diff options
author | Eric Anholt <eric@anholt.net> | 2014-10-24 16:32:23 +0100 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-10-29 11:02:00 -0700 |
commit | 35d117c479b8f204966307f42ee119fb6241a4ec (patch) | |
tree | acb4252ba6a2631885c6b97bdcade588b9a94a19 | |
parent | 124616dfc976c9e195077d1117d0f6e1ba6c3bbd (diff) |
texture-packed-formats: Reformat to piglit whitespace style.
Editing was irritating because indentation was wrong.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r-- | tests/texturing/texture-packed-formats.c | 518 |
1 files changed, 261 insertions, 257 deletions
diff --git a/tests/texturing/texture-packed-formats.c b/tests/texturing/texture-packed-formats.c index 0f6519dec..1102299c7 100644 --- a/tests/texturing/texture-packed-formats.c +++ b/tests/texturing/texture-packed-formats.c @@ -41,102 +41,102 @@ PIGLIT_GL_TEST_CONFIG_BEGIN - config.supports_gl_compat_version = 10; +config.supports_gl_compat_version = 10; - config.window_width = 700; - config.window_height = 620; - config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; +config.window_width = 700; +config.window_height = 620; +config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END struct pixel_format { - const char *name; - GLenum format; - GLenum type; - GLint bytes; - GLuint redTexel, greenTexel; /* with approx 51% alpha, when applicable */ + const char *name; + GLenum format; + GLenum type; + GLint bytes; + GLuint redTexel, greenTexel; /* with approx 51% alpha, when applicable */ }; static const struct pixel_format Formats[] = { - { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8", - GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000080, 0x00ff0080 }, - { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV", - GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x800000ff, 0x8000ff00 }, - { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2", - GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00002, 0x3ff002 }, - { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV", - GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0xc00003ff, 0xc00ffc00 }, - { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4", - GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf008, 0x0f08 }, - { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV", - GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x800f, 0x80f0 }, - { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1", - GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0x7c1 }, - { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV", - GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x801f, 0x83e0 }, - - { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8", - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff80, 0x00ff0080 }, - { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV", - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x80ff0000, 0x8000ff00 }, - { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4", - GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f8, 0x0f08 }, - { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV", - GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x8f00, 0x80f0 }, - { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1", - GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3f, 0x7c1 }, - { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV", - GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0xfc00, 0x83e0 }, - - { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8", - GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x800000ff, 0x8000ff00 }, - { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV", - GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000080, 0x00ff0080 }, - { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4", - GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x800f, 0x80f0 }, - { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV", - GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf008, 0x0f08 }, - { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1", - GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0xf83e }, - { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV", - GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x800f, 0x7c0f }, - - { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5", - GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 }, - { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV", - GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 }, - { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2", - GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c }, - { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV", - GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 } + { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8", + GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000080, 0x00ff0080 }, + { "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV", + GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x800000ff, 0x8000ff00 }, + { "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2", + GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00002, 0x3ff002 }, + { "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV", + GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0xc00003ff, 0xc00ffc00 }, + { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4", + GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf008, 0x0f08 }, + { "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV", + GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x800f, 0x80f0 }, + { "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1", + GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0x7c1 }, + { "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV", + GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x801f, 0x83e0 }, + + { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8", + GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff80, 0x00ff0080 }, + { "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV", + GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x80ff0000, 0x8000ff00 }, + { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4", + GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f8, 0x0f08 }, + { "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV", + GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x8f00, 0x80f0 }, + { "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1", + GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3f, 0x7c1 }, + { "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV", + GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0xfc00, 0x83e0 }, + + { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8", + GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x800000ff, 0x8000ff00 }, + { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV", + GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000080, 0x00ff0080 }, + { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4", + GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x800f, 0x80f0 }, + { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV", + GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf008, 0x0f08 }, + { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1", + GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0xf83e }, + { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV", + GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x800f, 0x7c0f }, + + { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5", + GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 }, + { "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV", + GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 }, + { "GL_RGB/GL_UNSIGNED_BYTE_3_3_2", + GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c }, + { "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV", + GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 } }; #define NUM_FORMATS (sizeof(Formats) / sizeof(Formats[0])) struct name_format { - const char *name; - GLenum format; + const char *name; + GLenum format; }; static const struct name_format IntFormats[] = { - { "GL_RGBA", GL_RGBA }, - { "GL_RGBA2", GL_RGBA2 }, - { "GL_RGBA4", GL_RGBA4 }, - { "GL_RGB5_A1", GL_RGB5_A1 }, - { "GL_RGBA8", GL_RGBA8 }, - { "GL_RGBA12", GL_RGBA12 }, - { "GL_RGBA16", GL_RGBA16 }, - { "GL_RGB10_A2", GL_RGB10_A2 }, - - { "GL_RGB", GL_RGB }, - { "GL_R3_G3_B2", GL_R3_G3_B2 }, - { "GL_RGB4", GL_RGB4 }, - { "GL_RGB5", GL_RGB5 }, - { "GL_RGB8", GL_RGB8 }, - { "GL_RGB10", GL_RGB10 }, - { "GL_RGB12", GL_RGB12 }, - { "GL_RGB16", GL_RGB16 }, + { "GL_RGBA", GL_RGBA }, + { "GL_RGBA2", GL_RGBA2 }, + { "GL_RGBA4", GL_RGBA4 }, + { "GL_RGB5_A1", GL_RGB5_A1 }, + { "GL_RGBA8", GL_RGBA8 }, + { "GL_RGBA12", GL_RGBA12 }, + { "GL_RGBA16", GL_RGBA16 }, + { "GL_RGB10_A2", GL_RGB10_A2 }, + + { "GL_RGB", GL_RGB }, + { "GL_R3_G3_B2", GL_R3_G3_B2 }, + { "GL_RGB4", GL_RGB4 }, + { "GL_RGB5", GL_RGB5 }, + { "GL_RGB8", GL_RGB8 }, + { "GL_RGB10", GL_RGB10 }, + { "GL_RGB12", GL_RGB12 }, + { "GL_RGB16", GL_RGB16 }, }; @@ -146,99 +146,99 @@ static void MakeTexture(GLuint dims, const struct pixel_format *format, GLenum intFormat, GLboolean swap) { - GLubyte texBuffer[1000]; - int i; - - assert(dims == 2 || dims == 3); - - glPixelStorei(GL_UNPACK_SWAP_BYTES, swap); - - if (format->bytes == 1) { - for (i = 0; i < 8; i++) { - texBuffer[i] = format->redTexel; - } - for (i = 8; i < 16; i++) { - texBuffer[i] = format->greenTexel; - } - } - else if (format->bytes == 2) { - GLushort *us = (GLushort *) texBuffer; - for (i = 0; i < 8; i++) { - us[i] = format->redTexel; - } - for (i = 8; i < 16; i++) { - us[i] = format->greenTexel; - } - if (swap) { - for (i = 0; i < 16; i++) - us[i] = (us[i] << 8) | (us[i] >> 8); - } - } - else if (format->bytes == 4) { - GLuint *ui = (GLuint *) texBuffer; - for (i = 0; i < 8; i++) { - ui[i] = format->redTexel; - } - for (i = 8; i < 16; i++) { - ui[i] = format->greenTexel; - } - if (swap) { - for (i = 0; i < 16; i++) { - GLuint b = ui[i]; - ui[i] = (b >> 24) - | ((b >> 8) & 0xff00) - | ((b << 8) & 0xff0000) - | ((b << 24) & 0xff000000); - } - } - } - else { - abort(); - } - - if (dims == 3) { - /* 4 x 4 x 4 texture, undefined data */ - glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0, - format->format, format->type, NULL); - /* fill in Z=1 and Z=2 slices with the real texture data */ - glTexSubImage3D(GL_TEXTURE_3D, 0, - 0, 0, 1, /* offset */ - 4, 4, 1, /* size */ - format->format, format->type, texBuffer); - glTexSubImage3D(GL_TEXTURE_3D, 0, - 0, 0, 2, /* offset */ - 4, 4, 1, /* size */ - format->format, format->type, texBuffer); - } - else { - glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0, - format->format, format->type, texBuffer); - } - - if (0) { - GLint r, g, b, a, l, i; - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); - glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); - printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n", - intFormat, r, g, b, a, l, i); - glGetError(); - } + GLubyte texBuffer[1000]; + int i; + + assert(dims == 2 || dims == 3); + + glPixelStorei(GL_UNPACK_SWAP_BYTES, swap); + + if (format->bytes == 1) { + for (i = 0; i < 8; i++) { + texBuffer[i] = format->redTexel; + } + for (i = 8; i < 16; i++) { + texBuffer[i] = format->greenTexel; + } + } + else if (format->bytes == 2) { + GLushort *us = (GLushort *) texBuffer; + for (i = 0; i < 8; i++) { + us[i] = format->redTexel; + } + for (i = 8; i < 16; i++) { + us[i] = format->greenTexel; + } + if (swap) { + for (i = 0; i < 16; i++) + us[i] = (us[i] << 8) | (us[i] >> 8); + } + } + else if (format->bytes == 4) { + GLuint *ui = (GLuint *) texBuffer; + for (i = 0; i < 8; i++) { + ui[i] = format->redTexel; + } + for (i = 8; i < 16; i++) { + ui[i] = format->greenTexel; + } + if (swap) { + for (i = 0; i < 16; i++) { + GLuint b = ui[i]; + ui[i] = (b >> 24) + | ((b >> 8) & 0xff00) + | ((b << 8) & 0xff0000) + | ((b << 24) & 0xff000000); + } + } + } + else { + abort(); + } + + if (dims == 3) { + /* 4 x 4 x 4 texture, undefined data */ + glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0, + format->format, format->type, NULL); + /* fill in Z=1 and Z=2 slices with the real texture data */ + glTexSubImage3D(GL_TEXTURE_3D, 0, + 0, 0, 1, /* offset */ + 4, 4, 1, /* size */ + format->format, format->type, texBuffer); + glTexSubImage3D(GL_TEXTURE_3D, 0, + 0, 0, 2, /* offset */ + 4, 4, 1, /* size */ + format->format, format->type, texBuffer); + } + else { + glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0, + format->format, format->type, texBuffer); + } + + if (0) { + GLint r, g, b, a, l, i; + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); + printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n", + intFormat, r, g, b, a, l, i); + glGetError(); + } } static void Reshape(int width, int height) { - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, 0, height, -1, 1); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0, width, 0, height, -1, 1); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); } @@ -248,107 +248,111 @@ Reshape(int width, int height) static GLboolean Test(GLuint intFmt, GLuint dims) { - static const float red[4] = {1, 0, 0, 1}; - static const float green[4] = {0, 1, 0, 1}; - int w = 350, h = 20; - int i, swap; - GLboolean pass = GL_TRUE; - - Reshape(piglit_width, piglit_height); - - glClear(GL_COLOR_BUFFER_BIT); - - /* Loop over byteswapping */ - for (swap = 0; swap < 2; swap++) { - /* Loop over texture formats */ - for (i = 0; i < NUM_FORMATS; i++) { - int x = swap * (w + 2); - int y = i * (h + 2); - - glPushMatrix(); - glTranslatef(x, y, 0); - - MakeTexture(dims, Formats + i, IntFormats[intFmt].format, swap); - - if (glGetError()) { - printf("Unexpected GL Error for %s\n", IntFormats[intFmt].name); - return GL_FALSE; - } - - if (dims == 3) - glEnable(GL_TEXTURE_3D); - else - glEnable(GL_TEXTURE_2D); - - glBegin(GL_POLYGON); - glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0); - glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0); - glTexCoord3f(1, 1, 0.5); glVertex2f(w, h); - glTexCoord3f(0, 1, 0.5); glVertex2f(0, h); - glEnd(); - - if (dims == 3) - glDisable(GL_TEXTURE_3D); - else - glDisable(GL_TEXTURE_2D); - - glPopMatrix(); - - /* test rendering */ - if (!piglit_probe_pixel_rgb(x+2, y+2, red)) { - printf("Failure for format=%s, swap=%u, textureDims=%u\n", - Formats[i].name, swap, dims); - pass = GL_FALSE; - } - - if (!piglit_probe_pixel_rgb(x+2, y+12, green)) { - printf("Failure for format=%s, swap=%u, textureDims=%u\n", - Formats[i].name, swap, dims); - pass = GL_FALSE; - } - } - } - - piglit_present_results(); - - return pass; + static const float red[4] = {1, 0, 0, 1}; + static const float green[4] = {0, 1, 0, 1}; + int w = 350, h = 20; + int i, swap; + GLboolean pass = GL_TRUE; + + Reshape(piglit_width, piglit_height); + + glClear(GL_COLOR_BUFFER_BIT); + + /* Loop over byteswapping */ + for (swap = 0; swap < 2; swap++) { + /* Loop over texture formats */ + for (i = 0; i < NUM_FORMATS; i++) { + int x = swap * (w + 2); + int y = i * (h + 2); + + glPushMatrix(); + glTranslatef(x, y, 0); + + MakeTexture(dims, Formats + i, IntFormats[intFmt].format, + swap); + + if (glGetError()) { + printf("Unexpected GL Error for %s\n", + IntFormats[intFmt].name); + return GL_FALSE; + } + + if (dims == 3) + glEnable(GL_TEXTURE_3D); + else + glEnable(GL_TEXTURE_2D); + + glBegin(GL_POLYGON); + glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0); + glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0); + glTexCoord3f(1, 1, 0.5); glVertex2f(w, h); + glTexCoord3f(0, 1, 0.5); glVertex2f(0, h); + glEnd(); + + if (dims == 3) + glDisable(GL_TEXTURE_3D); + else + glDisable(GL_TEXTURE_2D); + + glPopMatrix(); + + /* test rendering */ + if (!piglit_probe_pixel_rgb(x+2, y+2, red)) { + printf("Failure for format=%s, swap=%u, " + "textureDims=%u\n", + Formats[i].name, swap, dims); + pass = GL_FALSE; + } + + if (!piglit_probe_pixel_rgb(x+2, y+12, green)) { + printf("Failure for format=%s, swap=%u, " + "textureDims=%u\n", + Formats[i].name, swap, dims); + pass = GL_FALSE; + } + } + } + + piglit_present_results(); + + return pass; } enum piglit_result piglit_display(void) { - GLboolean pass = 1; - int i; - - /* 2D texture */ - for (i = 0; i < NUM_INT_FORMATS; i++) { - pass = Test(i, 2) && pass; - if (!pass && !piglit_automatic) - break; - } - - /* 3D texture */ - for (i = 0; i < NUM_INT_FORMATS; i++) { - pass = Test(i, 3) && pass; - if (!pass && !piglit_automatic) - break; - } - - return pass ? PIGLIT_PASS : PIGLIT_FAIL; + GLboolean pass = 1; + int i; + + /* 2D texture */ + for (i = 0; i < NUM_INT_FORMATS; i++) { + pass = Test(i, 2) && pass; + if (!pass && !piglit_automatic) + break; + } + + /* 3D texture */ + for (i = 0; i < NUM_INT_FORMATS; i++) { + pass = Test(i, 3) && pass; + if (!pass && !piglit_automatic) + break; + } + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { - if (0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - } - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + if (0) { + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); + } + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } |