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author | Timothy Arceri <tarceri@itsqueeze.com> | 2017-03-02 17:08:34 +1100 |
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committer | Timothy Arceri <tarceri@itsqueeze.com> | 2017-03-06 09:33:20 +1100 |
commit | ee8d2e280445b3f732e010bc6e2507483213a51a (patch) | |
tree | 6923ce21507b2ce35feb7a0a5309a03699f9e47a | |
parent | 11f0efec2e615f5233defdd8ca9693c54ea49b1f (diff) |
docs: update envvars.html to reflect having a cache per arch
-rw-r--r-- | docs/envvars.html | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 9f1f70858d..aa56cd1a9f 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -119,7 +119,10 @@ if it's higher than what's normally reported. (for developers only) the on-disk cache of compiled GLSL programs. Should be set to a number optionally followed by 'K', 'M', or 'G' to specify a size in kilobytes, megabytes, or gigabytes. By default, gigabytes will be -assumed. And if unset, a maximum size of 1GB will be used. +assumed. And if unset, a maximum size of 1GB will be used. Note: A separate +cache might be created for each architecture that Mesa is installed for on +your system. For example under the default settings you may end up with a 1GB +cache for x86_64 and another 1GB cache for i386. <li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used for the on-disk cache of compiled GLSL programs. If this variable is not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if |