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author | Francisco Jerez <currojerez@riseup.net> | 2015-09-29 19:58:44 +0300 |
---|---|---|
committer | Francisco Jerez <currojerez@riseup.net> | 2015-10-03 18:16:17 +0300 |
commit | 00944ced43fb5b570c25970cca8bf63354f96182 (patch) | |
tree | bd6399aea47daa69b933a7797074e3988cf13c4d /tests | |
parent | 539055d57b5ccb8952cc611b498de507d7d322d0 (diff) |
arb_shader_atomic_counters/max-counters: Use different atomic counter offsets in the VS of the combined test.
It is illegal for different atomic counter uniform declarations to
overlap, even across stages, use different offsets in the VS to avoid
that.
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Diffstat (limited to 'tests')
-rw-r--r-- | tests/spec/arb_shader_atomic_counters/max-counters.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/spec/arb_shader_atomic_counters/max-counters.c b/tests/spec/arb_shader_atomic_counters/max-counters.c index 38459b4b1..7014c7b0b 100644 --- a/tests/spec/arb_shader_atomic_counters/max-counters.c +++ b/tests/spec/arb_shader_atomic_counters/max-counters.c @@ -312,7 +312,7 @@ run_test_combined_max_buffers(unsigned num_fragment_buffers, " gl_Position = position;\n" "}\n", "#define I %d\n" - "layout(binding=I, offset=0) uniform atomic_uint X(I);\n" + "layout(binding=I, offset=4) uniform atomic_uint X(I);\n" "#undef I\n", " x += atomicCounterDecrement(x%d);\n", num_vertex_buffers); |