summaryrefslogtreecommitdiff
path: root/docs/relnotes-7.9.1.html
blob: 092d3bd287280c6e1d735b69647da95dce075f1b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
  <title>Mesa Release Notes</title>
  <link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>

<h1>Mesa 7.9.1 Release Notes / January 7, 2011</h1>

<p>
Mesa 7.9.1 is a bug fix release which fixes bugs found since the 7.9 release.
</p>
<p>
Mesa 7.9.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>


<h2>MD5 checksums</h2>
<pre>
78422843ea875ad4eac35b9b8584032b  MesaLib-7.9.1.tar.gz
07dc6cfb5928840b8b9df5bd1b3ae434  MesaLib-7.9.1.tar.bz2
c8eaea5b3c3d6dee784bd8c2db91c80f  MesaLib-7.9.1.zip
ee9ecae4ca56fbb2d14dc15e3a0a7640  MesaGLUT-7.9.1.tar.gz
41fc477d524e7dc5c84da8ef22422bea  MesaGLUT-7.9.1.tar.bz2
90b287229afdf19317aa989d19462e7a  MesaGLUT-7.9.1.zip
</pre>


<h2>New features</h2>
<p>None.</p>

<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug 28800</a> - [r300c, r300g] Texture corruption with World of Warcraft</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug 29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug 29946</a> - [swrast] piglit valgrind glsl-array-bounds-04 fails</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug 30632</a> - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb &amp;&amp; stfb-&gt;iface == stfbi' failed.</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug 30694</a> - wincopy will crash on Gallium drivers when going to front buffer</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug 30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug 30993</a> - getFramebufferAttachmentParameteriv wrongly generates error</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug 31101</a> -  [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug 31193</a> -  [regression] aa43176e break water reflections</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type-&gt;base_type &gt;= 0) &amp;&amp; (type-&gt;base_type &lt;= 3)' failed.</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug 31495</a> - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: 'const struct gl_color_table' has no member named 'Format'</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> -  [GLSL] array-struct-array gets assertion: `(size &gt;= 1) &amp;&amp; (size &lt;= 4)' failed.</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug 31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug 31690</a> -  i915 shader compiler fails to flatten if in Aquarium webgl demo.</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug 31832</a> - [i915] Bad renderbuffer format: 21</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug 31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug 31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug 31909</a> - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr-&gt;operands[i]-&gt;type-&gt;is_scalar()' failed.</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug 31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug 31983</a> -  [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug 31985</a> - [GLSL 1.20] initialized uniform array considered as "unsized"</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug 31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug 32035</a> - [GLSL bisected] comparing unsized array gets segfault</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug 32273</a> - assertion fails when starting vdrift 2010 release with shaders enabled</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug 32287</a> - [bisected GLSL] float-int failure</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug 32311</a> - [965 bisected] Array look-ups broken on GM45</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug 32520</a> -  [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM</li>

<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug 32825</a> - egl_glx driver completely broken in 7.9 branch [fix in master]</li>
</ul>


<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>

<pre>
  git log mesa-7.9..mesa-7.9.1
</pre>

<p>Alex Deucher (5):</p>
<ul>
  <li>r100: revalidate after radeon_update_renderbuffers</li>
  <li>r600c: add missing radeon_prepare_render() call on evergreen</li>
  <li>r600c: properly align mipmaps to group size</li>
  <li>gallium/egl: fix r300 vs r600 loading</li>
  <li>r600c: fix some opcodes on evergreen</li>
</ul>

<p>Aras Pranckevicius (2):</p>
<ul>
  <li>glsl: fix crash in loop analysis when some controls can't be determined</li>
  <li>glsl: fix matrix type check in ir_algebraic</li>
</ul>

<p>Brian Paul (27):</p>
<ul>
  <li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state</li>
  <li>st/mesa: replace assertion w/ conditional in framebuffer invalidation</li>
  <li>egl/i965: include inline_wrapper_sw_helper.h</li>
  <li>mesa: Add missing else in do_row_3D</li>
  <li>mesa: add missing formats in _mesa_format_to_type_and_comps()</li>
  <li>mesa: handle more pixel types in mipmap generation code</li>
  <li>mesa: make glIsBuffer() return false for never bound buffers</li>
  <li>mesa: fix glDeleteBuffers() regression</li>
  <li>swrast: init alpha value to 1.0 in opt_sample_rgb_2d()</li>
  <li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear</li>
  <li>st/mesa: fix mapping of zero-sized buffer objects</li>
  <li>mesa: check for posix_memalign() errors</li>
  <li>llvmpipe: fix broken stencil writemask</li>
  <li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query</li>
  <li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type</li>
  <li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM</li>
  <li>mesa: test for cube map completeness in glGenerateMipmap()</li>
  <li>tnl: Initialize gl_program_machine memory in run_vp.</li>
  <li>tnl: a better way to initialize the gl_program_machine memory</li>
  <li>mesa, st/mesa: disable GL_ARB_geometry_shader4</li>
  <li>glsl: fix off by one in register index assertion</li>
  <li>st/mesa: fix mipmap generation bug</li>
  <li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation</li>
  <li>mesa: no-op glBufferSubData() on size==0</li>
  <li>tdfx: s/Format/_BaseFormat/</li>
  <li>st/mesa: fix renderbuffer pointer check in st_Clear()</li>
  <li>mesa: Bump the number of bits in the register index.</li>
</ul>

<p>Chad Versace (5):</p>
<ul>
  <li>glsl: Fix lexer rule for ^=</li>
  <li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions</li>
  <li>glsl: Fix ir_expression::constant_expression_value()</li>
  <li>glsl: Fix erroneous cast in ast_jump_statement::hir()</li>
  <li>glsl: Fix linker bug in cross_validate_globals()</li>
</ul>

<p>Chia-I Wu (10):</p>
<ul>
  <li>targets/egl: Fix linking with libdrm.</li>
  <li>st/vega: Fix version check in context creation.</li>
  <li>st/egl: Do not finish a fence that is NULL.</li>
  <li>egl: Fix a false negative check in _eglCheckMakeCurrent.</li>
  <li>st/mesa: Unreference the sampler view in st_bind_surface.</li>
  <li>egl_dri2: Fix __DRI_DRI2 version 1 support.</li>
  <li>st/vega: Do not wait NULL fences.</li>
  <li>mesa: Do not advertise GL_OES_texture_3D.</li>
  <li>egl_glx: Fix borken driver.</li>
  <li>egl: Check extensions.</li>
</ul>

<p>Daniel Lichtenberger (1):</p>
<ul>
  <li>radeon: fix potential segfault in renderbuffer update</li>
</ul>

<p>Daniel Vetter (1):</p>
<ul>
  <li>r200: revalidate after radeon_update_renderbuffers</li>
</ul>

<p>Dave Airlie (1):</p>
<ul>
  <li>r300g: fixup rs690 tiling stride alignment calculations.</li>
</ul>

<p>Eric Anholt (13):</p>
<ul>
  <li>intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.</li>
  <li>glsl: Free the loop state context when we free the loop state.</li>
  <li>i965: Allow OPCODE_SWZ to put immediates in the first arg.</li>
  <li>i965: Add support for rendering to SARGB8 FBOs.</li>
  <li>glsl: Add a helper constructor for expressions that works out result type.</li>
  <li>glsl: Fix structure and array comparisions.</li>
  <li>glsl: Quiet unreachable no-return-from-function warning.</li>
  <li>glsl: Mark the array access for whole-array comparisons.</li>
  <li>glsl: Fix flipped return of has_value() for array constants.</li>
  <li>mesa: Add getters for the rest of the supported draw buffers.</li>
  <li>mesa: Add getters for ARB_copy_buffer's attachment points.</li>
  <li>i965: Correct the dp_read message descriptor setup on g4x.</li>
  <li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.</li>
</ul>

<p>Fabian Bieler (1):</p>
<ul>
  <li>glsl: fix lowering conditional returns in subroutines</li>
</ul>

<p>Francisco Jerez (3):</p>
<ul>
  <li>meta: Don't leak alpha function/reference value changes.</li>
  <li>meta: Fix incorrect rendering of the bitmap alpha component.</li>
  <li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.</li>
</ul>

<p>Henri Verbeet (2):</p>
<ul>
  <li>r600: Evergreen has two extra frac_bits for the sampler LOD state.</li>
  <li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().</li>
</ul>

<p>Ian Romanick (33):</p>
<ul>
  <li>Add 7.9 md5sums</li>
  <li>docs: Import 7.8.x release notes from 7.8 branch.</li>
  <li>docs: download.html does not need to be updated for each release</li>
  <li>docs: Update mailing lines from sf.net to freedesktop.org</li>
  <li>docs: added news item for 7.9 release</li>
  <li>mesa: Validate assembly shaders when GLSL shaders are used</li>
  <li>linker: Reject shaders that have unresolved function calls</li>
  <li>mesa: Refactor validation of shader targets</li>
  <li>glsl: Slightly change the semantic of _LinkedShaders</li>
  <li>linker: Improve handling of unread/unwritten shader inputs/outputs</li>
  <li>glsl: Commit lexer files changed by previous cherry picking</li>
  <li>mesa: Make metaops use program refcounts instead of names.</li>
  <li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow</li>
  <li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample</li>
  <li>glsl: better handling of linker failures</li>
  <li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.</li>
  <li>i915: Disallow alpha, red, RG, and sRGB as render targets</li>
  <li>glsl/linker: Free any IR discarded by optimization passes.</li>
  <li>glsl: Add an optimization pass to simplify discards.</li>
  <li>glsl: Add a lowering pass to move discards out of if-statements.</li>
  <li>i915: Correctly generate unconditional KIL instructions</li>
  <li>glsl: Add unary ir_expression constructor</li>
  <li>glsl: Ensure that equality comparisons don't return a NULL IR tree</li>
  <li>glcpp: Commit changes in generated files cause by previous commit</li>
  <li>glsl: Inherrit type of declared variable from initializer</li>
  <li>glsl: Inherrit type of declared variable from initializer after processing assignment</li>
  <li>linker: Ensure that unsized arrays have a size after linking</li>
  <li>linker: Fix regressions caused by previous commit</li>
  <li>linker: Allow built-in arrays to have different sizes between shader stages</li>
  <li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors</li>
  <li>Refresh autogenerated file builtin_function.cpp.</li>
  <li>docs: Initial set of release notes for 7.9.1</li>
  <li>mesa: set version string to 7.9.1</li>
</ul>

<p>Julien Cristau (1):</p>
<ul>
  <li>Makefile: don't include the same files twice in the tarball</li>
</ul>

<p>Kenneth Graunke (19):</p>
<ul>
  <li>glcpp: Return NEWLINE token for newlines inside multi-line comments.</li>
  <li>generate_builtins.py: Output large strings as arrays of characters.</li>
  <li>glsl: Fix constant component count in vector constructor emitting.</li>
  <li>ir_dead_functions: Actually free dead functions and signatures.</li>
  <li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version &gt;= 1.30.</li>
  <li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li>
  <li>glsl: Fix constant expression handling for &lt;, &gt;, &lt;=, &gt;= on vectors.</li>
  <li>glsl: Use do_common_optimization in the standalone compiler.</li>
  <li>glsl: Don't inline function prototypes.</li>
  <li>glsl: Add a virtual as_discard() method.</li>
  <li>glsl: Remove "discard" support from lower_jumps.</li>
  <li>glsl: Refactor get_num_operands.</li>
  <li>glcpp: Don't emit SPACE tokens in conditional_tokens production.</li>
  <li>glsl: Clean up code by adding a new is_break() function.</li>
  <li>glsl: Consider the "else" branch when looking for loop breaks.</li>
  <li>Remove OES_compressed_paletted_texture from the ES2 extension list.</li>
  <li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).</li>
  <li>Fix build on systems where "python" is python 3.</li>
  <li>i965: Internally enable GL_NV_blend_square on ES2.</li>
</ul>

<p>Kristian Høgsberg (1):</p>
<ul>
  <li>i965: Don't write mrf assignment for pointsize output</li>
</ul>

<p>Luca Barbieri (1):</p>
<ul>
  <li>glsl: Unroll loops with conditional breaks anywhere (not just the end)</li>
</ul>

<p>Marek Olšák (17):</p>
<ul>
  <li>r300g: fix microtiling for 16-bits-per-channel formats</li>
  <li>r300g: fix texture border for 16-bits-per-channel formats</li>
  <li>r300g: add a default channel ordering of texture border for unhandled formats</li>
  <li>r300g: fix texture border color for all texture formats</li>
  <li>r300g: fix rendering with no vertex elements</li>
  <li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction</li>
  <li>r300g: fix texture border color once again</li>
  <li>r300g: fix texture swizzling with compressed textures on r400-r500</li>
  <li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only</li>
  <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li>
  <li>st/mesa: initialize key in st_vp_varient</li>
  <li>r300/compiler: fix swizzle lowering with a presubtract source operand</li>
  <li>r300g: fix rendering with a vertex attrib having a zero stride</li>
  <li>ir_to_mesa: Add support for conditional discards.</li>
  <li>r300g: finally fix the texture corruption on r3xx-r4xx</li>
  <li>mesa: fix texel store functions for some float formats</li>
  <li>r300/compiler: disable the rename_regs pass for loops</li>
</ul>

<p>Mario Kleiner (1):</p>
<ul>
  <li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.</li>
</ul>

<p>Peter Clifton (1):</p>
<ul>
  <li>intel: Fix emit_linear_blit to use DWORD aligned width blits</li>
</ul>

<p>Robert Hooker (2):</p>
<ul>
  <li>intel: Add a new B43 pci id.</li>
  <li>egl_dri2: Add missing intel chip ids.</li>
</ul>

<p>Roland Scheidegger (1):</p>
<ul>
  <li>r200: fix r200 large points</li>
</ul>

<p>Thomas Hellstrom (17):</p>
<ul>
  <li>st/xorg: Don't try to use option values before processing options</li>
  <li>xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers</li>
  <li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker</li>
  <li>xorg/vmwgfx: Don't hide HW cursors when updating them</li>
  <li>st/xorg: Don't try to remove invalid fbs</li>
  <li>st/xorg: Fix typo</li>
  <li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments</li>
  <li>st/xorg: Fix compilation errors for Xservers compiled without Composite</li>
  <li>st/xorg: Don't use deprecated x*alloc / xfree functions</li>
  <li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions</li>
  <li>st/xorg: Fix compilation for Xservers &gt;= 1.10</li>
  <li>mesa: Make sure we have the talloc cflags when using the talloc headers</li>
  <li>egl: Add an include for size_t</li>
  <li>mesa: Add talloc includes for gles</li>
  <li>st/egl: Fix build for include files in nonstandard places</li>
  <li>svga/drm: Optionally resolve calls to powf during link-time</li>
  <li>gallium/targets: Trivial crosscompiling fix</li>
</ul>

<p>Tom Stellard (7):</p>
<ul>
  <li>r300/compiler: Make sure presubtract sources use supported swizzles</li>
  <li>r300/compiler: Fix register allocator's handling of loops</li>
  <li>r300/compiler: Fix instruction scheduling within IF blocks</li>
  <li>r300/compiler: Use zero as the register index for unused sources</li>
  <li>r300/compiler: Ignore alpha dest register when replicating the result</li>
  <li>r300/compiler: Use correct swizzles for all presubtract sources</li>
  <li>r300/compiler: Don't allow presubtract sources to be remapped twice</li>
</ul>

<p>Vinson Lee (1):</p>
<ul>
  <li>glsl: Fix 'control reaches end of non-void function' warning.</li>
</ul>

<p>richard (1):</p>
<ul>
  <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
</ul>

</body>
</html>