blob: 30ff1855ceede7e7563e6b23cfdc0b0807bfe3dc (
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[require]
GLSL >= 1.10
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
uniform vec4 color;
void main()
{
const vec4 red = vec4(1.0, 0.0, 0.0, 0.0);
const vec4 green = vec4(0.0, 1.0, 0.0, 0.0);
if (true && color.b != 0.0)
gl_FragColor = green;
else
gl_FragColor = red;
}
[test]
uniform vec4 color 0.0 0.0 1.0 0.0
draw rect -1 -1 2 2
probe rgb 1 1 0.0 1.0 0.0
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