summaryrefslogtreecommitdiff
path: root/glx/glthread.c
diff options
context:
space:
mode:
Diffstat (limited to 'glx/glthread.c')
-rw-r--r--glx/glthread.c144
1 files changed, 65 insertions, 79 deletions
diff --git a/glx/glthread.c b/glx/glthread.c
index 5da7e433c..fd4c6cc09 100644
--- a/glx/glthread.c
+++ b/glx/glthread.c
@@ -22,13 +22,11 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-
/*
* XXX There's probably some work to do in order to make this file
* truly reusable outside of Mesa.
*/
-
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#include <X11/Xfuncproto.h>
@@ -38,7 +36,6 @@
#include <stdio.h>
#include "glthread.h"
-
/*
* This file should still compile even when THREADS is not defined.
* This is to make things easier to deal with on the makefile scene..
@@ -53,7 +50,6 @@
#define GET_TSD_ERROR "_glthread_: failed to get thread specific data"
#define SET_TSD_ERROR "_glthread_: thread failed to set thread specific data"
-
/*
* Magic number to determine if a TSD object has been initialized.
* Kind of a hack but there doesn't appear to be a better cross-platform
@@ -61,8 +57,6 @@
*/
#define INIT_MAGIC 0xff8adc98
-
-
/*
* POSIX Threads -- The best way to go if your platform supports them.
* Solaris >= 2.5 have POSIX threads, IRIX >= 6.4 reportedly
@@ -75,44 +69,41 @@
_X_EXPORT unsigned long
_glthread_GetID(void)
{
- return (unsigned long) pthread_self();
+ return (unsigned long) pthread_self();
}
-
void
-_glthread_InitTSD(_glthread_TSD *tsd)
+_glthread_InitTSD(_glthread_TSD * tsd)
{
- if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
- perror(INIT_TSD_ERROR);
- exit(-1);
- }
- tsd->initMagic = INIT_MAGIC;
+ if (pthread_key_create(&tsd->key, NULL /*free */ ) != 0) {
+ perror(INIT_TSD_ERROR);
+ exit(-1);
+ }
+ tsd->initMagic = INIT_MAGIC;
}
-
void *
-_glthread_GetTSD(_glthread_TSD *tsd)
+_glthread_GetTSD(_glthread_TSD * tsd)
{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- return pthread_getspecific(tsd->key);
+ if (tsd->initMagic != (int) INIT_MAGIC) {
+ _glthread_InitTSD(tsd);
+ }
+ return pthread_getspecific(tsd->key);
}
-
void
-_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
+_glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
{
- if (tsd->initMagic != (int) INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- if (pthread_setspecific(tsd->key, ptr) != 0) {
- perror(SET_TSD_ERROR);
- exit(-1);
- }
+ if (tsd->initMagic != (int) INIT_MAGIC) {
+ _glthread_InitTSD(tsd);
+ }
+ if (pthread_setspecific(tsd->key, ptr) != 0) {
+ perror(SET_TSD_ERROR);
+ exit(-1);
+ }
}
-#endif /* PTHREADS */
+#endif /* PTHREADS */
/*
* Win32 Threads. The only available option for Windows 95/NT.
@@ -121,65 +112,64 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
*/
#ifdef WIN32_THREADS
-void FreeTSD(_glthread_TSD *p)
+void
+FreeTSD(_glthread_TSD * p)
{
- if (p->initMagic==INIT_MAGIC) {
- TlsFree(p->key);
- p->initMagic=0;
- }
+ if (p->initMagic == INIT_MAGIC) {
+ TlsFree(p->key);
+ p->initMagic = 0;
+ }
}
-void InsteadOf_exit(int nCode)
+void
+InsteadOf_exit(int nCode)
{
- DWORD dwErr=GetLastError();
+ DWORD dwErr = GetLastError();
}
unsigned long
_glthread_GetID(void)
{
- return GetCurrentThreadId();
+ return GetCurrentThreadId();
}
-
void
-_glthread_InitTSD(_glthread_TSD *tsd)
+_glthread_InitTSD(_glthread_TSD * tsd)
{
- tsd->key = TlsAlloc();
- if (tsd->key == TLS_OUT_OF_INDEXES) {
- perror("Mesa:_glthread_InitTSD");
- InsteadOf_exit(-1);
- }
- tsd->initMagic = INIT_MAGIC;
+ tsd->key = TlsAlloc();
+ if (tsd->key == TLS_OUT_OF_INDEXES) {
+ perror("Mesa:_glthread_InitTSD");
+ InsteadOf_exit(-1);
+ }
+ tsd->initMagic = INIT_MAGIC;
}
-
void *
-_glthread_GetTSD(_glthread_TSD *tsd)
+_glthread_GetTSD(_glthread_TSD * tsd)
{
- if (tsd->initMagic != INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- return TlsGetValue(tsd->key);
+ if (tsd->initMagic != INIT_MAGIC) {
+ _glthread_InitTSD(tsd);
+ }
+ return TlsGetValue(tsd->key);
}
-
void
-_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
+_glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
{
- /* the following code assumes that the _glthread_TSD has been initialized
- to zero at creation */
- if (tsd->initMagic != INIT_MAGIC) {
- _glthread_InitTSD(tsd);
- }
- if (TlsSetValue(tsd->key, ptr) == 0) {
- perror("Mesa:_glthread_SetTSD");
- InsteadOf_exit(-1);
- }
+ /* the following code assumes that the _glthread_TSD has been initialized
+ to zero at creation */
+ if (tsd->initMagic != INIT_MAGIC) {
+ _glthread_InitTSD(tsd);
+ }
+ if (TlsSetValue(tsd->key, ptr) == 0) {
+ perror("Mesa:_glthread_SetTSD");
+ InsteadOf_exit(-1);
+ }
}
-#endif /* WIN32_THREADS */
+#endif /* WIN32_THREADS */
-#else /* THREADS */
+#else /* THREADS */
/*
* no-op functions
@@ -188,31 +178,27 @@ _glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
_X_EXPORT unsigned long
_glthread_GetID(void)
{
- return 0;
+ return 0;
}
-
void
-_glthread_InitTSD(_glthread_TSD *tsd)
+_glthread_InitTSD(_glthread_TSD * tsd)
{
- (void) tsd;
+ (void) tsd;
}
-
void *
-_glthread_GetTSD(_glthread_TSD *tsd)
+_glthread_GetTSD(_glthread_TSD * tsd)
{
- (void) tsd;
- return NULL;
+ (void) tsd;
+ return NULL;
}
-
void
-_glthread_SetTSD(_glthread_TSD *tsd, void *ptr)
+_glthread_SetTSD(_glthread_TSD * tsd, void *ptr)
{
- (void) tsd;
- (void) ptr;
+ (void) tsd;
+ (void) ptr;
}
-
-#endif /* THREADS */
+#endif /* THREADS */