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authorBrian Paul <brian.paul@tungstengraphics.com>2006-04-06 04:25:48 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-04-06 04:25:48 +0000
commitdc32eb8f93a884064e04f63eed8e557c54c43ea3 (patch)
tree13a9ac7612df7544d4f8c5846defe0e279191c33
parenta9bcf751030895494fc098f8d0ff56b2496bd993 (diff)
fix render to depth texture bugs
-rw-r--r--docs/VERSIONS1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 5e6ecc2a88..528cb5011e 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1478,3 +1478,4 @@ Mesa Version History
- fixed broken texture border handling for depth textures (bug 6498)
- removed the test for duplicated framebuffer attachments, per
version 117 of the GL_EXT_framebuffer_object specification
+ - fixed a few render-to-texture bugs, including render to depth texture