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author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-04-06 04:25:48 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-04-06 04:25:48 +0000 |
commit | dc32eb8f93a884064e04f63eed8e557c54c43ea3 (patch) | |
tree | 13a9ac7612df7544d4f8c5846defe0e279191c33 | |
parent | a9bcf751030895494fc098f8d0ff56b2496bd993 (diff) |
fix render to depth texture bugs
-rw-r--r-- | docs/VERSIONS | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 5e6ecc2a88..528cb5011e 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1478,3 +1478,4 @@ Mesa Version History - fixed broken texture border handling for depth textures (bug 6498) - removed the test for duplicated framebuffer attachments, per version 117 of the GL_EXT_framebuffer_object specification + - fixed a few render-to-texture bugs, including render to depth texture |