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authorEduardo Lima Mitev <elima@igalia.com>2016-11-23 14:44:05 +0100
committerEduardo Lima Mitev <elima@igalia.com>2016-11-24 08:23:45 +0100
commit89cbe0d21f8ed47f992b04b4a5595c4801d2b397 (patch)
treec275b9e3fcabf58319de2f7608bcc0f23899455e
parent3233a9fe0bae9e6dd52a0d5a5c19f338960e8487 (diff)
main/texobj: Check that texture id > 0 before looking it up in hash-table
_mesa_lookup_texture_err() is not currently checking that the texture-id can be zero, but _mesa_HashLookup() doesn't expect the key to be zero, and will fail an assertion. Considering that _mesa_lookup_texture_err() is called from _mesa_GetTextureImage and _mesa_GetTextureSubImage with user provided arguments, we must validate the texture-id before looking it up in the hash-table. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
-rw-r--r--src/mesa/main/texobj.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index fbd498dd93..e5b70701c4 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -116,9 +116,10 @@ _mesa_lookup_texture(struct gl_context *ctx, GLuint id)
struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func)
{
- struct gl_texture_object *texObj;
+ struct gl_texture_object *texObj = NULL;
- texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
+ if (id > 0)
+ texObj = _mesa_lookup_texture(ctx, id); /* Returns NULL if not found. */
if (!texObj)
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", func);