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authorAndreas Boll <andreas.boll.dev@gmail.com>2012-06-12 09:05:22 +0200
committerBrian Paul <brianp@vmware.com>2012-06-12 08:03:30 -0600
commitdf2be226d9ca6772eb4615ce0670e66667b86691 (patch)
tree5187783b08e5f4f616a548773b6126b64013d97e /docs/faq.html
parent703a662c1582794a5a0b29bb2ff5a5e04149a3e6 (diff)
docs: fix html end/start tags
for more well-formed html Signed-off-by: Brian Paul <brianp@vmware.com>
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diff --git a/docs/faq.html b/docs/faq.html
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@@ -89,6 +89,7 @@ Still, Mesa serves at least these purposes:
<em>Stand-alone Mesa</em> is the original incarnation of Mesa.
On systems running the X Window System it does all its rendering through
the Xlib API:
+</p>
<ul>
<li>The GLX API is supported, but it's really just an emulation of the
real thing.
@@ -98,7 +99,6 @@ the Xlib API:
<li>The OpenGL library, libGL.so, contains everything (the programming API,
the GLX functions and all the rendering code).
</ul>
-</p>
<p>
Alternately, Mesa acts as the core for a number of OpenGL hardware drivers
within the DRI (Direct Rendering Infrastructure):