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-rw-r--r--src/glx/windows/windowsgl.h52
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diff --git a/src/glx/windows/windowsgl.h b/src/glx/windows/windowsgl.h
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+/*
+ * Copyright © 2014 Jon Turney
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef windowsgl_h
+#define windowsgh_h
+
+struct _windowsContext;
+struct _windowsDrawable;
+
+typedef struct _windowsContext windowsContext;
+typedef struct _windowsDrawable windowsDrawable;
+
+windowsContext *windows_create_context(int pxfi, windowsContext *shared);
+windowsContext *windows_create_context_attribs(int pxfi, windowsContext *shared, const int *attribList);
+void windows_destroy_context(windowsContext *contex);
+int windows_bind_context(windowsContext *context, windowsDrawable *, windowsDrawable *);
+void windows_unbind_context(windowsContext *context);
+
+windowsDrawable *windows_create_drawable(int type, void *handle);
+void windows_destroy_drawable(windowsDrawable *);
+void windows_swap_buffers(windowsDrawable *);
+void windows_copy_subbuffer(windowsDrawable *windowsDrawable, int x, int y, int width, int height);
+
+int windows_check_renderer(void);
+void windows_extensions(char **gl_extensions, char **wgl_extensions);
+
+void windows_setTexBuffer(windowsContext *context, int textureTarget,
+ int textureFormat, windowsDrawable *drawable);
+void windows_releaseTexBuffer(windowsContext *context, int textureTarget,
+ windowsDrawable *drawable);
+
+#endif /* windowsgl_h */