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author | Edward O'Callaghan <funfunctor@folklore1984.net> | 2017-02-27 15:21:43 +1100 |
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committer | Edward O'Callaghan <funfunctor@folklore1984.net> | 2017-02-27 15:21:43 +1100 |
commit | 1dd23859f0038990b765f76d61631fa5d5382ca9 (patch) | |
tree | 039b5f3ed66e898f91654e75013b63881565404a | |
parent | 1cc8645accc3760586c2ae6d79ceb672aa7c565c (diff) |
src/gl_minimal.c: Dont hardcode fb w/h
Signed-off-by: Edward O'Callaghan <funfunctor@folklore1984.net>
-rw-r--r-- | src/gl_minimal.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gl_minimal.c b/src/gl_minimal.c index 332fb7c..1e4d100 100644 --- a/src/gl_minimal.c +++ b/src/gl_minimal.c @@ -26,7 +26,7 @@ void run_gl_example(struct display * d) /* and depth buffer */ glGenRenderbuffers(1, &depth_rb); glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_rb); - glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, 1600/*mode.hdisplay*/, 900/* mode.vdisplay*/); + glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, d->dev->width, d->dev->height); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth_rb); // wipe the drawing surface clear |