diff options
author | Marek Olšák <marek.olsak@amd.com> | 2016-10-25 12:58:03 +0200 |
---|---|---|
committer | Marek Olšák <marek.olsak@amd.com> | 2016-10-26 13:02:58 +0200 |
commit | f240ad98bc05281ea7013d91973cb5f932ae9434 (patch) | |
tree | 1e03d7861276c4d5bb1fcc5f57201327cb8fb011 | |
parent | ad45dce4a2896639a28a91f4250e40dae9d43b1f (diff) |
st/mesa: unduplicate st_check_sync code
It's the same as st_client_wait_sync. Discovered by Michel.
This is needed to make the following fix simpler.
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
-rw-r--r-- | src/mesa/state_tracker/st_cb_syncobj.c | 26 |
1 files changed, 6 insertions, 20 deletions
diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c index 123925aadf..749c1246be 100644 --- a/src/mesa/state_tracker/st_cb_syncobj.c +++ b/src/mesa/state_tracker/st_cb_syncobj.c @@ -76,24 +76,6 @@ static void st_fence_sync(struct gl_context *ctx, struct gl_sync_object *obj, pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED); } -static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj) -{ - struct pipe_context *pipe = st_context(ctx)->pipe; - struct pipe_screen *screen = pipe->screen; - struct st_sync_object *so = (struct st_sync_object*)obj; - - /* If the fence doesn't exist, assume it's signalled. */ - if (!so->fence) { - so->b.StatusFlag = GL_TRUE; - return; - } - - if (screen->fence_finish(screen, pipe, so->fence, 0)) { - screen->fence_reference(screen, &so->fence, NULL); - so->b.StatusFlag = GL_TRUE; - } -} - static void st_client_wait_sync(struct gl_context *ctx, struct gl_sync_object *obj, GLbitfield flags, GLuint64 timeout) @@ -120,13 +102,17 @@ static void st_client_wait_sync(struct gl_context *ctx, * Assume GL_SYNC_FLUSH_COMMANDS_BIT is always set, because applications * forget to set it. */ - if (so->fence && - screen->fence_finish(screen, pipe, so->fence, timeout)) { + if (screen->fence_finish(screen, pipe, so->fence, timeout)) { screen->fence_reference(screen, &so->fence, NULL); so->b.StatusFlag = GL_TRUE; } } +static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj) +{ + st_client_wait_sync(ctx, obj, 0, 0); +} + static void st_server_wait_sync(struct gl_context *ctx, struct gl_sync_object *obj, GLbitfield flags, GLuint64 timeout) |