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AgeCommit message (Expand)AuthorFilesLines
2007-12-18added two-side testBrian1-2/+2
2007-12-18Test GL_VERTEX_PROGRAM_TWO_SIDE and frag shader gl_FrontFacing featuresBrian1-0/+348
2007-12-18added twoside demoBrian1-1/+2
2007-12-04Undo changes made to the toyball shaders in commit d19d0596daf004b56d80f78fa1...Brian2-8/+6
2007-11-16added z/s keys to reset/step rotationBrian1-2/+12
2007-10-29specify app lib dependencies in Makefiles (patch 1/3)Dan Nicholson1-2/+4
2007-10-26Merge branch '965-glsl'Zou Nan hai2-6/+8
2007-10-25Ignore new programsDan Nicholson1-0/+3
2007-10-10replace 'brick' with correct program name in printfsBrian4-10/+10
2007-10-10Ignore more generated files in progs/Dan Nicholson1-0/+10
2007-09-28add support for LDFLAGS env varDan Nicholson1-2/+2
2007-08-01triangle rasterization with frag shaderBrian1-0/+326
2007-08-01added trirast programBrian1-1/+2
2007-07-30misc comments, clean-upsBrian1-9/+13
2007-07-29Added shader points and shader bitmap demosBrian3-0/+675
2007-07-17 Fix SOP in fragment shader, brick is ok now.Zou Nan hai1-5/+1
2007-07-17 bumpmap sample is correct nowZou Nan hai2-6/+5
2007-07-04Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into...Zou Nan hai2-6/+320
2007-06-21 support branch and loop in pixel shaderZou Nan hai5-12/+19
2007-05-02get rid of normal vectorBrian1-2/+0
2007-05-02get rid of OSMESA stuffBrian1-6/+0
2007-05-02New test of the dFdx(), dFdy() functions.Brian2-0/+322
2007-02-25add texture rotationBrian2-2/+29
2007-02-25output texcoord in vertex programBrian1-0/+1
2007-02-03shading language texture demo/testBrian5-0/+637
2007-02-03added texdemo1Brian1-1/+16
2007-02-02added newline at endBrian1-1/+1
2007-01-28simple noise testBrian2-0/+297
2007-01-18remove debug codeBrian1-4/+0
2007-01-16draw a box, press 'a' to animateBrian1-4/+67
2007-01-16Added toyball and bumpmap tests using shaders from the OpenGL Shading Languag...Brian8-4/+854
2007-01-15Use arrow keys to pan and z/Z to zoom in/out to explore the fractal.Brian1-11/+22
2007-01-15Added new directory of GL shading language demos: glslBrian7-0/+845