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[require]
GLSL >= 1.20
[vertex shader file]
glsl-mvp.vert
[fragment shader]
#version 120
void main()
{
const bvec3 res = notEqual(bvec3(false, true, false),
bvec3(false, false, true));
gl_FragColor = (res == bvec3(false, true, true))
? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
clear color 0.0 0.0 0.0 0.0
clear
ortho
draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0
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