diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-06-08 19:59:41 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-06-08 19:59:41 +0000 |
commit | 0c65604eeb50bdd47865e11645a78e989128ed9b (patch) | |
tree | ac52a11b3d0836d5ca13b6ecd2495f3df3845756 /docs/faq.html | |
parent | d6213e6023ca96660db5ddc909acad9f21c3f2e9 (diff) |
links to ClosedGL and S3TC library
Diffstat (limited to 'docs/faq.html')
-rw-r--r-- | docs/faq.html | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/docs/faq.html b/docs/faq.html index b93d5007dc..9aee4ee00d 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -9,7 +9,7 @@ <center> <h1>Mesa Frequently Asked Questions</h1> -Last updated: 21 October 2004 +Last updated: 8 June 2006 </center> <br> @@ -160,6 +160,12 @@ rendering, etc. </p> <p> +<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html" +target="_parent">ClosedGL</a> is an OpenGL subset library for TI +graphing calculators. +</p> + +<p> There may be other open OpenGL implementations, but Mesa is the most popular and feature-complete. </p> @@ -373,7 +379,7 @@ the archives) is a good way to get information. </p> -<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa and/or the DRI drivers?</h2> +<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2> <p> The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a> indicates that there are intellectual property (IP) and/or patent issues @@ -385,8 +391,9 @@ implement the extension (specifically the compression/decompression algorithms). </p> <p> -Until we can get official permission to do so, this extension will not -be implemented in Mesa. +In the mean time, a 3rd party <a href= +"http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html" +target="_parent">plug-in library</a> is available. </p> |