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Diffstat (limited to 'src/glx/windows/windowsgl.h')
-rw-r--r-- | src/glx/windows/windowsgl.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/glx/windows/windowsgl.h b/src/glx/windows/windowsgl.h new file mode 100644 index 0000000000..bb30f1a391 --- /dev/null +++ b/src/glx/windows/windowsgl.h @@ -0,0 +1,52 @@ +/* + * Copyright © 2014 Jon Turney + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef windowsgl_h +#define windowsgh_h + +struct _windowsContext; +struct _windowsDrawable; + +typedef struct _windowsContext windowsContext; +typedef struct _windowsDrawable windowsDrawable; + +windowsContext *windows_create_context(int pxfi, windowsContext *shared); +windowsContext *windows_create_context_attribs(int pxfi, windowsContext *shared, const int *attribList); +void windows_destroy_context(windowsContext *contex); +int windows_bind_context(windowsContext *context, windowsDrawable *, windowsDrawable *); +void windows_unbind_context(windowsContext *context); + +windowsDrawable *windows_create_drawable(int type, void *handle); +void windows_destroy_drawable(windowsDrawable *); +void windows_swap_buffers(windowsDrawable *); +void windows_copy_subbuffer(windowsDrawable *windowsDrawable, int x, int y, int width, int height); + +int windows_check_renderer(void); +void windows_extensions(char **gl_extensions, char **wgl_extensions); + +void windows_setTexBuffer(windowsContext *context, int textureTarget, + int textureFormat, windowsDrawable *drawable); +void windows_releaseTexBuffer(windowsContext *context, int textureTarget, + windowsDrawable *drawable); + +#endif /* windowsgl_h */ |