode);
OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode);
OUT_CS_REG(R300_SC_CLIP_RULE, rs->clip_rule);
OUT_CS_REG(R300_GB_ENABLE, rs->stuffing_enable);
OUT_CS_REG_SEQ(R300_GA_POINT_S0, 4);
OUT_CS_32F(rs->point_texcoord_left);
OUT_CS_32F(rs->point_texcoord_bottom);
OUT_CS_32F(rs->point_texcoord_right);
OUT_CS_32F(rs->point_texcoord_top);
END_CS;
}
void r300_emit_rs_block_state(struct r300_context* r300,
unsigned size, void* state)
{
struct r300_rs_block* rs = (struct r300_rs_block*)state;
unsigned i;
/* It's the same for both INST and IP tables */
unsigned count = (rs->inst_count & R300_RS_INST_COUNT_MASK) + 1;
CS_LOCALS(r300);
DBG(r300, DBG_DRAW, "r300: RS emit:\n");
BEGIN_CS(size);
if (r300->screen->caps.is_r500) {
OUT_CS_REG_SEQ(R500_RS_IP_0, count);
} else {
OUT_CS_REG_SEQ(R300_RS_IP_0, count);
}
for (i = 0; i < count; i++) {
OUT_CS(rs->ip[i]);
DBG(r300, DBG_DRAW, " : ip %d: 0x%08x\n", i, rs->ip[i]);
}
OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
OUT_CS(rs->count);
OUT_CS(rs->inst_count);
if (r300->screen->caps.is_r500) {
OUT_CS_REG_SEQ(R500_RS_INST_0, count);
} else {
OUT_CS_REG_SEQ(R300_RS_INST_0, count);
}
for (i = 0; i < count; i++) {
OUT_CS(rs->inst[i]);
DBG(r300, DBG_DRAW, " : inst %d: 0x%08x\n", i, rs->inst[i]);
}
DBG(r300, DBG_DRAW, " : count: 0x%08x inst_count: 0x%08x\n",
rs->count, rs->inst_count);
END_CS;
}
void r300_emit_scissor_state(struct r300_context* r300,
unsigned size, void* state)
{
struct pipe_scissor_state* scissor = (struct pipe_scissor_state*)state;
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG_SEQ(R300_SC_CLIPRECT_TL_0, 2);
if (r300->screen->caps.is_r500) {
OUT_CS((scissor->minx << R300_CLIPRECT_X_SHIFT) |
(scissor->miny << R300_CLIPRECT_Y_SHIFT));
OUT_CS(((scissor->maxx - 1) << R300_CLIPRECT_X_SHIFT) |
((scissor->maxy - 1) << R300_CLIPRECT_Y_SHIFT));
} else {
OUT_CS(((scissor->minx + 1440) << R300_CLIPRECT_X_SHIFT) |
((scissor->miny + 1440) << R300_CLIPRECT_Y_SHIFT));
OUT_CS(((scissor->maxx + 1440-1) << R300_CLIPRECT_X_SHIFT) |
((scissor->maxy + 1440-1) << R300_CLIPRECT_Y_SHIFT));
}
END_CS;
}
void r300_emit_textures_state(struct r300_context *r300,
unsigned size, void *state)
{
struct r300_textures_state *allstate = (struct r300_textures_state*)state;
struct r300_texture_sampler_state *texstate;
unsigned i;
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG(R300_TX_ENABLE, allstate->tx_enable);
for (i = 0; i < allstate->count; i++) {
if ((1 << i) & allstate->tx_enable) {
texstate = &allstate->regs[i];
OUT_CS_REG(R300_TX_FILTER0_0 + (i * 4), texstate->filter0);
OUT_CS_REG(R300_TX_FILTER1_0 + (i * 4), texstate->filter1);
OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (i * 4),
texstate->border_color);
OUT_CS_REG(R300_TX_FORMAT0_0 + (i * 4), texstate->format.format0);
OUT_CS_REG(R300_TX_FORMAT1_0 + (i * 4), texstate->format.format1);
OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format.format2);
OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1);
OUT_CS_TEX_RELOC(r300_texture(allstate->sampler_views[i]->base.texture),
texstate->format.tile_config,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0);
}
}
END_CS;
}
void r300_emit_aos(struct r300_context* r300, unsigned offset, boolean indexed)
{
struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer;
struct pipe_vertex_element *velem = r300->velems->velem;
int i;
unsigned size1, size2, aos_count = r300->velems->count;
unsigned packet_size = (aos_count * 3 + 1) / 2;
CS_LOCALS(r300);
for (i = 0; i < aos_count; i++) {
if ((vbuf[velem[i].vertex_buffer_index].buffer_offset + velem[i].src_offset) % 4 != 0) {
/* XXX We must align the buffer. */
assert(0);
fprintf(stderr, "r300: Unaligned vertex buffer offsets aren't supported, aborting..\n");
abort();
}
}
BEGIN_CS(2 + packet_size + aos_count * 2);
OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size);
OUT_CS(aos_count | (!indexed ? R300_VC_FORCE_PREFETCH : 0));
for (i = 0; i < aos_count - 1; i += 2) {
vb1 = &vbuf[velem[i].vertex_buffer_index];
vb2 = &vbuf[velem[i+1].vertex_buffer_index];
size1 = util_format_get_blocksize(velem[i].src_format);
size2 = util_format_get_blocksize(velem[i+1].src_format);
OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride) |
R300_VBPNTR_SIZE1(size2) | R300_VBPNTR_STRIDE1(vb2->stride));
OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride);
OUT_CS(vb2->buffer_offset + velem[i+1].src_offset + offset * vb2->stride);
}
if (aos_count & 1) {
vb1 = &vbuf[velem[i].vertex_buffer_index];
size1 = util_format_get_blocksize(velem[i].src_format);
OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride));
OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride);
}
for (i = 0; i < aos_count; i++) {
OUT_CS_BUF_RELOC_NO_OFFSET(vbuf[velem[i].vertex_buffer_index].buffer,
RADEON_GEM_DOMAIN_GTT, 0, 0);
}
END_CS;
}
void r300_emit_vertex_buffer(struct r300_context* r300)
{
CS_LOCALS(r300);
DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, "
"vertex size %d\n", r300->vbo,
r300->vertex_info.size);
/* Set the pointer to our vertex buffer. The emitted values are this:
* PACKET3 [3D_LOAD_VBPNTR]
* COUNT [1]
* FORMAT [size | stride << 8]
* OFFSET [offset into BO]
* VBPNTR [relocated BO]
*/
BEGIN_CS(7);
OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3);
OUT_CS(1);
OUT_CS(r300->vertex_info.size |
(r300->vertex_info.size << 8));
OUT_CS(r300->vbo_offset);
OUT_CS_BUF_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
END_CS;
}
void r300_emit_vertex_stream_state(struct r300_context* r300,
unsigned size, void* state)
{
struct r300_vertex_stream_state *streams =
(struct r300_vertex_stream_state*)state;
unsigned i;
CS_LOCALS(r300);
DBG(r300, DBG_DRAW, "r300: PSC emit:\n");
BEGIN_CS(size);
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, streams->count);
for (i = 0; i < streams->count; i++) {
OUT_CS(streams->vap_prog_stream_cntl[i]);
DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i,
streams->vap_prog_stream_cntl[i]);
}
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, streams->count);
for (i = 0; i < streams->count; i++) {
OUT_CS(streams->vap_prog_stream_cntl_ext[i]);
DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i,
streams->vap_prog_stream_cntl_ext[i]);
}
END_CS;
}
void r300_emit_vap_output_state(struct r300_context* r300,
unsigned size, void* state)
{
struct r300_vap_output_state *vap_out_state =
(struct r300_vap_output_state*)state;
CS_LOCALS(r300);
DBG(r300, DBG_DRAW, "r300: VAP emit:\n");
BEGIN_CS(size);
OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
OUT_CS(vap_out_state->vap_vtx_state_cntl);
OUT_CS(vap_out_state->vap_vsm_vtx_assm);
OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2);
OUT_CS(vap_out_state->vap_out_vtx_fmt[0]);
OUT_CS(vap_out_state->vap_out_vtx_fmt[1]);
END_CS;
}
void r300_emit_pvs_flush(struct r300_context* r300, unsigned size, void* state)
{
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
END_CS;
}
void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
{
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)state;
struct r300_vertex_program_code* code = &vs->code;
struct r300_screen* r300screen = r300->screen;
unsigned instruction_count = code->length / 4;
unsigned i;
unsigned vtx_mem_size = r300screen->caps.is_r500 ? 128 : 72;
unsigned input_count = MAX2(util_bitcount(code->InputsRead), 1);
unsigned output_count = MAX2(util_bitcount(code->OutputsWritten), 1);
unsigned temp_count = MAX2(code->num_temporaries, 1);
unsigned pvs_num_slots = MIN3(vtx_mem_size / input_count,
vtx_mem_size / output_count, 10);
unsigned pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6);
unsigned imm_first = vs->externals_count;
unsigned imm_end = vs->code.constants.Count;
unsigned imm_count = vs->immediates_count;
CS_LOCALS(r300);
BEGIN_CS(size);
/* R300_VAP_PVS_CODE_CNTL_0
* R300_VAP_PVS_CONST_CNTL
* R300_VAP_PVS_CODE_CNTL_1
* See the r5xx docs for instructions on how to use these. */
OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3);
OUT_CS(R300_PVS_FIRST_INST(0) |
R300_PVS_XYZW_VALID_INST(instruction_count - 1) |
R300_PVS_LAST_INST(instruction_count - 1));
OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1));
OUT_CS(instruction_count - 1);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0);
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length);
for (i = 0; i < code->length; i++) {
OUT_CS(code->body.d[i]);
}
OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(pvs_num_slots) |
R300_PVS_NUM_CNTLRS(pvs_num_controllers) |
R300_PVS_NUM_FPUS(r300screen->caps.num_vert_fpus) |
R300_PVS_VF_MAX_VTX_NUM(12) |
(r300screen->caps.is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0));
/* Emit immediates. */
if (imm_count) {
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300->screen->caps.is_r500 ?
R500_PVS_CONST_START : R300_PVS_CONST_START) +
imm_first);
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, imm_count * 4);
for (i = imm_first; i < imm_end; i++) {
const float *data = vs->code.constants.Constants[i].u.Immediate;
OUT_CS_32F(data[0]);
OUT_CS_32F(data[1]);
OUT_CS_32F(data[2]);
OUT_CS_32F(data[3]);
}
}
END_CS;
}
void r300_emit_vs_constants(struct r300_context* r300,
unsigned size, void *state)
{
unsigned i;
unsigned count =
((struct r300_vertex_shader*)r300->vs_state.state)->externals_count;
struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
CS_LOCALS(r300);
if (!count)
return;
BEGIN_CS(size);
OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
(r300->screen->caps.is_r500 ?
R500_PVS_CONST_START : R300_PVS_CONST_START));
OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, count * 4);
for (i = 0; i < count; i++) {
const float *data = buf->constants[i];
OUT_CS_32F(data[0]);
OUT_CS_32F(data[1]);
OUT_CS_32F(data[2]);
OUT_CS_32F(data[3]);
}
END_CS;
}
void r300_emit_viewport_state(struct r300_context* r300,
unsigned size, void* state)
{
struct r300_viewport_state* viewport = (struct r300_viewport_state*)state;
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
OUT_CS_32F(viewport->xscale);
OUT_CS_32F(viewport->xoffset);
OUT_CS_32F(viewport->yscale);
OUT_CS_32F(viewport->yoffset);
OUT_CS_32F(viewport->zscale);
OUT_CS_32F(viewport->zoffset);
OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
END_CS;
}
void r300_emit_ztop_state(struct r300_context* r300,
unsigned size, void* state)
{
struct r300_ztop_state* ztop = (struct r300_ztop_state*)state;
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG(R300_ZB_ZTOP, ztop->z_buffer_top);
END_CS;
}
void r300_emit_texture_cache_inval(struct r300_context* r300, unsigned size, void* state)
{
CS_LOCALS(r300);
BEGIN_CS(size);
OUT_CS_REG(R300_TX_INVALTAGS, 0);
END_CS;
}
void r300_emit_buffer_validate(struct r300_context *r300,
boolean do_validate_vertex_buffers,
struct pipe_resource *index_buffer)
{
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
struct r300_textures_state *texstate =
(struct r300_textures_state*)r300->textures_state.state;
struct r300_texture* tex;
struct pipe_vertex_buffer *vbuf = r300->vertex_buffer;
struct pipe_vertex_element *velem = r300->velems->velem;
struct pipe_resource *pbuf;
unsigned i;
boolean invalid = FALSE;
/* upload buffers first */
if (r300->any_user_vbs) {
r300_upload_user_buffers(r300);
r300->any_user_vbs = false;
}
/* Clean out BOs. */
r300->rws->reset_bos(r300->rws);
validate:
/* Color buffers... */
for (i = 0; i < fb->nr_cbufs; i++) {
tex = r300_texture(fb->cbufs[i]->texture);
assert(tex && tex->buffer && "cbuf is marked, but NULL!");
if (!r300_add_texture(r300->rws, tex,
0, RADEON_GEM_DOMAIN_VRAM)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...depth buffer... */
if (fb->zsbuf) {
tex = r300_texture(fb->zsbuf->texture);
assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
if (!r300_add_texture(r300->rws, tex,
0, RADEON_GEM_DOMAIN_VRAM)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...textures... */
for (i = 0; i < texstate->count; i++) {
if (!(texstate->tx_enable & (1 << i))) {
continue;
}
tex = r300_texture(texstate->sampler_views[i]->base.texture);
if (!r300_add_texture(r300->rws, tex,
RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...occlusion query buffer... */
if (r300->query_start.dirty) {
if (!r300_add_buffer(r300->rws, r300->oqbo,
0, RADEON_GEM_DOMAIN_GTT)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...vertex buffer for SWTCL path... */
if (r300->vbo) {
if (!r300_add_buffer(r300->rws, r300->vbo,
RADEON_GEM_DOMAIN_GTT, 0)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
/* ...vertex buffers for HWTCL path... */
if (do_validate_vertex_buffers) {
for (i = 0; i < r300->velems->count; i++) {
pbuf = vbuf[velem[i].vertex_buffer_index].buffer;
if (!r300_add_buffer(r300->rws, pbuf,
RADEON_GEM_DOMAIN_GTT, 0)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
}
/* ...and index buffer for HWTCL path. */
if (index_buffer) {
if (!r300_add_buffer(r300->rws, index_buffer,
RADEON_GEM_DOMAIN_GTT, 0)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
}
if (!r300->rws->validate(r300->rws)) {
r300->context.flush(&r300->context, 0, NULL);
if (invalid) {
/* Well, hell. */
fprintf(stderr, "r300: Stuck in validation loop, gonna quit now.\n");
abort();
}
invalid = TRUE;
goto validate;
}
}
unsigned r300_get_num_dirty_dwords(struct r300_context *r300)
{
struct r300_atom* atom;
unsigned dwords = 0;
foreach(atom, &r300->atom_list) {
if (atom->dirty) {
dwords += atom->size;
}
}
return dwords;
}
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300)
{
struct r300_screen* r300screen = r300->screen;
struct r300_atom* atom;
foreach(atom, &r300->atom_list) {
if (atom->dirty) {
atom->emit(r300, atom->size, atom->state);
atom->dirty = FALSE;
}
}
/* Emit the VBO for SWTCL. */
if (!r300screen->caps.has_tcl) {
r300_emit_vertex_buffer(r300);
}
r300->dirty_hw++;
}
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