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diff --git a/docs/relnotes/10.6.8.html b/docs/relnotes/10.6.8.html new file mode 100644 index 0000000000..b01626077d --- /dev/null +++ b/docs/relnotes/10.6.8.html @@ -0,0 +1,135 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1> + +<p> +Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release. +</p> +<p> +Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li> + +</ul> + + +<h2>Changes</h2> + +<p>Alejandro PiƱeiro (1):</p> +<ul> + <li>i965/vec4: fill src_reg type using the constructor type parameter</li> +</ul> + +<p>Antia Puentes (1):</p> +<ul> + <li>i965/vec4: Fix saturation errors when coalescing registers</li> +</ul> + +<p>Emil Velikov (2):</p> +<ul> + <li>docs: add sha256 checksums for 10.6.7</li> + <li>cherry-ignore: add commit non applicable for 10.6</li> +</ul> + +<p>Hans de Goede (4):</p> +<ul> + <li>nv30: Fix creation of scanout buffers</li> + <li>nv30: Implement color resolve for msaa</li> + <li>nv30: Fix max width / height checks in nv30 sifm code</li> + <li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li> +</ul> + +<p>Ian Romanick (2):</p> +<ul> + <li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li> + <li>mesa: Don't allow wrong type setters for matrix uniforms</li> +</ul> + +<p>Ilia Mirkin (5):</p> +<ul> + <li>st/mesa: don't fall back to 16F when 32F is requested</li> + <li>nvc0: always emit a full shader colormask</li> + <li>nvc0: remove BGRA4 format support</li> + <li>st/mesa: avoid integer overflows with buffers >= 512MB</li> + <li>nv50, nvc0: fix max texture buffer size to 128M elements</li> +</ul> + +<p>Jason Ekstrand (1):</p> +<ul> + <li>i965/vec4: Don't reswizzle hardware registers</li> +</ul> + +<p>Jose Fonseca (1):</p> +<ul> + <li>gallivm: Workaround LLVM PR23628.</li> +</ul> + +<p>Kenneth Graunke (1):</p> +<ul> + <li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li> +</ul> + +<p>Oded Gabbay (1):</p> +<ul> + <li>llvmpipe: convert double to long long instead of unsigned long long</li> +</ul> + +<p>Ray Strode (1):</p> +<ul> + <li>gbm: convert gbm bo format to fourcc format on dma-buf import</li> +</ul> + +<p>Ulrich Weigand (1):</p> +<ul> + <li>mesa: Fix texture compression on big-endian systems</li> +</ul> + +<p>Vinson Lee (1):</p> +<ul> + <li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li> +</ul> + + +</div> +</body> +</html> |