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authorBrian <brian@yutani.localnet.net>2007-02-21 16:07:03 -0700
committerBrian <brian@yutani.localnet.net>2007-02-21 16:07:03 -0700
commit6d4cf6be4e79c3a6ab18272577df17389e3834a6 (patch)
tree225ca40d1372dfe790f8a2b5cd77c07cb7e97553 /docs/shading.html
parent5a2c1ad6258bf5b91dbebcc412d4f9221b93ef3f (diff)
updated info about arrays, predefined uniforms
Diffstat (limited to 'docs/shading.html')
-rw-r--r--docs/shading.html7
1 files changed, 2 insertions, 5 deletions
diff --git a/docs/shading.html b/docs/shading.html
index 28bd645c5d..847b231ca4 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -38,12 +38,9 @@ in Mesa:
</p>
<ul>
-<li>Arrays
-<li>Structs
+<li>Dereferencing arrays with non-constant indexes
+<li>User-defined structs
<li>Linking of multiple shaders is not supported
-<li>Not all built-in OpenGL state variables are supported yet.
- Common variables such as gl_ModelViewMatrix and gl_NormalMatrix
- are supported.
<li>Integer operations are not fully implemented (most are implemented
as floating point).
</ul>