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authorIago Toral Quiroga <itoral@igalia.com>2016-03-18 08:39:23 +0100
committerIago Toral Quiroga <itoral@igalia.com>2016-03-21 08:16:49 +0100
commit8f45691cdaedd5e743c11fbd8ae71c192644f715 (patch)
tree4dd12a13dd082fe13c74bf9922cdcf0ff9879072
parentb72156c8e0fe9dd2c4d9614f3f7d1e8bdea0e4dd (diff)
doc: document spilling options accepted by INTEL_DEBUG
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--docs/envvars.html2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index e21b7c1aaa..253aaf26dc 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -164,6 +164,8 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
<li>vec4 - force vec4 mode in vertex shader</li>
+ <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
+ <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
</ul>
</ul>