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author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-05-02 15:05:02 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-05-02 15:05:02 +0000 |
commit | 7357f20b1ee3ab0c58c7a20f44bf83fdfe0e256e (patch) | |
tree | 514cb30570ebf23bae7ce298b504d1f22382cf97 /docs/osmesa.html | |
parent | c784d87b0f07590a2bb87307ca6a264b2ec99b31 (diff) |
minor updates
Diffstat (limited to 'docs/osmesa.html')
-rw-r--r-- | docs/osmesa.html | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/docs/osmesa.html b/docs/osmesa.html index ace4200113..5dc2e81f6c 100644 --- a/docs/osmesa.html +++ b/docs/osmesa.html @@ -37,25 +37,29 @@ memory. accuracy (film and IBR, for example). If you're in this situation you'll be happy to know that Mesa supports 16-bit and 32-bit color channels through the OSMesa interface. When using 16-bit channels, - channels are GLushorts and pixels occupy 8 bytes. When using 32-bit - channels, channels are GLfloats and pixels occupy 16 bytes. + channels are GLushorts and RGBA pixels occupy 8 bytes. When using 32-bit + channels, channels are GLfloats and RGBA pixels occupy 16 bytes. </p> <p> To build Mesa/OSMesa with 16-bit color channels: <pre> - cd Mesa-4.x/src + cd Mesa-5.x/src make -f Makefile.X11 clean make -f Makefile.OSMesa16 linux-osmesa16 </pre> For 32-bit channels: <pre> - cd Mesa-4.x/src + cd Mesa-5.x/src make -f Makefile.X11 clean make -f Makefile.OSMesa16 linux-osmesa32 </pre> <p> +You'll wind up with a library named libOSMesa16.so or libOSMesa32.so. +</p> + +<p> If you're not using Linux, you can easily edit Make-config and add an appropriate configuration. </p> |