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authorIan Romanick <ian.d.romanick@intel.com>2015-09-21 17:27:50 -0700
committerIan Romanick <ian.d.romanick@intel.com>2015-09-29 14:33:56 -0700
commitff1bb98a1d7fb315a7143daf9c969d61eed590f5 (patch)
tree5b3a8b627a19e8acede57cd0e38bb1cc4b2b36e3 /tests
parent9be2ce862e4edc3c6eae3efcaf6def1b52f77e73 (diff)
glean: Just use glTexImage2D in ttexgen
The test sets the filter modes to GL_NEAREST, so levels other than zero are never used. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Thanked-by: Kristian Høgsberg <krh@bitplanet.net>
Diffstat (limited to 'tests')
-rw-r--r--tests/glean/ttexgen.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/tests/glean/ttexgen.cpp b/tests/glean/ttexgen.cpp
index e81c2a5b2..f44cb9a6d 100644
--- a/tests/glean/ttexgen.cpp
+++ b/tests/glean/ttexgen.cpp
@@ -231,7 +231,9 @@ TexgenTest::runOne(BasicResult& r, Window&) {
redBlueCheck[(x+(256*y))*3 + 2] = ((xPastHalf && !yPastHalf) || (!xPastHalf && yPastHalf)) ? 255 : 0;
}
}
- gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, 256, 256, GL_RGB, GL_UNSIGNED_BYTE, redBlueCheck);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGB,
+ GL_UNSIGNED_BYTE, redBlueCheck);
// Setup our arrays of configuration info; we loop over the rendering pass a number of times,
// using a different GL primitive path each time.