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authorIlia Mirkin <imirkin@alum.mit.edu>2015-02-02 09:02:47 -0500
committerIlia Mirkin <imirkin@alum.mit.edu>2015-02-03 23:16:52 -0500
commit72d404a3cfd8739641f284ebcdb0c2b511628303 (patch)
tree198bf1b8499620698c015a2d4d38cfbce14bd2fd
parent897b549c0f793385d49f8227e2fe28109a8be74e (diff)
arb_shader_precision: set tolerance for div/assign-div
This makes the relevant tests pass on nvc0. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
-rw-r--r--generated_tests/gen_shader_precision_tests.py5
1 files changed, 4 insertions, 1 deletions
diff --git a/generated_tests/gen_shader_precision_tests.py b/generated_tests/gen_shader_precision_tests.py
index b4664eafe..0d24a80b4 100644
--- a/generated_tests/gen_shader_precision_tests.py
+++ b/generated_tests/gen_shader_precision_tests.py
@@ -58,7 +58,10 @@ tolerances = {'pow': 16.0,
'log': 3.0,
'log2': 3.0,
'sqrt': 3.0,
- 'inversesqrt': 2.0}
+ 'inversesqrt': 2.0,
+ 'op-div': 2.5,
+ 'op-assign-div': 2.5,
+ }
trig_builtins = ('sin', 'cos', 'tan',
'asin', 'acos', 'atan',