diff options
author | Andreas Boll <andreas.boll.dev@gmail.com> | 2012-06-12 09:05:22 +0200 |
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committer | Brian Paul <brianp@vmware.com> | 2012-06-12 08:03:30 -0600 |
commit | df2be226d9ca6772eb4615ce0670e66667b86691 (patch) | |
tree | 5187783b08e5f4f616a548773b6126b64013d97e /docs/faq.html | |
parent | 703a662c1582794a5a0b29bb2ff5a5e04149a3e6 (diff) |
docs: fix html end/start tags
for more well-formed html
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/faq.html')
-rw-r--r-- | docs/faq.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/faq.html b/docs/faq.html index e1f7b3dcb5..333ba8d7ec 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -89,6 +89,7 @@ Still, Mesa serves at least these purposes: <em>Stand-alone Mesa</em> is the original incarnation of Mesa. On systems running the X Window System it does all its rendering through the Xlib API: +</p> <ul> <li>The GLX API is supported, but it's really just an emulation of the real thing. @@ -98,7 +99,6 @@ the Xlib API: <li>The OpenGL library, libGL.so, contains everything (the programming API, the GLX functions and all the rendering code). </ul> -</p> <p> Alternately, Mesa acts as the core for a number of OpenGL hardware drivers within the DRI (Direct Rendering Infrastructure): |