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/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "piglit-util-gl-common.h"
/**
* @file get.c
*
* Tests glGetIntegerv queries not covered by other tests.
*/
PIGLIT_GL_TEST_MAIN(
32 /*window_width*/,
32 /*window_height*/,
PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_ALPHA)
enum piglit_result
piglit_display(void)
{
/* UNREACHED */
return PIGLIT_FAIL;
}
static bool
_expect(int line, GLenum token, GLint val)
{
GLint ret = 0xd0d0d0d0;
glGetIntegerv(token, &ret);
if (ret != val) {
fprintf(stderr,
"line %d: %s was %d, expected %d\n",
line,
piglit_get_gl_enum_name(token), ret, val);
return false;
}
return true;
}
#define expect(token, val) _expect(__LINE__, token, val)
void
piglit_init(int argc, char **argv)
{
bool pass = true;
GLuint tex, bo;
piglit_require_gl_version(20);
piglit_require_extension("GL_ARB_texture_buffer_object");
glGenTextures(1, &tex);
glGenBuffers(1, &bo);
pass = expect(GL_TEXTURE_BINDING_BUFFER, 0) && pass;
glBindTexture(GL_TEXTURE_BUFFER, tex);
pass = expect(GL_TEXTURE_BINDING_BUFFER, tex) && pass;
pass = expect(GL_TEXTURE_BUFFER, 0) && pass;
glBindBuffer(GL_TEXTURE_BUFFER, bo);
pass = expect(GL_TEXTURE_BUFFER, bo) && pass;
pass = expect(GL_TEXTURE_BUFFER_FORMAT, GL_LUMINANCE8) && pass;
glTexBufferARB(GL_TEXTURE_BUFFER, GL_RGBA8, 0);
pass = expect(GL_TEXTURE_BUFFER_FORMAT, GL_RGBA8) && pass;
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
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