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authorFridrich Štrba <fridrich.strba@bluewin.ch>2013-06-23 22:59:48 +0200
committerFridrich Štrba <fridrich.strba@bluewin.ch>2013-06-23 22:59:48 +0200
commit79ed95777a2e407e172788366cd886f9fba60a32 (patch)
tree95a536936eab9828a65cce8d326ebf7a5adf725b /build
Intial skeleton of libsdw
Diffstat (limited to 'build')
-rw-r--r--build/Makefile.am1
-rw-r--r--build/win32/Makefile.am21
-rwxr-xr-xbuild/win32/compile-resource46
-rw-r--r--build/win32/libsdw.dsp306
-rw-r--r--build/win32/libsdw.dsw74
-rw-r--r--build/win32/libsdw.vcproj796
-rw-r--r--build/win32/libsdw.vcproj.sln46
-rw-r--r--build/win32/libsdw.vcxproj239
-rw-r--r--build/win32/libsdw.vcxproj.sln37
-rwxr-xr-xbuild/win32/lt-compile-resource78
-rw-r--r--build/win32/sdw2html.dsp114
-rw-r--r--build/win32/sdw2html.vcproj261
-rw-r--r--build/win32/sdw2html.vcxproj155
-rw-r--r--build/win32/sdw2raw.dsp114
-rw-r--r--build/win32/sdw2raw.vcproj261
-rw-r--r--build/win32/sdw2raw.vcxproj155
-rw-r--r--build/win32/sdw2text.dsp114
-rw-r--r--build/win32/sdw2text.vcproj261
-rw-r--r--build/win32/sdw2text.vcxproj155
19 files changed, 3234 insertions, 0 deletions
diff --git a/build/Makefile.am b/build/Makefile.am
new file mode 100644
index 0000000..5586939
--- /dev/null
+++ b/build/Makefile.am
@@ -0,0 +1 @@
+SUBDIRS = win32
diff --git a/build/win32/Makefile.am b/build/win32/Makefile.am
new file mode 100644
index 0000000..df11e9f
--- /dev/null
+++ b/build/win32/Makefile.am
@@ -0,0 +1,21 @@
+EXTRA_DIST = \
+ compile-resource \
+ lt-compile-resource \
+ \
+ libsdw.dsw \
+ libsdw.dsp \
+ sdw2html.dsp \
+ sdw2raw.dsp \
+ sdw2text.dsp \
+ \
+ libsdw.vcproj.sln \
+ libsdw.vcproj \
+ sdw2html.vcproj \
+ sdw2raw.vcproj \
+ sdw2text.vcproj \
+ \
+ libsdw.vcxproj.sln \
+ libsdw.vcxproj \
+ sdw2html.vcxproj \
+ sdw2raw.vcxproj \
+ sdw2text.vcxproj
diff --git a/build/win32/compile-resource b/build/win32/compile-resource
new file mode 100755
index 0000000..6a37565
--- /dev/null
+++ b/build/win32/compile-resource
@@ -0,0 +1,46 @@
+#!/bin/sh
+
+# Script to compile a resource file for a DLL if there is a .rc file
+# for it. The resource source file is supposed to contain a version
+# info section, that uses the string BUILDNUMBER as the least
+# significant part of the version numbers. This script replaces that
+# string with a "build number" before compiling the binary resource
+# file. The build number is kept between builds in a "stamp" file, and
+# incremented each time. (If there is no stamp file, build number 0 is
+# used.) The intention is that only the "official" maintainer of a DLL
+# keeps such a stamp file, and thus the DLLs he releases have
+# increasing version number resources, which can be used by an
+# installer program to decide whether to replace an existing DLL with
+# the same name.
+
+# This is just my (tml@iki.fi) idea, if somebody comes up with a
+# better way to generate version number resources, don't hesitate to
+# suggest.
+
+# The command line arguments are:
+# $1: the name of the .rc file to check
+# $2: the name of the resource object file to produce, if the rc file exists
+
+# Check if we have a resource file for this DLL.
+rcfile=$1
+resfile=$2
+if [ -f $rcfile ]; then
+ # Check if we have a build number stamp file.
+ basename=`basename $rcfile .rc`
+ if [ -f $basename-build.stamp ]; then
+ read number <$basename-build.stamp
+ buildnumber=$[number]
+ echo Build number $buildnumber
+ rm -rf $basename-build.stamp
+ else
+ echo Using zero as build number
+ buildnumber=0
+ fi
+
+ m4 -DBUILDNUMBER=$buildnumber <$rcfile >$$.rc &&
+ ${WINDRES-windres} $$.rc $resfile &&
+ rm $$.rc
+else
+ # Return failure
+ exit 1
+fi
diff --git a/build/win32/libsdw.dsp b/build/win32/libsdw.dsp
new file mode 100644
index 0000000..89bf1bd
--- /dev/null
+++ b/build/win32/libsdw.dsp
@@ -0,0 +1,306 @@
+# Microsoft Developer Studio Project File - Name="libsdw" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=libsdw - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "libsdw.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "libsdw.mak" CFG="libsdw - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "libsdw - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "libsdw - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "libsdw - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD " /c
+# ADD CPP /nologo /MT /W3 /GR /GX /O2 /D "NDEBUG" /D "WIN32" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"Release\lib\libsdw-0.2.lib"
+
+!ELSEIF "$(CFG)" == "libsdw - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /GR /GX /ZI /Od /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_LIB" /D "_CRT_SECURE_NO_WARNINGS" /FD /GZ /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"Debug\lib\libsdw-0.2.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "libsdw - Win32 Release"
+# Name "libsdw - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\src\lib\libsdw_internal.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\libsdw_tools_win.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW4.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW4Graph.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW4Text.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8Graph.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8Struct.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8Table.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8Text.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8TextStyle.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWCell.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWContentListener.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWDebug.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWDocument.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWHeader.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWList.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWOLEParser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWOLEStream.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWPageSpan.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWParagraph.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWParser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWSubDocument.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWTable.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWTextParser.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\inc\libsdw\libsdw.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\libsdw_internal.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\libsdw_tools_win.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW4.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW4Graph.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW4Text.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8Graph.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8Struct.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8Table.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8Text.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDW8TextStyle.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWCell.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWContentListener.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWDebug.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\inc\libsdw\SDWDocument.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWEntry.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWHeader.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWList.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWOLEParser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWOLEStream.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWPageSpan.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWParagraph.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWParser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWPosition.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWSubDocument.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWTable.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\lib\SDWTextParser.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/build/win32/libsdw.dsw b/build/win32/libsdw.dsw
new file mode 100644
index 0000000..429db4f
--- /dev/null
+++ b/build/win32/libsdw.dsw
@@ -0,0 +1,74 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "libsdw"=".\libsdw.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Project: "sdw2html"=".\sdw2html.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name libsdw
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "sdw2raw"=".\sdw2raw.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name libsdw
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Project: "sdw2text"=".\sdw2text.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+ Begin Project Dependency
+ Project_Dep_Name libsdw
+ End Project Dependency
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
diff --git a/build/win32/libsdw.vcproj b/build/win32/libsdw.vcproj
new file mode 100644
index 0000000..69cf603
--- /dev/null
+++ b/build/win32/libsdw.vcproj
@@ -0,0 +1,796 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="libsdw"
+ ProjectGUID="{C24D5976-7DA0-4B1E-838F-6ADCC835B5E1}"
+ RootNamespace="libsdw"
+ TargetFrameworkVersion="0"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\inc,$(LIBWPD_INCLUDE_DIR),$(BOOST_INCLUDE_DIR)"
+ PreprocessorDefinitions="NDEBUG;WIN32;_LIB;_CRT_SECURE_NO_WARNINGS"
+ StringPooling="true"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="true"
+ TreatWChar_tAsBuiltInType="false"
+ RuntimeTypeInfo="true"
+ PrecompiledHeaderFile=".\Release/libsdw.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="Release\lib\libsdw-0.2.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Release/libsdw.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\inc,$(LIBWPD_INCLUDE_DIR),$(BOOST_INCLUDE_DIR)"
+ PreprocessorDefinitions="_DEBUG;DEBUG;WIN32;_LIB;_CRT_SECURE_NO_WARNINGS"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ TreatWChar_tAsBuiltInType="false"
+ RuntimeTypeInfo="true"
+ PrecompiledHeaderFile=".\Debug/libsdw.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="Debug\lib\libsdw-0.2.lib"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Debug/libsdw.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+ >
+ <File
+ RelativePath="..\..\src\lib\libsdw_internal.cpp"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\lib\libsdw_tools_win.cpp"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\lib\SDW4.cpp"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\lib\SDW4Graph.cpp"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\lib\SDW4Text.cpp"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\lib\SDW8.cpp"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\lib\SDW8Graph.cpp"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\lib\SDW8Struct.cpp"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\lib\SDW8Table.cpp"
+ >
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
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+ PreprocessorDefinitions=""
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+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <ClCompile Include="..\..\src\lib\SDWParser.cpp">
+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <ClCompile Include="..\..\src\lib\SDWSubDocument.cpp">
+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <ClCompile Include="..\..\src\lib\SDWTable.cpp">
+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <ClCompile Include="..\..\src\lib\SDWTextParser.cpp">
+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\src\lib\libsdw.h" />
+ <ClInclude Include="..\..\src\lib\libsdw_internal.h" />
+ <ClInclude Include="..\..\src\lib\libsdw_tools_win.h" />
+ <ClInclude Include="..\..\src\lib\SDW4.h" />
+ <ClInclude Include="..\..\src\lib\SDW4Graph.h" />
+ <ClInclude Include="..\..\src\lib\SDW4Text.h" />
+ <ClInclude Include="..\..\src\lib\SDW8.h" />
+ <ClInclude Include="..\..\src\lib\SDW8Graph.h" />
+ <ClInclude Include="..\..\src\lib\SDW8Struct.h" />
+ <ClInclude Include="..\..\src\lib\SDW8Table.h" />
+ <ClInclude Include="..\..\src\lib\SDW8Text.h" />
+ <ClInclude Include="..\..\src\lib\SDW8TextStyle.h" />
+ <ClInclude Include="..\..\src\lib\SDWCell.h" />
+ <ClInclude Include="..\..\src\lib\SDWContentListener.h" />
+ <ClInclude Include="..\..\src\lib\SDWDebug.h" />
+ <ClInclude Include="..\..\src\lib\SDWDocument.h" />
+ <ClInclude Include="..\..\src\lib\SDWEntry.h" />
+ <ClInclude Include="..\..\src\lib\SDWHeader.h" />
+ <ClInclude Include="..\..\src\lib\SDWList.h" />
+ <ClInclude Include="..\..\src\lib\SDWOLEParser.h" />
+ <ClInclude Include="..\..\src\lib\SDWOLEStream.h" />
+ <ClInclude Include="..\..\src\lib\SDWPageSpan.h" />
+ <ClInclude Include="..\..\src\lib\SDWParagraph.h" />
+ <ClInclude Include="..\..\src\lib\SDWParser.h" />
+ <ClInclude Include="..\..\src\lib\SDWPosition.h" />
+ <ClInclude Include="..\..\src\lib\SDWSubDocument.h" />
+ <ClInclude Include="..\..\src\lib\SDWTable.h" />
+ <ClInclude Include="..\..\src\lib\SDWTextParser.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
diff --git a/build/win32/libsdw.vcxproj.sln b/build/win32/libsdw.vcxproj.sln
new file mode 100644
index 0000000..b63c0a5
--- /dev/null
+++ b/build/win32/libsdw.vcxproj.sln
@@ -0,0 +1,37 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libsdw", "libsdw.vcxproj", "{C24D5976-7DA0-4B1E-838F-6ADCC835B5E1}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdw2html", "sdw2html.vcxproj", "{D6B45938-C154-436B-AA28-29C35A8A691F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdw2raw", "sdw2raw.vcxproj", "{0E6CBB23-DFDC-4194-A2CC-F030F6B7D730}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdw2text", "sdw2text.vcxproj", "{FCB2AC04-1AE5-4E43-A80B-BBAA9FA00F5A}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Win32 = Debug|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {C24D5976-7DA0-4B1E-838F-6ADCC835B5E1}.Debug|Win32.ActiveCfg = Debug|Win32
+ {C24D5976-7DA0-4B1E-838F-6ADCC835B5E1}.Debug|Win32.Build.0 = Debug|Win32
+ {C24D5976-7DA0-4B1E-838F-6ADCC835B5E1}.Release|Win32.ActiveCfg = Release|Win32
+ {C24D5976-7DA0-4B1E-838F-6ADCC835B5E1}.Release|Win32.Build.0 = Release|Win32
+ {D6B45938-C154-436B-AA28-29C35A8A691F}.Debug|Win32.ActiveCfg = Debug|Win32
+ {D6B45938-C154-436B-AA28-29C35A8A691F}.Debug|Win32.Build.0 = Debug|Win32
+ {D6B45938-C154-436B-AA28-29C35A8A691F}.Release|Win32.ActiveCfg = Release|Win32
+ {D6B45938-C154-436B-AA28-29C35A8A691F}.Release|Win32.Build.0 = Release|Win32
+ {0E6CBB23-DFDC-4194-A2CC-F030F6B7D730}.Debug|Win32.ActiveCfg = Debug|Win32
+ {0E6CBB23-DFDC-4194-A2CC-F030F6B7D730}.Debug|Win32.Build.0 = Debug|Win32
+ {0E6CBB23-DFDC-4194-A2CC-F030F6B7D730}.Release|Win32.ActiveCfg = Release|Win32
+ {0E6CBB23-DFDC-4194-A2CC-F030F6B7D730}.Release|Win32.Build.0 = Release|Win32
+ {FCB2AC04-1AE5-4E43-A80B-BBAA9FA00F5A}.Debug|Win32.ActiveCfg = Debug|Win32
+ {FCB2AC04-1AE5-4E43-A80B-BBAA9FA00F5A}.Debug|Win32.Build.0 = Debug|Win32
+ {FCB2AC04-1AE5-4E43-A80B-BBAA9FA00F5A}.Release|Win32.ActiveCfg = Release|Win32
+ {FCB2AC04-1AE5-4E43-A80B-BBAA9FA00F5A}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/build/win32/lt-compile-resource b/build/win32/lt-compile-resource
new file mode 100755
index 0000000..aeddb44
--- /dev/null
+++ b/build/win32/lt-compile-resource
@@ -0,0 +1,78 @@
+#!/bin/sh
+
+# Script to compile a resource file for a DLL in the same way that
+# libtool would, if it knew about .rc files.
+
+# This kinda sucks, but the alternative would be to teach autoconf,
+# automake, and libtool about compiling .rc files. That would be
+# doable, but waiting for those changes to propagate to official
+# versions of those tools would take some time.
+
+# The command line arguments are:
+# $1: the name of the .rc file to compile if it exists
+# $2: the name of the resource libtool object file to produce
+
+rcfile=$1
+lo=$2
+case "$lo" in
+*.lo)
+ resfile=.libs/`basename $lo .lo`.o
+ ;;
+*)
+ echo libtool object name should end with .lo
+ exit 1
+ ;;
+esac
+d=`dirname $0`
+
+# Create .libs if not there already
+[ ! -d .libs ] && mkdir .libs
+
+# Super-ugly hack: libtool can work in two ways on Win32: Either it
+# uses .lo files which are the real object files in "this" directory,
+# or it creates .o files in the .libs subdirectory, and the .lo file
+# is a small text file. We try to deduce which case this is by
+# checking if there are any .o files in .libs. This requires that the
+# resource file gets built last in the Makefile.
+
+o_files_in_dotlibs=`echo .libs/*.o`
+case "$o_files_in_dotlibs" in
+ .libs/\*.o)
+ use_script=false
+ ;;
+ *) use_script=true
+ ;;
+esac
+
+# Another way of working of libtool: When compiling with --enable-static and
+# --disable-shared options, the .lo file can be still a small text file, and
+# the .o files are created in the same directory as the .lo files.
+
+o_files_in_dot=`echo ./*.o`
+case "$o_files_in_dot" in
+ ./\*.o)
+ use_script=$use_script
+ ;;
+ *) use_script=true
+ ;;
+esac
+
+# Try to compile resource file
+$d/compile-resource $rcfile $resfile && {
+ if [ $use_script = true ]; then
+ # Handcraft a libtool object
+ # libtool checks for a second line matching "Generated by .* libtool"!
+ (echo "# $lo"
+ echo "# Generated by lt-compile-resource, compatible with libtool"
+ echo "pic_object=$resfile"
+ echo "non_pic_object=none") >$lo
+ else
+ mv $resfile $lo
+ fi
+ # Success
+ exit 0
+}
+
+# If unsuccessful (no .rc file, or some error in it) return failure
+
+exit 1
diff --git a/build/win32/sdw2html.dsp b/build/win32/sdw2html.dsp
new file mode 100644
index 0000000..92a73e5
--- /dev/null
+++ b/build/win32/sdw2html.dsp
@@ -0,0 +1,114 @@
+# Microsoft Developer Studio Project File - Name="sdw2html" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=sdw2html - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "sdw2html.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "sdw2html.mak" CFG="sdw2html - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "sdw2html - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "sdw2html - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "sdw2html - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+MTL=midl.exe
+# ADD BASE MTL /nologo /win32
+# ADD MTL /nologo /win32
+# ADD BASE CPP /nologo /MT /W3 /GX /Zi /I "..\..\src\lib" /I "libwpd-0.9" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /c
+# ADD CPP /nologo /MT /W3 /GX /I "..\..\src\lib" /I "libwpd-0.9" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /c
+# ADD BASE RSC /l 0x409
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 libwpd-stream-0.9.lib libsdw-0.2.lib libwpd-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\sdw2html.exe" /libpath:"Release\lib"
+# ADD LINK32 libwpd-stream-0.9.lib libsdw-0.2.lib libwpd-0.9.lib /nologo /subsystem:console /machine:IX86 /out:"Release\bin\sdw2html.exe" /libpath:"Release\lib"
+# SUBTRACT LINK32 /nodefaultlib
+
+!ELSEIF "$(CFG)" == "sdw2html - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+MTL=midl.exe
+# ADD BASE MTL /nologo /win32
+# ADD MTL /nologo /win32
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\src\lib" /I "libwpd-0.9" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "_CONSOLE" /GZ /c
+# ADD CPP /nologo /MTd /W3 /GX /ZI /Od /I "..\..\src\lib" /I "libwpd-0.9" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_CONSOLE" /GZ /c
+# ADD BASE RSC /l 0x409
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 libwpd-stream-0.9.lib libsdw-0.2.lib libwpd-0.9.lib /nologo /subsystem:console /debug /machine:IX86 /out:"Debug\bin\sdw2html.exe" /libpath:"Debug\lib"
+# ADD LINK32 libsdw-0.2.lib libwpd-stream-0.9.lib libwpd-0.9.lib /nologo /subsystem:console /debug /machine:IX86 /out:"Debug\bin\sdw2html.exe" /libpath:"Debug\lib"
+# SUBTRACT LINK32 /nodefaultlib
+
+!ENDIF
+
+# Begin Target
+
+# Name "sdw2html - Win32 Release"
+# Name "sdw2html - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+# Begin Source File
+
+SOURCE=..\..\src\conv\html\HtmlDocumentGenerator.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\src\conv\html\sdw2html.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;inc;xsd"
+# Begin Source File
+
+SOURCE=..\..\src\conv\html\HtmlDocumentGenerator.h
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/build/win32/sdw2html.vcproj b/build/win32/sdw2html.vcproj
new file mode 100644
index 0000000..4fc1873
--- /dev/null
+++ b/build/win32/sdw2html.vcproj
@@ -0,0 +1,261 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="sdw2html"
+ ProjectGUID="{D6B45938-C154-436B-AA28-29C35A8A691F}"
+ TargetFrameworkVersion="0"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/sdw2html.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\inc,$(LIBWPD_INCLUDE_DIR)"
+ PreprocessorDefinitions="_DEBUG;DEBUG;WIN32;_CONSOLE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ TreatWChar_tAsBuiltInType="false"
+ PrecompiledHeaderFile=".\Debug/sdw2html.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="libsdw-0.2.lib libwpd-stream-0.9.lib libwpd-0.9.lib"
+ OutputFile="Debug\bin\sdw2html.exe"
+ LinkIncremental="2"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="Debug\lib,$(LIBWPD_LIB_DIR)"
+ GenerateDebugInformation="true"
+ ProgramDatabaseFile=".\Debug/sdw2html.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Debug/sdw2html.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/sdw2html.tlb"
+ HeaderFileName=""
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="4"
+ AdditionalIncludeDirectories="..\..\inc,$(LIBWPD_INCLUDE_DIR)"
+ PreprocessorDefinitions="NDEBUG;WIN32;_CONSOLE"
+ RuntimeLibrary="2"
+ TreatWChar_tAsBuiltInType="false"
+ PrecompiledHeaderFile=".\Release/sdw2html.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="true"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="libwpd-stream-0.9.lib libsdw-0.2.lib libwpd-0.9.lib"
+ OutputFile="Release\bin\sdw2html.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="true"
+ AdditionalLibraryDirectories="Release\lib,$(LIBWPD_LIB_DIR)"
+ ProgramDatabaseFile=".\Release/sdw2html.pdb"
+ SubSystem="1"
+ RandomizedBaseAddress="1"
+ DataExecutionPrevention="0"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ SuppressStartupBanner="true"
+ OutputFile=".\Release/sdw2html.bsc"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ >
+ <File
+ RelativePath="..\..\src\conv\html\HtmlDocumentGenerator.cpp"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\src\conv\html\sdw2html.cpp"
+ >
+ <FileConfiguration
+ Name="Debug|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32"
+ >
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions=""
+ />
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ >
+ <File
+ RelativePath="..\..\src\conv\html\HtmlDocumentGenerator.h"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/build/win32/sdw2html.vcxproj b/build/win32/sdw2html.vcxproj
new file mode 100644
index 0000000..328271e
--- /dev/null
+++ b/build/win32/sdw2html.vcxproj
@@ -0,0 +1,155 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{D6B45938-C154-436B-AA28-29C35A8A691F}</ProjectGuid>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
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+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
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index 0000000..a27de0a
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