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AgeCommit message (Expand)AuthorFilesLines
2015-09-30shader_runner: Add SSBO buffer initialization commandJordan Justen1-0/+8
2015-09-29Remove unnecessary linking with libGLUIan Romanick1-1/+0
2015-09-24shader_runner: Add ARB_program_interface_query supportSamuel Iglesias Gonsalvez1-0/+166
2015-09-24shader_runner: make active_uniforms's all_types variable be globalSamuel Iglesias Gonsalvez1-78/+78
2015-09-07Move shaders/*swizzle-swizzle* to spec/glsl-1.10/execution.Kenneth Graunke4-83/+0
2015-09-02Delete vpfp-generic.Kenneth Graunke2-416/+0
2015-08-27Add a test for a uniform indexed by a swizzled vectorJason Ekstrand1-0/+24
2015-08-21Add meaner swizzle-swizzle-lhs tests.Kenneth Graunke2-0/+42
2015-08-20shader_runner: Pass the desired image format explicitly to "image texture".Francisco Jerez1-3/+5
2015-07-29gen_builtin_uniform_tests.py: Add tessellation control shader tests.Fabian Bieler1-0/+9
2015-07-18built-in-constants: Fix shader template for TCS.Chris Forbes1-1/+1
2015-07-14shader_runner: Support optional internal format for 'texture rgbw'Jordan Justen1-4/+18
2015-07-14shader_runner: Use strndup to get a null-terminated string for 'line'Jordan Justen1-8/+17
2015-07-14shader_runner: Check return value on sscanf (clip plane / draw arrays)Jordan Justen1-2/+2
2015-07-09shader_runner: add ARB_shader_subroutine support (v3)Dave Airlie1-0/+156
2015-07-08built-in-constants: fix tessellation compile failuresMarek Olšák1-0/+8
2015-06-18Port vp-two-constants.vpfp to shader_runnerKenneth Graunke1-18/+0
2015-06-18Port vp-sge-alias.vpfp to shader_runnerKenneth Graunke1-18/+0
2015-06-18Port vp-min.vpfp to shader_runnerKenneth Graunke1-21/+0
2015-06-18Port vp-max.vpfp to shader_runnerKenneth Graunke1-21/+0
2015-06-18Port vp-exp-alias.vpfp to shader_runnerKenneth Graunke1-20/+0
2015-06-18Port vp-constant-negate.vpfp to shader_runnerKenneth Graunke1-22/+0
2015-06-18Port vp-constant-array.vpfp to shader_runnerKenneth Graunke1-19/+0
2015-06-18Port vp-constant-array-huge.vpfp to shader_runnerKenneth Graunke1-138/+0
2015-06-18Port vp-arl-neg-array.vpfp to shader_runnerKenneth Graunke1-24/+0
2015-06-18Port vp-arl-neg-array-2.vpfp to shader_runnerKenneth Graunke1-24/+0
2015-06-18Port vp-arl-local-array.vpfp to shader_runnerKenneth Graunke1-22/+0
2015-06-18Port vp-arl-env-array.vpfp to shader_runnerKenneth Graunke1-22/+0
2015-06-18Port vp-arl-constant-array.vpfp to shader_runnerKenneth Graunke1-23/+0
2015-06-18Port vp-arl-constant-array-varying.vpfp to shader_runnerKenneth Graunke1-24/+0
2015-06-18Port vp-arl-constant-array-huge.vpfp to shader_runnerKenneth Graunke1-149/+0
2015-06-18Port vp-arl-constant-array-huge-varying.vpfp to shader_runnerKenneth Graunke1-158/+0
2015-06-18Port vp-arl-constant-array-huge-relative-offset.vpfp to shader_runnerKenneth Graunke1-147/+0
2015-06-18Port vp-arl-constant-array-huge-overwritten.vpfp to shader_runnerKenneth Graunke1-142/+0
2015-06-18Port vp-arl-constant-array-huge-offset.vpfp to shader_runnerKenneth Graunke1-147/+0
2015-06-18Port vp-arl-constant-array-huge-offset-neg.vpfp to shader_runnerKenneth Graunke1-148/+0
2015-06-18Port fp-two-constants.vpfp to shader_runnerKenneth Graunke1-17/+0
2015-06-18Port fp-ex2-sat.vpfp to shader_runnerKenneth Graunke1-13/+0
2015-06-18Port fp-dst-aliasing-2.vpfp to shader_runnerKenneth Graunke1-16/+0
2015-06-18Port fp-dst-aliasing-1.vpfp to shader_runnerKenneth Graunke1-16/+0
2015-06-18Port fp-cmp.vpfp to shader_runnerKenneth Graunke1-11/+0
2015-06-18Port fp-arb-fragment-coord-conventions-none.vpfp to shader_runnerKenneth Graunke1-14/+0
2015-06-18Port fp-arb-fragment-coord-conventions-integer.vpfp to shader_runnerKenneth Graunke1-16/+0
2015-06-18Port fogcoord-dph.vpfp to shader_runnerKenneth Graunke1-17/+0
2015-06-18Port fogcoord-dp4.vpfp to shader_runnerKenneth Graunke1-17/+0
2015-06-18Port fogcoord-dp3.vpfp to shader_runnerKenneth Graunke1-17/+0
2015-06-18Port fdo38145.vpfp to shader_runnerKenneth Graunke1-17/+0
2015-06-18Port fdo30337b.vpfp to shader_runnerKenneth Graunke1-25/+0
2015-06-18Port fdo30337a.vpfp to shader_runnerKenneth Graunke1-17/+0
2015-06-18Port dataflow-bug.vpfp to shader_runnerKenneth Graunke1-36/+0