diff options
author | Brian Paul <brianp@vmware.com> | 2017-03-30 21:14:08 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2017-03-31 13:36:25 -0600 |
commit | 2936f5c37eba10d68ac27cd7b77a633a127a1688 (patch) | |
tree | 29178c054e8e489ba10f86f50291830a2c161c76 /src/compiler | |
parent | 15bb0511d663b5458105f8eb7a68d917d9612ac7 (diff) |
glsl: use -O1 optimization for builtin_functions.cpp with MinGW
Some versions of MinGW-w64 such as 5.3.1 and 6.2.0 produce bad code
with -O2 or -O3 causing a random driver crash when running programs
that use GLSL. Most Mesa demos in the glsl/ directory trigger the
bug, but not the fragcoord.c test.
Use a #pragma to force -O1 for this file for later MinGW versions.
Luckily, this is basically one-time setup code. I suspect the bug
is related to the sheer size of this file.
This should let us move to newer versions of MinGW-w64 for Mesa.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/builtin_functions.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp index 683217d7a3..b2fcdf37e0 100644 --- a/src/compiler/glsl/builtin_functions.cpp +++ b/src/compiler/glsl/builtin_functions.cpp @@ -53,6 +53,26 @@ * name and parameters. */ + +/** + * Unfortunately, some versions of MinGW produce bad code if this file + * is compiled with -O2 or -O3. The resulting driver will crash in random + * places if the app uses GLSL. + * The work-around is to disable optimizations for just this file. Luckily, + * this code is basically just executed once. + * + * MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug. + * MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug. + * MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug. + * MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy + */ + +#if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407) +#warning "disabling optimizations for this file to work around compiler bug" +#pragma GCC optimize("O1") +#endif + + #include <stdarg.h> #include <stdio.h> #include "main/core.h" /* for struct gl_shader */ |