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authorMarek Olšák <marek.olsak@amd.com>2016-06-21 18:18:46 +0200
committerMarek Olšák <marek.olsak@amd.com>2016-06-29 20:12:00 +0200
commit49e3c74cdd0da5abd6cad1fb14af6cc0d85d76c9 (patch)
tree7a928269bb6fc839a7e316265c09626ac8ba3c41 /src/gallium/drivers/radeon/r600_pipe_common.h
parent9124457bff70686ea804d7e35fb63bea5db5a8a2 (diff)
gallium/radeon: add a heuristic enabling DCC for scanout surfaces (v2)
DCC for displayable surfaces is allocated in a separate buffer and is enabled or disabled based on PS invocations from 2 frames ago (to let queries go idle) and the number of slow clears from the current frame. At least an equivalent of 5 fullscreen draws or slow clears must be done to enable DCC. (PS invocations / (width * height) + num_slow_clears >= 5) Pipeline statistic queries are always active if a color buffer that can have separate DCC is bound, even if separate DCC is disabled. That means the window color buffer is always monitored and DCC is enabled only when the situation is right. The tracking of per-texture queries in r600_common_context is quite ugly, but I don't see a better way. The first fast clear always enables DCC. DCC decompression can disable it. A later fast clear can enable it again. Enable/disable typically happens only once per frame. The impact is expected to be negligible because games usually don't have a high level of overdraw. DCC usually activates when too much blending is happening (smoke rendering) or when testing glClear performance and CMASK isn't supported (Stoney). v2: rename stuff, add assertions Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/gallium/drivers/radeon/r600_pipe_common.h')
-rw-r--r--src/gallium/drivers/radeon/r600_pipe_common.h45
1 files changed, 43 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeon/r600_pipe_common.h b/src/gallium/drivers/radeon/r600_pipe_common.h
index b411b23ba8..ca8ec545c0 100644
--- a/src/gallium/drivers/radeon/r600_pipe_common.h
+++ b/src/gallium/drivers/radeon/r600_pipe_common.h
@@ -268,10 +268,30 @@ struct r600_texture {
/* Whether the texture is a displayable back buffer and needs DCC
* decompression, which is expensive. Therefore, it's enabled only
* if statistics suggest that it will pay off and it's allocated
- * separately. Limited to target == 2D and last_level == 0. If enabled,
- * dcc_offset contains the absolute GPUVM address, not the relative one.
+ * separately. It can't be bound as a sampler by apps. Limited to
+ * target == 2D and last_level == 0. If enabled, dcc_offset contains
+ * the absolute GPUVM address, not the relative one.
*/
struct r600_resource *dcc_separate_buffer;
+ /* When DCC is temporarily disabled, the separate buffer is here. */
+ struct r600_resource *last_dcc_separate_buffer;
+ /* We need to track DCC dirtiness, because st/dri usually calls
+ * flush_resource twice per frame (not a bug) and we don't wanna
+ * decompress DCC twice. Also, the dirty tracking must be done even
+ * if DCC isn't used, because it's required by the DCC usage analysis
+ * for a possible future enablement.
+ */
+ bool separate_dcc_dirty;
+ /* Statistics gathering for the DCC enablement heuristic. */
+ bool dcc_gather_statistics;
+ /* Estimate of how much this color buffer is written to in units of
+ * full-screen draws: ps_invocations / (width * height)
+ * Shader kills, late Z, and blending with trivial discards make it
+ * inaccurate (we need to count CB updates, not PS invocations).
+ */
+ unsigned ps_draw_ratio;
+ /* The number of clears since the last DCC usage analysis. */
+ unsigned num_slow_clears;
/* Counter that should be non-zero if the texture is bound to a
* framebuffer. Implemented in radeonsi only.
@@ -544,6 +564,21 @@ struct r600_common_context {
float sample_locations_8x[8][2];
float sample_locations_16x[16][2];
+ /* Statistics gathering for the DCC enablement heuristic. It can't be
+ * in r600_texture because r600_texture can be shared by multiple
+ * contexts. This is for back buffers only. We shouldn't get too many
+ * of those.
+ */
+ struct {
+ struct r600_texture *tex;
+ /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */
+ struct pipe_query *ps_stats[3];
+ /* If all slots are used and another slot is needed,
+ * the least recently used slot is evicted based on this. */
+ int64_t last_use_timestamp;
+ bool query_active;
+ } dcc_stats[2];
+
/* The list of all texture buffer objects in this context.
* This list is walked when a buffer is invalidated/reallocated and
* the GPU addresses are updated. */
@@ -703,6 +738,12 @@ struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe,
const struct pipe_surface *templ,
unsigned width, unsigned height);
unsigned r600_translate_colorswap(enum pipe_format format, bool do_endian_swap);
+void vi_separate_dcc_start_query(struct pipe_context *ctx,
+ struct r600_texture *tex);
+void vi_separate_dcc_stop_query(struct pipe_context *ctx,
+ struct r600_texture *tex);
+void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
+ struct r600_texture *tex);
void vi_dcc_clear_level(struct r600_common_context *rctx,
struct r600_texture *rtex,
unsigned level, unsigned clear_value);