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authorEmil Velikov <emil.velikov@collabora.com>2016-01-18 10:47:13 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2016-01-26 16:08:20 +0000
commit1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch)
treedc85ad30ac20db8eecc658e7efcb3b0d7de898af /src/SConscript
parent2f86383091bde24a2a0b90a43c11a13165f8c397 (diff)
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/SConscript')
-rw-r--r--src/SConscript1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/SConscript b/src/SConscript
index 106b87d425..8acf9b04ab 100644
--- a/src/SConscript
+++ b/src/SConscript
@@ -5,6 +5,7 @@ if env['platform'] == 'windows':
SConscript('getopt/SConscript')
SConscript('util/SConscript')
+SConscript('compiler/SConscript')
SConscript('glsl/SConscript')
if env['hostonly']: