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authorDave Airlie <airlied@gmail.com>2015-09-30 17:43:45 +1000
committerDave Airlie <airlied@gmail.com>2015-10-03 16:46:04 +1000
commit28ff39f87e14e90db61ec722b6e3f7eb02beaed2 (patch)
tree345a31405632467257fdf0984ed07057bd9b1265 /tests
parent566dea46895802453bddac2ad7ca335579081b22 (diff)
arb_gpu_shader_fp64: expand getuniform double coverage
After looking at CTS I realised we have to accept all types for get uniform for double conversion, and we should do double conversion on the non-double types. I assume this is due to it being the only interface to check if the location has a value or something. This adds getting non-double values with GetUniformdv, and getting double values with float/int/uint interfaces. notes: currently mesa fails this. Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'tests')
-rw-r--r--tests/spec/arb_gpu_shader_fp64/execution/getuniformdv.c92
1 files changed, 86 insertions, 6 deletions
diff --git a/tests/spec/arb_gpu_shader_fp64/execution/getuniformdv.c b/tests/spec/arb_gpu_shader_fp64/execution/getuniformdv.c
index f4410b239..8cda7f470 100644
--- a/tests/spec/arb_gpu_shader_fp64/execution/getuniformdv.c
+++ b/tests/spec/arb_gpu_shader_fp64/execution/getuniformdv.c
@@ -49,12 +49,16 @@ static const char vs_text[] =
"uniform dvec4 v[3]; \n"
"uniform s1 s;\n"
"uniform double d2; \n"
+ "uniform float f1; \n"
+ "uniform uint ui1; \n"
+ "uniform int i1; \n"
+ "uniform bool b1; \n"
"out vec4 color; \n"
"\n"
"void main()\n"
"{\n"
" gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n"
- " dvec4 t = dvec4(s.a, s.b, s.c, s.d) * d1 + d2;\n"
+ " dvec4 t = dvec4(s.a, s.b, s.c, s.d) * d1 + d2 + double(f1) + double(ui1) + double(i1) + double(b1);\n"
" t += v[0] + v[1] + v[2]; \n"
" color = vec4(t); \n"
"}\n";
@@ -77,9 +81,13 @@ piglit_init(int argc, char **argv)
{
GLuint vs, fs, prog;
GLint numUniforms, i;
- GLint expectedNum = 7;
- GLint loc_d1, loc_d2, loc_sa, loc_sd, loc_v1;
+ GLint expectedNum = 11;
+ GLint loc_d1, loc_d2, loc_sa, loc_sd, loc_v1, loc_f1, loc_ui1, loc_i1, loc_b1;
GLdouble v[4];
+ GLfloat f[4];
+ GLuint ui[4];
+ GLint i_val[4];
+
static const GLdouble vVals[4] = {30.0, 31.0, 32.0, 33.0};
piglit_require_extension("GL_ARB_gpu_shader_fp64");
@@ -124,10 +132,21 @@ piglit_init(int argc, char **argv)
if (strcmp(name, "v") == 0 || strcmp(name, "v[0]") == 0) {
expectedType = GL_DOUBLE_VEC4;
expectedSize = 3;
- }
- else {
+ } else if (name[0] == 'd' || (name[0] == 's')) {
expectedType = GL_DOUBLE;
expectedSize = 1;
+ } else if (name[0] == 'f') {
+ expectedType = GL_FLOAT;
+ expectedSize = 1;
+ } else if (name[0] == 'i') {
+ expectedType = GL_INT;
+ expectedSize = 1;
+ } else if (name[0] == 'u') {
+ expectedType = GL_UNSIGNED_INT;
+ expectedSize = 1;
+ } else if (name[0] == 'b') {
+ expectedType = GL_BOOL;
+ expectedSize = 1;
}
if (type != expectedType) {
@@ -150,13 +169,26 @@ piglit_init(int argc, char **argv)
loc_sa = glGetUniformLocation(prog, "s.a");
loc_sd = glGetUniformLocation(prog, "s.d");
loc_v1 = glGetUniformLocation(prog, "v[1]");
-
+ loc_f1 = glGetUniformLocation(prog, "f1");
+ loc_ui1 = glGetUniformLocation(prog, "ui1");
+ loc_i1 = glGetUniformLocation(prog, "i1");
+ loc_b1 = glGetUniformLocation(prog, "b1");
glUniform1d(loc_d1, 5.0);
glUniform1d(loc_d2, 10.0);
glUniform1d(loc_sa, 15.0);
glUniform1d(loc_sd, 20.0);
glUniform4dv(loc_v1, 1, vVals);
+ glUniform1f(loc_f1, 40.0);
+ glUniform1ui(loc_ui1, 100);
+ glUniform1i(loc_i1, -100);
+
+ glUniform1d(loc_b1, 1);
+ if (!piglit_check_gl_error(GL_INVALID_OPERATION))
+ piglit_report_result(PIGLIT_FAIL);
+ glUniform1i(loc_b1, 1);
+
+ /* double getters on doubles */
glGetUniformdv(prog, loc_d1, v);
if (v[0] != 5.0) {
printf("%s: wrong value for d1 (found %f, expected %f)\n",
@@ -195,5 +227,53 @@ piglit_init(int argc, char **argv)
piglit_report_result(PIGLIT_FAIL);
}
+ /* use non-double getters on doubles */
+ glGetUniformfv(prog, loc_d1, f);
+ if (f[0] != 5.0) {
+ printf("%s: wrong value for d1 (found %f, expected %f)\n",
+ TestName, v[0], 5.0);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glGetUniformuiv(prog, loc_d1, ui);
+ if (ui[0] != 5) {
+ printf("%s: wrong value for d1 (found %f, expected %f)\n",
+ TestName, v[0], 5.0);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ glGetUniformiv(prog, loc_d1, i_val);
+ if (i_val[0] != 5) {
+ printf("%s: wrong value for d1 (found %f, expected %f)\n",
+ TestName, v[0], 5.0);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ /* use double getters on non-doubles */
+ glGetUniformdv(prog, loc_f1, v);
+ if (v[0] != 40.0) {
+ printf("%s: wrong value for f1 (found %f, expected %f)\n",
+ TestName, v[0], 40.0);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ glGetUniformdv(prog, loc_ui1, v);
+ if (v[0] != 100.0) {
+ printf("%s: wrong value for ui1 (found %f, expected %f)\n",
+ TestName, v[0], 100.0);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ glGetUniformdv(prog, loc_i1, v);
+ if (v[0] != -100.0) {
+ printf("%s: wrong value for i1 (found %f, expected %f)\n",
+ TestName, v[0], -100.0);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ glGetUniformdv(prog, loc_b1, v);
+ if (v[0] != 1.0) {
+ printf("%s: wrong value for b1 (found %f, expected %f)\n",
+ TestName, v[0], 1.0);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
piglit_report_result(PIGLIT_PASS);
}