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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
+
+<p>
+Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
+</p>
+<p>
+Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 3.3. OpenGL
+3.3 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+<h2>Bug fixes</h2>
+
+<p>This list is likely incomplete.</p>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Alejandro PiƱeiro (1):</p>
+<ul>
+ <li>i965/vec4: fill src_reg type using the constructor type parameter</li>
+</ul>
+
+<p>Antia Puentes (1):</p>
+<ul>
+ <li>i965/vec4: Fix saturation errors when coalescing registers</li>
+</ul>
+
+<p>Emil Velikov (2):</p>
+<ul>
+ <li>docs: add sha256 checksums for 10.6.7</li>
+ <li>cherry-ignore: add commit non applicable for 10.6</li>
+</ul>
+
+<p>Hans de Goede (4):</p>
+<ul>
+ <li>nv30: Fix creation of scanout buffers</li>
+ <li>nv30: Implement color resolve for msaa</li>
+ <li>nv30: Fix max width / height checks in nv30 sifm code</li>
+ <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
+</ul>
+
+<p>Ian Romanick (2):</p>
+<ul>
+ <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
+ <li>mesa: Don't allow wrong type setters for matrix uniforms</li>
+</ul>
+
+<p>Ilia Mirkin (5):</p>
+<ul>
+ <li>st/mesa: don't fall back to 16F when 32F is requested</li>
+ <li>nvc0: always emit a full shader colormask</li>
+ <li>nvc0: remove BGRA4 format support</li>
+ <li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
+ <li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
+</ul>
+
+<p>Jason Ekstrand (1):</p>
+<ul>
+ <li>i965/vec4: Don't reswizzle hardware registers</li>
+</ul>
+
+<p>Jose Fonseca (1):</p>
+<ul>
+ <li>gallivm: Workaround LLVM PR23628.</li>
+</ul>
+
+<p>Kenneth Graunke (1):</p>
+<ul>
+ <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
+</ul>
+
+<p>Oded Gabbay (1):</p>
+<ul>
+ <li>llvmpipe: convert double to long long instead of unsigned long long</li>
+</ul>
+
+<p>Ray Strode (1):</p>
+<ul>
+ <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
+</ul>
+
+<p>Ulrich Weigand (1):</p>
+<ul>
+ <li>mesa: Fix texture compression on big-endian systems</li>
+</ul>
+
+<p>Vinson Lee (1):</p>
+<ul>
+ <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
+</ul>
+
+
+</div>
+</body>
+</html>