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authorConstantine Kharlamov <Hi-Angel@yandex.ru>2017-04-10 23:04:37 +0300
committerMarek Olšák <marek.olsak@amd.com>2017-04-10 22:45:22 +0200
commit61e47d92c5196bf0240e322bb1b9d305836559e3 (patch)
treeb742bb135088e0af7bd7d0de5011e12f98e21ccf
parent544b40089b30db4066a1fc44fdb8073f8b5ec95b (diff)
r600g: get rid of dummy pixel shader
The idea is taken from radeonsi. The code mostly was already checking for null pixel shader, so little checks had to be added. Interestingly, acc. to testing with GTAⅣ, though binding of null shader happens a lot at the start (then just stops), but draw_vbo() never actually sees null ps. v2: added a check I missed because of a macros using a prefix to choose a shader. Signed-off-by: Constantine Kharlamov <Hi-Angel@yandex.ru> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
-rw-r--r--src/gallium/drivers/r600/r600_pipe.c9
-rw-r--r--src/gallium/drivers/r600/r600_pipe.h3
-rw-r--r--src/gallium/drivers/r600/r600_state_common.c58
3 files changed, 30 insertions, 40 deletions
diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
index 5014f2525c..7d8efd2c9b 100644
--- a/src/gallium/drivers/r600/r600_pipe.c
+++ b/src/gallium/drivers/r600/r600_pipe.c
@@ -82,9 +82,6 @@ static void r600_destroy_context(struct pipe_context *context)
if (rctx->fixed_func_tcs_shader)
rctx->b.b.delete_tcs_state(&rctx->b.b, rctx->fixed_func_tcs_shader);
- if (rctx->dummy_pixel_shader) {
- rctx->b.b.delete_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
- }
if (rctx->custom_dsa_flush) {
rctx->b.b.delete_depth_stencil_alpha_state(&rctx->b.b, rctx->custom_dsa_flush);
}
@@ -209,12 +206,6 @@ static struct pipe_context *r600_create_context(struct pipe_screen *screen,
r600_begin_new_cs(rctx);
- rctx->dummy_pixel_shader =
- util_make_fragment_cloneinput_shader(&rctx->b.b, 0,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT);
- rctx->b.b.bind_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);
-
return &rctx->b.b;
fail:
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h
index 7f1ecc278b..e636ef0024 100644
--- a/src/gallium/drivers/r600/r600_pipe.h
+++ b/src/gallium/drivers/r600/r600_pipe.h
@@ -432,9 +432,6 @@ struct r600_context {
void *custom_blend_resolve;
void *custom_blend_decompress;
void *custom_blend_fastclear;
- /* With rasterizer discard, there doesn't have to be a pixel shader.
- * In that case, we bind this one: */
- void *dummy_pixel_shader;
/* These dummy CMASK and FMASK buffers are used to get around the R6xx hardware
* bug where valid CMASK and FMASK are required to be present to avoid
* a hardlock in certain operations but aren't actually used
diff --git a/src/gallium/drivers/r600/r600_state_common.c b/src/gallium/drivers/r600/r600_state_common.c
index 5be49dcdfe..0131ea80d2 100644
--- a/src/gallium/drivers/r600/r600_state_common.c
+++ b/src/gallium/drivers/r600/r600_state_common.c
@@ -725,7 +725,8 @@ static inline void r600_shader_selector_key(const struct pipe_context *ctx,
if (!key->vs.as_ls)
key->vs.as_es = (rctx->gs_shader != NULL);
- if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) {
+ if (rctx->ps_shader && rctx->ps_shader->current->shader.gs_prim_id_input &&
+ !rctx->gs_shader) {
key->vs.as_gs_a = true;
key->vs.prim_id_out = rctx->ps_shader->current->shader.input[rctx->ps_shader->current->shader.ps_prim_id_input].spi_sid;
}
@@ -909,9 +910,6 @@ static void r600_bind_ps_state(struct pipe_context *ctx, void *state)
{
struct r600_context *rctx = (struct r600_context *)ctx;
- if (!state)
- state = rctx->dummy_pixel_shader;
-
rctx->ps_shader = (struct r600_pipe_shader_selector *)state;
}
@@ -1478,7 +1476,8 @@ static bool r600_update_derived_state(struct r600_context *rctx)
}
}
- SELECT_SHADER_OR_FAIL(ps);
+ if (rctx->ps_shader)
+ SELECT_SHADER_OR_FAIL(ps);
r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
@@ -1555,37 +1554,40 @@ static bool r600_update_derived_state(struct r600_context *rctx)
rctx->b.streamout.enabled_stream_buffers_mask = clip_so_current->enabled_stream_buffers_mask;
}
- if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
- rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
- rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)) {
+ if (rctx->ps_shader) {
+ if (unlikely((ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->current ||
+ rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable ||
+ rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade))) {
- if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
- rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
- r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
- }
+ if (rctx->cb_misc_state.nr_ps_color_outputs != rctx->ps_shader->current->nr_ps_color_outputs) {
+ rctx->cb_misc_state.nr_ps_color_outputs = rctx->ps_shader->current->nr_ps_color_outputs;
+ r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
+ }
- if (rctx->b.chip_class <= R700) {
- bool multiwrite = rctx->ps_shader->current->shader.fs_write_all;
+ if (rctx->b.chip_class <= R700) {
+ bool multiwrite = rctx->ps_shader->current->shader.fs_write_all;
- if (rctx->cb_misc_state.multiwrite != multiwrite) {
- rctx->cb_misc_state.multiwrite = multiwrite;
- r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
+ if (rctx->cb_misc_state.multiwrite != multiwrite) {
+ rctx->cb_misc_state.multiwrite = multiwrite;
+ r600_mark_atom_dirty(rctx, &rctx->cb_misc_state.atom);
+ }
}
- }
- if (unlikely(!ps_dirty && rctx->ps_shader && rctx->rasterizer &&
- ((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
- (rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)))) {
+ if (unlikely(!ps_dirty && rctx->rasterizer &&
+ ((rctx->rasterizer->sprite_coord_enable != rctx->ps_shader->current->sprite_coord_enable) ||
+ (rctx->rasterizer->flatshade != rctx->ps_shader->current->flatshade)))) {
- if (rctx->b.chip_class >= EVERGREEN)
- evergreen_update_ps_state(ctx, rctx->ps_shader->current);
- else
- r600_update_ps_state(ctx, rctx->ps_shader->current);
+ if (rctx->b.chip_class >= EVERGREEN)
+ evergreen_update_ps_state(ctx, rctx->ps_shader->current);
+ else
+ r600_update_ps_state(ctx, rctx->ps_shader->current);
+ }
+
+ r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
}
- r600_mark_atom_dirty(rctx, &rctx->shader_stages.atom);
+ UPDATE_SHADER(R600_HW_STAGE_PS, ps);
}
- UPDATE_SHADER(R600_HW_STAGE_PS, ps);
if (rctx->b.chip_class >= EVERGREEN) {
evergreen_update_db_shader_control(rctx);
@@ -1641,7 +1643,7 @@ static bool r600_update_derived_state(struct r600_context *rctx)
}
}
- blend_disable = (rctx->dual_src_blend &&
+ blend_disable = (rctx->dual_src_blend && rctx->ps_shader &&
rctx->ps_shader->current->nr_ps_color_outputs < 2);
if (blend_disable != rctx->force_blend_disable) {