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author | Aaron Watry <awatry@gmail.com> | 2015-10-02 10:08:05 -0500 |
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committer | Aaron Watry <awatry@gmail.com> | 2015-10-06 14:12:30 -0500 |
commit | 1b3163a899ad9e62c1a29d68fac744adada460fb (patch) | |
tree | 408f252cbf7bc18268c7fa1607272c4e43257103 /tests/shaders/glsl-fs-texturecube.c | |
parent | 063e88da2855800b76b584ebd3d4f8f7c47ccd50 (diff) |
The tests for the integer/long minimums do not properly
check that the value is stored in the correct type.
E.g. (-2147483648) actually gets parsed as a long by the preprocessor,
and therefore INT_MIN is actually stored as long and can't be automatically
vectorized.
By subtracting a vector with value of 0 from the given defined *_MIN
and then grabbing the first element of the resulting vector, we can
make sure that the values are actually stored in the correct type.
v2: Remove char/short modifications.
Test *_MAX vectorization as well as _MIN for int/long
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reported-By: Moritz Pflanzer <moritz.pflanzer14@imperial.ac.uk>
Signed-off-by: Aaron Watry <awatry@gmail.com>
Diffstat (limited to 'tests/shaders/glsl-fs-texturecube.c')
0 files changed, 0 insertions, 0 deletions