diff options
author | Keith Packard <keithp@keithp.com> | 2012-03-21 12:55:09 -0700 |
---|---|---|
committer | Keith Packard <keithp@keithp.com> | 2012-03-21 13:54:42 -0700 |
commit | 9838b7032ea9792bec21af424c53c07078636d21 (patch) | |
tree | b72d0827dac50f0f3b8eab29b3b7639546d735d7 /glx/indirect_dispatch.c | |
parent | 75199129c603fc8567185ac31866c9518193cb78 (diff) |
Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:
-bap
-psl
-T PrivatePtr
-T pmWait
-T _XFUNCPROTOBEGIN
-T _XFUNCPROTOEND
-T _X_EXPORT
The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.
The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.
The comparison was done with this script:
dir1=$1
dir2=$2
for dir in $dir1 $dir2; do
(cd $dir && find . -name '*.o' | while read file; do
dir=`dirname $file`
base=`basename $file .o`
dump=$dir/$base.dump
objdump -d $file > $dump
done)
done
find $dir1 -name '*.dump' | while read dump; do
otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
diff -u $dump $otherdump
done
Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Diffstat (limited to 'glx/indirect_dispatch.c')
-rw-r--r-- | glx/indirect_dispatch.c | 6252 |
1 files changed, 3123 insertions, 3129 deletions
diff --git a/glx/indirect_dispatch.c b/glx/indirect_dispatch.c index b720a4bfc..0a7623cf2 100644 --- a/glx/indirect_dispatch.c +++ b/glx/indirect_dispatch.c @@ -47,96 +47,94 @@ typedef struct { __GLX_PIXEL_3D_HDR; } __GLXpixel3DHeader; -extern GLboolean __glXErrorOccured( void ); -extern void __glXClearErrorOccured( void ); +extern GLboolean __glXErrorOccured(void); +extern void __glXClearErrorOccured(void); -static const unsigned dummy_answer[2] = {0, 0}; +static const unsigned dummy_answer[2] = { 0, 0 }; -int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_NewList(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_NewList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + if (cx != NULL) { + CALL_NewList(GET_DISPATCH(), (*(GLuint *) (pc + 0), *(GLenum *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_EndList(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_EndList( GET_DISPATCH(), () ); + if (cx != NULL) { + CALL_EndList(GET_DISPATCH(), ()); error = Success; } return error; } -void __glXDisp_CallList(GLbyte * pc) +void +__glXDisp_CallList(GLbyte * pc) { - CALL_CallList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_CallList(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_CallLists(GLbyte * pc) +void +__glXDisp_CallLists(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); - const GLenum type = *(GLenum *)(pc + 4); - const GLvoid * lists = (const GLvoid *)(pc + 8); + const GLsizei n = *(GLsizei *) (pc + 0); + const GLenum type = *(GLenum *) (pc + 4); + const GLvoid *lists = (const GLvoid *) (pc + 8); lists = (const GLvoid *) (pc + 8); - CALL_CallLists( GET_DISPATCH(), ( - n, - type, - lists - ) ); + CALL_CallLists(GET_DISPATCH(), (n, type, lists)); } -int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteLists(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_DeleteLists( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - *(GLsizei *)(pc + 4) - ) ); + if (cx != NULL) { + CALL_DeleteLists(GET_DISPATCH(), (*(GLuint *) (pc + 0), + *(GLsizei *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenLists(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLuint retval; - retval = CALL_GenLists( GET_DISPATCH(), ( - *(GLsizei *)(pc + 0) - ) ); + + retval = CALL_GenLists(GET_DISPATCH(), (*(GLsizei *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -144,1648 +142,1596 @@ int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_ListBase(GLbyte * pc) +void +__glXDisp_ListBase(GLbyte * pc) { - CALL_ListBase( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_ListBase(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_Begin(GLbyte * pc) +void +__glXDisp_Begin(GLbyte * pc) { - CALL_Begin( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_Begin(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Bitmap(GLbyte * pc) +void +__glXDisp_Bitmap(GLbyte * pc) { - const GLubyte * const bitmap = (const GLubyte *) ((pc + 44)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLubyte *const bitmap = (const GLubyte *) ((pc + 44)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_Bitmap( GET_DISPATCH(), ( - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLfloat *)(pc + 28), - *(GLfloat *)(pc + 32), - *(GLfloat *)(pc + 36), - *(GLfloat *)(pc + 40), - bitmap - ) ); + CALL_Bitmap(GET_DISPATCH(), (*(GLsizei *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLfloat *) (pc + 28), + *(GLfloat *) (pc + 32), + *(GLfloat *) (pc + 36), + *(GLfloat *) (pc + 40), bitmap)); } -void __glXDisp_Color3bv(GLbyte * pc) +void +__glXDisp_Color3bv(GLbyte * pc) { - CALL_Color3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); + CALL_Color3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) + )); } -void __glXDisp_Color3dv(GLbyte * pc) +void +__glXDisp_Color3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Color3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Color3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Color3fv(GLbyte * pc) +void +__glXDisp_Color3fv(GLbyte * pc) { - CALL_Color3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Color3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Color3iv(GLbyte * pc) +void +__glXDisp_Color3iv(GLbyte * pc) { - CALL_Color3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Color3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Color3sv(GLbyte * pc) +void +__glXDisp_Color3sv(GLbyte * pc) { - CALL_Color3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Color3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Color3ubv(GLbyte * pc) +void +__glXDisp_Color3ubv(GLbyte * pc) { - CALL_Color3ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); + CALL_Color3ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) + )); } -void __glXDisp_Color3uiv(GLbyte * pc) +void +__glXDisp_Color3uiv(GLbyte * pc) { - CALL_Color3uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); + CALL_Color3uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0) + )); } -void __glXDisp_Color3usv(GLbyte * pc) +void +__glXDisp_Color3usv(GLbyte * pc) { - CALL_Color3usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); + CALL_Color3usv(GET_DISPATCH(), ((const GLushort *) (pc + 0) + )); } -void __glXDisp_Color4bv(GLbyte * pc) +void +__glXDisp_Color4bv(GLbyte * pc) { - CALL_Color4bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); + CALL_Color4bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) + )); } -void __glXDisp_Color4dv(GLbyte * pc) +void +__glXDisp_Color4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_Color4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Color4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Color4fv(GLbyte * pc) +void +__glXDisp_Color4fv(GLbyte * pc) { - CALL_Color4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Color4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Color4iv(GLbyte * pc) +void +__glXDisp_Color4iv(GLbyte * pc) { - CALL_Color4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Color4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Color4sv(GLbyte * pc) +void +__glXDisp_Color4sv(GLbyte * pc) { - CALL_Color4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Color4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Color4ubv(GLbyte * pc) +void +__glXDisp_Color4ubv(GLbyte * pc) { - CALL_Color4ubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); + CALL_Color4ubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) + )); } -void __glXDisp_Color4uiv(GLbyte * pc) +void +__glXDisp_Color4uiv(GLbyte * pc) { - CALL_Color4uiv( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); + CALL_Color4uiv(GET_DISPATCH(), ((const GLuint *) (pc + 0) + )); } -void __glXDisp_Color4usv(GLbyte * pc) +void +__glXDisp_Color4usv(GLbyte * pc) { - CALL_Color4usv( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); + CALL_Color4usv(GET_DISPATCH(), ((const GLushort *) (pc + 0) + )); } -void __glXDisp_EdgeFlagv(GLbyte * pc) +void +__glXDisp_EdgeFlagv(GLbyte * pc) { - CALL_EdgeFlagv( GET_DISPATCH(), ( - (const GLboolean *)(pc + 0) - ) ); + CALL_EdgeFlagv(GET_DISPATCH(), ((const GLboolean *) (pc + 0) + )); } -void __glXDisp_End(GLbyte * pc) +void +__glXDisp_End(GLbyte * pc) { - CALL_End( GET_DISPATCH(), () ); + CALL_End(GET_DISPATCH(), ()); } -void __glXDisp_Indexdv(GLbyte * pc) +void +__glXDisp_Indexdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_Indexdv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Indexdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Indexfv(GLbyte * pc) +void +__glXDisp_Indexfv(GLbyte * pc) { - CALL_Indexfv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Indexfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Indexiv(GLbyte * pc) +void +__glXDisp_Indexiv(GLbyte * pc) { - CALL_Indexiv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Indexiv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Indexsv(GLbyte * pc) +void +__glXDisp_Indexsv(GLbyte * pc) { - CALL_Indexsv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Indexsv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Normal3bv(GLbyte * pc) +void +__glXDisp_Normal3bv(GLbyte * pc) { - CALL_Normal3bv( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); + CALL_Normal3bv(GET_DISPATCH(), ((const GLbyte *) (pc + 0) + )); } -void __glXDisp_Normal3dv(GLbyte * pc) +void +__glXDisp_Normal3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Normal3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Normal3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Normal3fv(GLbyte * pc) +void +__glXDisp_Normal3fv(GLbyte * pc) { - CALL_Normal3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Normal3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Normal3iv(GLbyte * pc) +void +__glXDisp_Normal3iv(GLbyte * pc) { - CALL_Normal3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Normal3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Normal3sv(GLbyte * pc) +void +__glXDisp_Normal3sv(GLbyte * pc) { - CALL_Normal3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Normal3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_RasterPos2dv(GLbyte * pc) +void +__glXDisp_RasterPos2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_RasterPos2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_RasterPos2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_RasterPos2fv(GLbyte * pc) +void +__glXDisp_RasterPos2fv(GLbyte * pc) { - CALL_RasterPos2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_RasterPos2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_RasterPos2iv(GLbyte * pc) +void +__glXDisp_RasterPos2iv(GLbyte * pc) { - CALL_RasterPos2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_RasterPos2iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_RasterPos2sv(GLbyte * pc) +void +__glXDisp_RasterPos2sv(GLbyte * pc) { - CALL_RasterPos2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_RasterPos2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_RasterPos3dv(GLbyte * pc) +void +__glXDisp_RasterPos3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_RasterPos3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_RasterPos3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_RasterPos3fv(GLbyte * pc) +void +__glXDisp_RasterPos3fv(GLbyte * pc) { - CALL_RasterPos3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_RasterPos3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_RasterPos3iv(GLbyte * pc) +void +__glXDisp_RasterPos3iv(GLbyte * pc) { - CALL_RasterPos3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_RasterPos3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_RasterPos3sv(GLbyte * pc) +void +__glXDisp_RasterPos3sv(GLbyte * pc) { - CALL_RasterPos3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_RasterPos3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_RasterPos4dv(GLbyte * pc) +void +__glXDisp_RasterPos4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_RasterPos4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_RasterPos4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_RasterPos4fv(GLbyte * pc) +void +__glXDisp_RasterPos4fv(GLbyte * pc) { - CALL_RasterPos4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_RasterPos4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_RasterPos4iv(GLbyte * pc) +void +__glXDisp_RasterPos4iv(GLbyte * pc) { - CALL_RasterPos4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_RasterPos4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_RasterPos4sv(GLbyte * pc) +void +__glXDisp_RasterPos4sv(GLbyte * pc) { - CALL_RasterPos4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_RasterPos4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Rectdv(GLbyte * pc) +void +__glXDisp_Rectdv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_Rectdv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0), - (const GLdouble *)(pc + 16) - ) ); + CALL_Rectdv(GET_DISPATCH(), ((const GLdouble *) (pc + 0), + (const GLdouble *) (pc + 16) + )); } -void __glXDisp_Rectfv(GLbyte * pc) +void +__glXDisp_Rectfv(GLbyte * pc) { - CALL_Rectfv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0), - (const GLfloat *)(pc + 8) - ) ); + CALL_Rectfv(GET_DISPATCH(), ((const GLfloat *) (pc + 0), + (const GLfloat *) (pc + 8) + )); } -void __glXDisp_Rectiv(GLbyte * pc) +void +__glXDisp_Rectiv(GLbyte * pc) { - CALL_Rectiv( GET_DISPATCH(), ( - (const GLint *)(pc + 0), - (const GLint *)(pc + 8) - ) ); + CALL_Rectiv(GET_DISPATCH(), ((const GLint *) (pc + 0), + (const GLint *) (pc + 8) + )); } -void __glXDisp_Rectsv(GLbyte * pc) +void +__glXDisp_Rectsv(GLbyte * pc) { - CALL_Rectsv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_Rectsv(GET_DISPATCH(), ((const GLshort *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_TexCoord1dv(GLbyte * pc) +void +__glXDisp_TexCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_TexCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_TexCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_TexCoord1fv(GLbyte * pc) +void +__glXDisp_TexCoord1fv(GLbyte * pc) { - CALL_TexCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_TexCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_TexCoord1iv(GLbyte * pc) +void +__glXDisp_TexCoord1iv(GLbyte * pc) { - CALL_TexCoord1iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_TexCoord1iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_TexCoord1sv(GLbyte * pc) +void +__glXDisp_TexCoord1sv(GLbyte * pc) { - CALL_TexCoord1sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_TexCoord1sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_TexCoord2dv(GLbyte * pc) +void +__glXDisp_TexCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_TexCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_TexCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_TexCoord2fv(GLbyte * pc) +void +__glXDisp_TexCoord2fv(GLbyte * pc) { - CALL_TexCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_TexCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_TexCoord2iv(GLbyte * pc) +void +__glXDisp_TexCoord2iv(GLbyte * pc) { - CALL_TexCoord2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_TexCoord2iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_TexCoord2sv(GLbyte * pc) +void +__glXDisp_TexCoord2sv(GLbyte * pc) { - CALL_TexCoord2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_TexCoord2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_TexCoord3dv(GLbyte * pc) +void +__glXDisp_TexCoord3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_TexCoord3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_TexCoord3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_TexCoord3fv(GLbyte * pc) +void +__glXDisp_TexCoord3fv(GLbyte * pc) { - CALL_TexCoord3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_TexCoord3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_TexCoord3iv(GLbyte * pc) +void +__glXDisp_TexCoord3iv(GLbyte * pc) { - CALL_TexCoord3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_TexCoord3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_TexCoord3sv(GLbyte * pc) +void +__glXDisp_TexCoord3sv(GLbyte * pc) { - CALL_TexCoord3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_TexCoord3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_TexCoord4dv(GLbyte * pc) +void +__glXDisp_TexCoord4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_TexCoord4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_TexCoord4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_TexCoord4fv(GLbyte * pc) +void +__glXDisp_TexCoord4fv(GLbyte * pc) { - CALL_TexCoord4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_TexCoord4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_TexCoord4iv(GLbyte * pc) +void +__glXDisp_TexCoord4iv(GLbyte * pc) { - CALL_TexCoord4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_TexCoord4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_TexCoord4sv(GLbyte * pc) +void +__glXDisp_TexCoord4sv(GLbyte * pc) { - CALL_TexCoord4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_TexCoord4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Vertex2dv(GLbyte * pc) +void +__glXDisp_Vertex2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_Vertex2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Vertex2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Vertex2fv(GLbyte * pc) +void +__glXDisp_Vertex2fv(GLbyte * pc) { - CALL_Vertex2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Vertex2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Vertex2iv(GLbyte * pc) +void +__glXDisp_Vertex2iv(GLbyte * pc) { - CALL_Vertex2iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Vertex2iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Vertex2sv(GLbyte * pc) +void +__glXDisp_Vertex2sv(GLbyte * pc) { - CALL_Vertex2sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Vertex2sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Vertex3dv(GLbyte * pc) +void +__glXDisp_Vertex3dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Vertex3dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Vertex3dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Vertex3fv(GLbyte * pc) +void +__glXDisp_Vertex3fv(GLbyte * pc) { - CALL_Vertex3fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Vertex3fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Vertex3iv(GLbyte * pc) +void +__glXDisp_Vertex3iv(GLbyte * pc) { - CALL_Vertex3iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Vertex3iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Vertex3sv(GLbyte * pc) +void +__glXDisp_Vertex3sv(GLbyte * pc) { - CALL_Vertex3sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Vertex3sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_Vertex4dv(GLbyte * pc) +void +__glXDisp_Vertex4dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_Vertex4dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_Vertex4dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Vertex4fv(GLbyte * pc) +void +__glXDisp_Vertex4fv(GLbyte * pc) { - CALL_Vertex4fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_Vertex4fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_Vertex4iv(GLbyte * pc) +void +__glXDisp_Vertex4iv(GLbyte * pc) { - CALL_Vertex4iv( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_Vertex4iv(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_Vertex4sv(GLbyte * pc) +void +__glXDisp_Vertex4sv(GLbyte * pc) { - CALL_Vertex4sv( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_Vertex4sv(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_ClipPlane(GLbyte * pc) +void +__glXDisp_ClipPlane(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif - CALL_ClipPlane( GET_DISPATCH(), ( - *(GLenum *)(pc + 32), - (const GLdouble *)(pc + 0) - ) ); + CALL_ClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 32), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_ColorMaterial(GLbyte * pc) +void +__glXDisp_ColorMaterial(GLbyte * pc) { - CALL_ColorMaterial( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_ColorMaterial(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4) + )); } -void __glXDisp_CullFace(GLbyte * pc) +void +__glXDisp_CullFace(GLbyte * pc) { - CALL_CullFace( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_CullFace(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Fogf(GLbyte * pc) +void +__glXDisp_Fogf(GLbyte * pc) { - CALL_Fogf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_Fogf(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) + )); } -void __glXDisp_Fogfv(GLbyte * pc) +void +__glXDisp_Fogfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLfloat *params; params = (const GLfloat *) (pc + 4); - CALL_Fogfv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_Fogfv(GET_DISPATCH(), (pname, params)); } -void __glXDisp_Fogi(GLbyte * pc) +void +__glXDisp_Fogi(GLbyte * pc) { - CALL_Fogi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_Fogi(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4) + )); } -void __glXDisp_Fogiv(GLbyte * pc) +void +__glXDisp_Fogiv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLint *params; params = (const GLint *) (pc + 4); - CALL_Fogiv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_Fogiv(GET_DISPATCH(), (pname, params)); } -void __glXDisp_FrontFace(GLbyte * pc) +void +__glXDisp_FrontFace(GLbyte * pc) { - CALL_FrontFace( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_FrontFace(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Hint(GLbyte * pc) +void +__glXDisp_Hint(GLbyte * pc) { - CALL_Hint( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_Hint(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) + )); } -void __glXDisp_Lightf(GLbyte * pc) +void +__glXDisp_Lightf(GLbyte * pc) { - CALL_Lightf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_Lightf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_Lightfv(GLbyte * pc) +void +__glXDisp_Lightfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_Lightfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_Lightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_Lighti(GLbyte * pc) +void +__glXDisp_Lighti(GLbyte * pc) { - CALL_Lighti( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_Lighti(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_Lightiv(GLbyte * pc) +void +__glXDisp_Lightiv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_Lightiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_Lightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_LightModelf(GLbyte * pc) +void +__glXDisp_LightModelf(GLbyte * pc) { - CALL_LightModelf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_LightModelf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLfloat *) (pc + 4) + )); } -void __glXDisp_LightModelfv(GLbyte * pc) +void +__glXDisp_LightModelfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLfloat *params; params = (const GLfloat *) (pc + 4); - CALL_LightModelfv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_LightModelfv(GET_DISPATCH(), (pname, params)); } -void __glXDisp_LightModeli(GLbyte * pc) +void +__glXDisp_LightModeli(GLbyte * pc) { - CALL_LightModeli( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_LightModeli(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLint *) (pc + 4) + )); } -void __glXDisp_LightModeliv(GLbyte * pc) +void +__glXDisp_LightModeliv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLint *params; params = (const GLint *) (pc + 4); - CALL_LightModeliv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_LightModeliv(GET_DISPATCH(), (pname, params)); } -void __glXDisp_LineStipple(GLbyte * pc) +void +__glXDisp_LineStipple(GLbyte * pc) { - CALL_LineStipple( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLushort *)(pc + 4) - ) ); + CALL_LineStipple(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLushort *) (pc + 4) + )); } -void __glXDisp_LineWidth(GLbyte * pc) +void +__glXDisp_LineWidth(GLbyte * pc) { - CALL_LineWidth( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); + CALL_LineWidth(GET_DISPATCH(), (*(GLfloat *) (pc + 0) + )); } -void __glXDisp_Materialf(GLbyte * pc) +void +__glXDisp_Materialf(GLbyte * pc) { - CALL_Materialf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_Materialf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_Materialfv(GLbyte * pc) +void +__glXDisp_Materialfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_Materialfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_Materialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_Materiali(GLbyte * pc) +void +__glXDisp_Materiali(GLbyte * pc) { - CALL_Materiali( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_Materiali(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_Materialiv(GLbyte * pc) +void +__glXDisp_Materialiv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_Materialiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_Materialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_PointSize(GLbyte * pc) +void +__glXDisp_PointSize(GLbyte * pc) { - CALL_PointSize( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); + CALL_PointSize(GET_DISPATCH(), (*(GLfloat *) (pc + 0) + )); } -void __glXDisp_PolygonMode(GLbyte * pc) +void +__glXDisp_PolygonMode(GLbyte * pc) { - CALL_PolygonMode( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_PolygonMode(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) + )); } -void __glXDisp_PolygonStipple(GLbyte * pc) +void +__glXDisp_PolygonStipple(GLbyte * pc) { - const GLubyte * const mask = (const GLubyte *) ((pc + 20)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLubyte *const mask = (const GLubyte *) ((pc + 20)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_PolygonStipple( GET_DISPATCH(), ( - mask - ) ); + CALL_PolygonStipple(GET_DISPATCH(), (mask)); } -void __glXDisp_Scissor(GLbyte * pc) +void +__glXDisp_Scissor(GLbyte * pc) { - CALL_Scissor( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); + CALL_Scissor(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLint *) (pc + 4), + *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12) + )); } -void __glXDisp_ShadeModel(GLbyte * pc) +void +__glXDisp_ShadeModel(GLbyte * pc) { - CALL_ShadeModel( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_ShadeModel(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_TexParameterf(GLbyte * pc) +void +__glXDisp_TexParameterf(GLbyte * pc) { - CALL_TexParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_TexParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLfloat *) (pc + 8) + )); } -void __glXDisp_TexParameterfv(GLbyte * pc) +void +__glXDisp_TexParameterfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_TexParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexParameteri(GLbyte * pc) +void +__glXDisp_TexParameteri(GLbyte * pc) { - CALL_TexParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_TexParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8) + )); } -void __glXDisp_TexParameteriv(GLbyte * pc) +void +__glXDisp_TexParameteriv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_TexParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexImage1D(GLbyte * pc) +void +__glXDisp_TexImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLint *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); + CALL_TexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLsizei *) (pc + 32), + *(GLint *) (pc + 40), + *(GLenum *) (pc + 44), + *(GLenum *) (pc + 48), pixels)); } -void __glXDisp_TexImage2D(GLbyte * pc) +void +__glXDisp_TexImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 52)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 52)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLsizei *)(pc + 36), - *(GLint *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); + CALL_TexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLsizei *) (pc + 32), + *(GLsizei *) (pc + 36), + *(GLint *) (pc + 40), + *(GLenum *) (pc + 44), + *(GLenum *) (pc + 48), pixels)); } -void __glXDisp_TexEnvf(GLbyte * pc) +void +__glXDisp_TexEnvf(GLbyte * pc) { - CALL_TexEnvf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_TexEnvf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_TexEnvfv(GLbyte * pc) +void +__glXDisp_TexEnvfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_TexEnvfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexEnvi(GLbyte * pc) +void +__glXDisp_TexEnvi(GLbyte * pc) { - CALL_TexEnvi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_TexEnvi(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_TexEnviv(GLbyte * pc) +void +__glXDisp_TexEnviv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_TexEnviv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexGend(GLbyte * pc) +void +__glXDisp_TexGend(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_TexGend( GET_DISPATCH(), ( - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12), - *(GLdouble *)(pc + 0) - ) ); + CALL_TexGend(GET_DISPATCH(), (*(GLenum *) (pc + 8), + *(GLenum *) (pc + 12), *(GLdouble *) (pc + 0) + )); } -void __glXDisp_TexGendv(GLbyte * pc) +void +__glXDisp_TexGendv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLdouble * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLdouble *params; #ifdef __GLX_ALIGN64 const GLuint compsize = __glTexGendv_size(pname); const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif params = (const GLdouble *) (pc + 8); - CALL_TexGendv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexGenf(GLbyte * pc) +void +__glXDisp_TexGenf(GLbyte * pc) { - CALL_TexGenf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_TexGenf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_TexGenfv(GLbyte * pc) +void +__glXDisp_TexGenfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_TexGenfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_TexGeni(GLbyte * pc) +void +__glXDisp_TexGeni(GLbyte * pc) { - CALL_TexGeni( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_TexGeni(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_TexGeniv(GLbyte * pc) +void +__glXDisp_TexGeniv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_TexGeniv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_TexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); } -void __glXDisp_InitNames(GLbyte * pc) +void +__glXDisp_InitNames(GLbyte * pc) { - CALL_InitNames( GET_DISPATCH(), () ); + CALL_InitNames(GET_DISPATCH(), ()); } -void __glXDisp_LoadName(GLbyte * pc) +void +__glXDisp_LoadName(GLbyte * pc) { - CALL_LoadName( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_LoadName(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_PassThrough(GLbyte * pc) +void +__glXDisp_PassThrough(GLbyte * pc) { - CALL_PassThrough( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); + CALL_PassThrough(GET_DISPATCH(), (*(GLfloat *) (pc + 0) + )); } -void __glXDisp_PopName(GLbyte * pc) +void +__glXDisp_PopName(GLbyte * pc) { - CALL_PopName( GET_DISPATCH(), () ); + CALL_PopName(GET_DISPATCH(), ()); } -void __glXDisp_PushName(GLbyte * pc) +void +__glXDisp_PushName(GLbyte * pc) { - CALL_PushName( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_PushName(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_DrawBuffer(GLbyte * pc) +void +__glXDisp_DrawBuffer(GLbyte * pc) { - CALL_DrawBuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_DrawBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Clear(GLbyte * pc) +void +__glXDisp_Clear(GLbyte * pc) { - CALL_Clear( GET_DISPATCH(), ( - *(GLbitfield *)(pc + 0) - ) ); + CALL_Clear(GET_DISPATCH(), (*(GLbitfield *) (pc + 0) + )); } -void __glXDisp_ClearAccum(GLbyte * pc) +void +__glXDisp_ClearAccum(GLbyte * pc) { - CALL_ClearAccum( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ) ); + CALL_ClearAccum(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4), + *(GLfloat *) (pc + 8), + *(GLfloat *) (pc + 12) + )); } -void __glXDisp_ClearIndex(GLbyte * pc) +void +__glXDisp_ClearIndex(GLbyte * pc) { - CALL_ClearIndex( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0) - ) ); + CALL_ClearIndex(GET_DISPATCH(), (*(GLfloat *) (pc + 0) + )); } -void __glXDisp_ClearColor(GLbyte * pc) +void +__glXDisp_ClearColor(GLbyte * pc) { - CALL_ClearColor( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ) ); + CALL_ClearColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0), + *(GLclampf *) (pc + 4), + *(GLclampf *) (pc + 8), + *(GLclampf *) (pc + 12) + )); } -void __glXDisp_ClearStencil(GLbyte * pc) +void +__glXDisp_ClearStencil(GLbyte * pc) { - CALL_ClearStencil( GET_DISPATCH(), ( - *(GLint *)(pc + 0) - ) ); + CALL_ClearStencil(GET_DISPATCH(), (*(GLint *) (pc + 0) + )); } -void __glXDisp_ClearDepth(GLbyte * pc) +void +__glXDisp_ClearDepth(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_ClearDepth( GET_DISPATCH(), ( - *(GLclampd *)(pc + 0) - ) ); + CALL_ClearDepth(GET_DISPATCH(), (*(GLclampd *) (pc + 0) + )); } -void __glXDisp_StencilMask(GLbyte * pc) +void +__glXDisp_StencilMask(GLbyte * pc) { - CALL_StencilMask( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_StencilMask(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_ColorMask(GLbyte * pc) +void +__glXDisp_ColorMask(GLbyte * pc) { - CALL_ColorMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0), - *(GLboolean *)(pc + 1), - *(GLboolean *)(pc + 2), - *(GLboolean *)(pc + 3) - ) ); + CALL_ColorMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0), + *(GLboolean *) (pc + 1), + *(GLboolean *) (pc + 2), + *(GLboolean *) (pc + 3) + )); } -void __glXDisp_DepthMask(GLbyte * pc) +void +__glXDisp_DepthMask(GLbyte * pc) { - CALL_DepthMask( GET_DISPATCH(), ( - *(GLboolean *)(pc + 0) - ) ); + CALL_DepthMask(GET_DISPATCH(), (*(GLboolean *) (pc + 0) + )); } -void __glXDisp_IndexMask(GLbyte * pc) +void +__glXDisp_IndexMask(GLbyte * pc) { - CALL_IndexMask( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + CALL_IndexMask(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); } -void __glXDisp_Accum(GLbyte * pc) +void +__glXDisp_Accum(GLbyte * pc) { - CALL_Accum( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_Accum(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLfloat *) (pc + 4) + )); } -void __glXDisp_Disable(GLbyte * pc) +void +__glXDisp_Disable(GLbyte * pc) { - CALL_Disable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_Disable(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_Enable(GLbyte * pc) +void +__glXDisp_Enable(GLbyte * pc) { - CALL_Enable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_Enable(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_PopAttrib(GLbyte * pc) +void +__glXDisp_PopAttrib(GLbyte * pc) { - CALL_PopAttrib( GET_DISPATCH(), () ); + CALL_PopAttrib(GET_DISPATCH(), ()); } -void __glXDisp_PushAttrib(GLbyte * pc) +void +__glXDisp_PushAttrib(GLbyte * pc) { - CALL_PushAttrib( GET_DISPATCH(), ( - *(GLbitfield *)(pc + 0) - ) ); + CALL_PushAttrib(GET_DISPATCH(), (*(GLbitfield *) (pc + 0) + )); } -void __glXDisp_MapGrid1d(GLbyte * pc) +void +__glXDisp_MapGrid1d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif - CALL_MapGrid1d( GET_DISPATCH(), ( - *(GLint *)(pc + 16), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8) - ) ); + CALL_MapGrid1d(GET_DISPATCH(), (*(GLint *) (pc + 16), + *(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8) + )); } -void __glXDisp_MapGrid1f(GLbyte * pc) +void +__glXDisp_MapGrid1f(GLbyte * pc) { - CALL_MapGrid1f( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_MapGrid1f(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_MapGrid2d(GLbyte * pc) +void +__glXDisp_MapGrid2d(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif - CALL_MapGrid2d( GET_DISPATCH(), ( - *(GLint *)(pc + 32), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLint *)(pc + 36), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ) ); + CALL_MapGrid2d(GET_DISPATCH(), (*(GLint *) (pc + 32), + *(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLint *) (pc + 36), + *(GLdouble *) (pc + 16), + *(GLdouble *) (pc + 24) + )); } -void __glXDisp_MapGrid2f(GLbyte * pc) +void +__glXDisp_MapGrid2f(GLbyte * pc) { - CALL_MapGrid2f( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLint *)(pc + 12), - *(GLfloat *)(pc + 16), - *(GLfloat *)(pc + 20) - ) ); + CALL_MapGrid2f(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLfloat *) (pc + 4), + *(GLfloat *) (pc + 8), + *(GLint *) (pc + 12), + *(GLfloat *) (pc + 16), + *(GLfloat *) (pc + 20) + )); } -void __glXDisp_EvalCoord1dv(GLbyte * pc) +void +__glXDisp_EvalCoord1dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_EvalCoord1dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_EvalCoord1dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_EvalCoord1fv(GLbyte * pc) +void +__glXDisp_EvalCoord1fv(GLbyte * pc) { - CALL_EvalCoord1fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_EvalCoord1fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_EvalCoord2dv(GLbyte * pc) +void +__glXDisp_EvalCoord2dv(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_EvalCoord2dv( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_EvalCoord2dv(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_EvalCoord2fv(GLbyte * pc) +void +__glXDisp_EvalCoord2fv(GLbyte * pc) { - CALL_EvalCoord2fv( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_EvalCoord2fv(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_EvalMesh1(GLbyte * pc) +void +__glXDisp_EvalMesh1(GLbyte * pc) { - CALL_EvalMesh1( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_EvalMesh1(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), *(GLint *) (pc + 8) + )); } -void __glXDisp_EvalPoint1(GLbyte * pc) +void +__glXDisp_EvalPoint1(GLbyte * pc) { - CALL_EvalPoint1( GET_DISPATCH(), ( - *(GLint *)(pc + 0) - ) ); + CALL_EvalPoint1(GET_DISPATCH(), (*(GLint *) (pc + 0) + )); } -void __glXDisp_EvalMesh2(GLbyte * pc) +void +__glXDisp_EvalMesh2(GLbyte * pc) { - CALL_EvalMesh2( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); + CALL_EvalMesh2(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), *(GLint *) (pc + 16) + )); } -void __glXDisp_EvalPoint2(GLbyte * pc) +void +__glXDisp_EvalPoint2(GLbyte * pc) { - CALL_EvalPoint2( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_EvalPoint2(GET_DISPATCH(), (*(GLint *) (pc + 0), *(GLint *) (pc + 4) + )); } -void __glXDisp_AlphaFunc(GLbyte * pc) +void +__glXDisp_AlphaFunc(GLbyte * pc) { - CALL_AlphaFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLclampf *)(pc + 4) - ) ); + CALL_AlphaFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLclampf *) (pc + 4) + )); } -void __glXDisp_BlendFunc(GLbyte * pc) +void +__glXDisp_BlendFunc(GLbyte * pc) { - CALL_BlendFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_BlendFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLenum *) (pc + 4) + )); } -void __glXDisp_LogicOp(GLbyte * pc) +void +__glXDisp_LogicOp(GLbyte * pc) { - CALL_LogicOp( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_LogicOp(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_StencilFunc(GLbyte * pc) +void +__glXDisp_StencilFunc(GLbyte * pc) { - CALL_StencilFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLuint *)(pc + 8) - ) ); + CALL_StencilFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), *(GLuint *) (pc + 8) + )); } -void __glXDisp_StencilOp(GLbyte * pc) +void +__glXDisp_StencilOp(GLbyte * pc) { - CALL_StencilOp( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8) - ) ); + CALL_StencilOp(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLenum *) (pc + 8) + )); } -void __glXDisp_DepthFunc(GLbyte * pc) +void +__glXDisp_DepthFunc(GLbyte * pc) { - CALL_DepthFunc( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_DepthFunc(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_PixelZoom(GLbyte * pc) +void +__glXDisp_PixelZoom(GLbyte * pc) { - CALL_PixelZoom( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_PixelZoom(GET_DISPATCH(), (*(GLfloat *) (pc + 0), *(GLfloat *) (pc + 4) + )); } -void __glXDisp_PixelTransferf(GLbyte * pc) +void +__glXDisp_PixelTransferf(GLbyte * pc) { - CALL_PixelTransferf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_PixelTransferf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLfloat *) (pc + 4) + )); } -void __glXDisp_PixelTransferi(GLbyte * pc) +void +__glXDisp_PixelTransferi(GLbyte * pc) { - CALL_PixelTransferi( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_PixelTransferi(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4) + )); } -int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_PixelStoref(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStoref( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + if (cx != NULL) { + CALL_PixelStoref(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLfloat *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_PixelStorei(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - CALL_PixelStorei( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + if (cx != NULL) { + CALL_PixelStorei(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4) + )); error = Success; } return error; } -void __glXDisp_PixelMapfv(GLbyte * pc) +void +__glXDisp_PixelMapfv(GLbyte * pc) { - const GLsizei mapsize = *(GLsizei *)(pc + 4); + const GLsizei mapsize = *(GLsizei *) (pc + 4); - CALL_PixelMapfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLfloat *)(pc + 8) - ) ); + CALL_PixelMapfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + mapsize, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_PixelMapuiv(GLbyte * pc) +void +__glXDisp_PixelMapuiv(GLbyte * pc) { - const GLsizei mapsize = *(GLsizei *)(pc + 4); + const GLsizei mapsize = *(GLsizei *) (pc + 4); - CALL_PixelMapuiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLuint *)(pc + 8) - ) ); + CALL_PixelMapuiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + mapsize, (const GLuint *) (pc + 8) + )); } -void __glXDisp_PixelMapusv(GLbyte * pc) +void +__glXDisp_PixelMapusv(GLbyte * pc) { - const GLsizei mapsize = *(GLsizei *)(pc + 4); + const GLsizei mapsize = *(GLsizei *) (pc + 4); - CALL_PixelMapusv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - mapsize, - (const GLushort *)(pc + 8) - ) ); + CALL_PixelMapusv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + mapsize, (const GLushort *) (pc + 8) + )); } -void __glXDisp_ReadBuffer(GLbyte * pc) +void +__glXDisp_ReadBuffer(GLbyte * pc) { - CALL_ReadBuffer( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_ReadBuffer(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_CopyPixels(GLbyte * pc) +void +__glXDisp_CopyPixels(GLbyte * pc) { - CALL_CopyPixels( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16) - ) ); + CALL_CopyPixels(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLint *) (pc + 4), + *(GLsizei *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLenum *) (pc + 16) + )); } -void __glXDisp_DrawPixels(GLbyte * pc) +void +__glXDisp_DrawPixels(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 36)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 36)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_DrawPixels( GET_DISPATCH(), ( - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLenum *)(pc + 28), - *(GLenum *)(pc + 32), - pixels - ) ); + CALL_DrawPixels(GET_DISPATCH(), (*(GLsizei *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLenum *) (pc + 28), + *(GLenum *) (pc + 32), pixels)); } -int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetBooleanv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetBooleanv_size(pname); GLboolean answerBuffer[200]; - GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); + GLboolean *params = + __glXGetAnswerBuffer(cl, compsize, answerBuffer, + sizeof(answerBuffer), 1); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetBooleanv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_GetBooleanv(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); error = Success; } @@ -1793,19 +1739,18 @@ int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetClipPlane(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLdouble equation[4]; - CALL_GetClipPlane( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - equation - ) ); + + CALL_GetClipPlane(GET_DISPATCH(), (*(GLenum *) (pc + 0), equation)); __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); error = Success; } @@ -1813,27 +1758,28 @@ int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetDoublev(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetDoublev_size(pname); GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetDoublev( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_GetDoublev(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -1841,16 +1787,18 @@ int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetError(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLenum retval; - retval = CALL_GetError( GET_DISPATCH(), () ); + + retval = CALL_GetError(GET_DISPATCH(), ()); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -1858,27 +1806,28 @@ int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetFloatv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetFloatv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetFloatv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_GetFloatv(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1886,27 +1835,28 @@ int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetIntegerv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 0); const GLuint compsize = __glGetIntegerv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetIntegerv( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_GetIntegerv(GET_DISPATCH(), (pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1914,28 +1864,28 @@ int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetLightfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetLightfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetLightfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetLightfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1943,28 +1893,28 @@ int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetLightiv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetLightiv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetLightiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetLightiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -1972,29 +1922,29 @@ int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMapdv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum target = *(GLenum *) (pc + 0); + const GLenum query = *(GLenum *) (pc + 4); - const GLuint compsize = __glGetMapdv_size(target,query); + const GLuint compsize = __glGetMapdv_size(target, query); GLdouble answerBuffer[200]; - GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *v = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (v == NULL) return BadAlloc; + if (v == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMapdv( GET_DISPATCH(), ( - target, - query, - v - ) ); + CALL_GetMapdv(GET_DISPATCH(), (target, query, v)); __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); error = Success; } @@ -2002,29 +1952,29 @@ int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMapfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum target = *(GLenum *) (pc + 0); + const GLenum query = *(GLenum *) (pc + 4); - const GLuint compsize = __glGetMapfv_size(target,query); + const GLuint compsize = __glGetMapfv_size(target, query); GLfloat answerBuffer[200]; - GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *v = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (v == NULL) return BadAlloc; + if (v == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMapfv( GET_DISPATCH(), ( - target, - query, - v - ) ); + CALL_GetMapfv(GET_DISPATCH(), (target, query, v)); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2032,29 +1982,29 @@ int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMapiv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum target = *(GLenum *)(pc + 0); - const GLenum query = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum target = *(GLenum *) (pc + 0); + const GLenum query = *(GLenum *) (pc + 4); - const GLuint compsize = __glGetMapiv_size(target,query); + const GLuint compsize = __glGetMapiv_size(target, query); GLint answerBuffer[200]; - GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *v = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (v == NULL) return BadAlloc; + if (v == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMapiv( GET_DISPATCH(), ( - target, - query, - v - ) ); + CALL_GetMapiv(GET_DISPATCH(), (target, query, v)); __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2062,28 +2012,29 @@ int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMaterialfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMaterialfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMaterialfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMaterialfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2091,28 +2042,29 @@ int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMaterialiv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMaterialiv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMaterialiv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMaterialiv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2120,27 +2072,28 @@ int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetPixelMapfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum map = *(GLenum *) (pc + 0); const GLuint compsize = __glGetPixelMapfv_size(map); GLfloat answerBuffer[200]; - GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *values = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (values == NULL) return BadAlloc; + if (values == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetPixelMapfv( GET_DISPATCH(), ( - map, - values - ) ); + CALL_GetPixelMapfv(GET_DISPATCH(), (map, values)); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2148,27 +2101,28 @@ int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetPixelMapuiv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum map = *(GLenum *) (pc + 0); const GLuint compsize = __glGetPixelMapuiv_size(map); GLuint answerBuffer[200]; - GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLuint *values = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (values == NULL) return BadAlloc; + if (values == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetPixelMapuiv( GET_DISPATCH(), ( - map, - values - ) ); + CALL_GetPixelMapuiv(GET_DISPATCH(), (map, values)); __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2176,27 +2130,28 @@ int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetPixelMapusv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum map = *(GLenum *)(pc + 0); + if (cx != NULL) { + const GLenum map = *(GLenum *) (pc + 0); const GLuint compsize = __glGetPixelMapusv_size(map); GLushort answerBuffer[200]; - GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); + GLushort *values = + __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, + sizeof(answerBuffer), 2); - if (values == NULL) return BadAlloc; + if (values == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetPixelMapusv( GET_DISPATCH(), ( - map, - values - ) ); + CALL_GetPixelMapusv(GET_DISPATCH(), (map, values)); __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); error = Success; } @@ -2204,28 +2159,28 @@ int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexEnvfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexEnvfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexEnvfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexEnvfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2233,28 +2188,28 @@ int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexEnviv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexEnviv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexEnviv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexEnviv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2262,28 +2217,28 @@ int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexGendv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexGendv_size(pname); GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexGendv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexGendv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -2291,28 +2246,28 @@ int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexGenfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexGenfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexGenfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexGenfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2320,28 +2275,28 @@ int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexGeniv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexGeniv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexGeniv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexGeniv(GET_DISPATCH(), (*(GLenum *) (pc + 0), pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2349,28 +2304,29 @@ int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2378,28 +2334,29 @@ int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetTexParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetTexParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2407,29 +2364,30 @@ int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexLevelParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 8); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 8); const GLuint compsize = __glGetTexLevelParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - pname, - params - ) ); + CALL_GetTexLevelParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2437,29 +2395,30 @@ int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTexLevelParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 8); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 8); const GLuint compsize = __glGetTexLevelParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - pname, - params - ) ); + CALL_GetTexLevelParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -2467,18 +2426,19 @@ int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsEnabled(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsEnabled( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + + retval = CALL_IsEnabled(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2486,18 +2446,19 @@ int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsList(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsList( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsList(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2505,251 +2466,249 @@ int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_DepthRange(GLbyte * pc) +void +__glXDisp_DepthRange(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 16); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 16); pc -= 4; } #endif - CALL_DepthRange( GET_DISPATCH(), ( - *(GLclampd *)(pc + 0), - *(GLclampd *)(pc + 8) - ) ); + CALL_DepthRange(GET_DISPATCH(), (*(GLclampd *) (pc + 0), + *(GLclampd *) (pc + 8) + )); } -void __glXDisp_Frustum(GLbyte * pc) +void +__glXDisp_Frustum(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif - CALL_Frustum( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ) ); + CALL_Frustum(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLdouble *) (pc + 16), + *(GLdouble *) (pc + 24), + *(GLdouble *) (pc + 32), + *(GLdouble *) (pc + 40) + )); } -void __glXDisp_LoadIdentity(GLbyte * pc) +void +__glXDisp_LoadIdentity(GLbyte * pc) { - CALL_LoadIdentity( GET_DISPATCH(), () ); + CALL_LoadIdentity(GET_DISPATCH(), ()); } -void __glXDisp_LoadMatrixf(GLbyte * pc) +void +__glXDisp_LoadMatrixf(GLbyte * pc) { - CALL_LoadMatrixf( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_LoadMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_LoadMatrixd(GLbyte * pc) +void +__glXDisp_LoadMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif - CALL_LoadMatrixd( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_LoadMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_MatrixMode(GLbyte * pc) +void +__glXDisp_MatrixMode(GLbyte * pc) { - CALL_MatrixMode( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_MatrixMode(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_MultMatrixf(GLbyte * pc) +void +__glXDisp_MultMatrixf(GLbyte * pc) { - CALL_MultMatrixf( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_MultMatrixf(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_MultMatrixd(GLbyte * pc) +void +__glXDisp_MultMatrixd(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 128); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 128); pc -= 4; } #endif - CALL_MultMatrixd( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_MultMatrixd(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_Ortho(GLbyte * pc) +void +__glXDisp_Ortho(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 48); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 48); pc -= 4; } #endif - CALL_Ortho( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ) ); + CALL_Ortho(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLdouble *) (pc + 16), + *(GLdouble *) (pc + 24), + *(GLdouble *) (pc + 32), *(GLdouble *) (pc + 40) + )); } -void __glXDisp_PopMatrix(GLbyte * pc) +void +__glXDisp_PopMatrix(GLbyte * pc) { - CALL_PopMatrix( GET_DISPATCH(), () ); + CALL_PopMatrix(GET_DISPATCH(), ()); } -void __glXDisp_PushMatrix(GLbyte * pc) +void +__glXDisp_PushMatrix(GLbyte * pc) { - CALL_PushMatrix( GET_DISPATCH(), () ); + CALL_PushMatrix(GET_DISPATCH(), ()); } -void __glXDisp_Rotated(GLbyte * pc) +void +__glXDisp_Rotated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 32); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 32); pc -= 4; } #endif - CALL_Rotated( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ) ); + CALL_Rotated(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLdouble *) (pc + 16), + *(GLdouble *) (pc + 24) + )); } -void __glXDisp_Rotatef(GLbyte * pc) +void +__glXDisp_Rotatef(GLbyte * pc) { - CALL_Rotatef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ) ); + CALL_Rotatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4), + *(GLfloat *) (pc + 8), *(GLfloat *) (pc + 12) + )); } -void __glXDisp_Scaled(GLbyte * pc) +void +__glXDisp_Scaled(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Scaled( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ) ); + CALL_Scaled(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), *(GLdouble *) (pc + 16) + )); } -void __glXDisp_Scalef(GLbyte * pc) +void +__glXDisp_Scalef(GLbyte * pc) { - CALL_Scalef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_Scalef(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4), *(GLfloat *) (pc + 8) + )); } -void __glXDisp_Translated(GLbyte * pc) +void +__glXDisp_Translated(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_Translated( GET_DISPATCH(), ( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ) ); + CALL_Translated(GET_DISPATCH(), (*(GLdouble *) (pc + 0), + *(GLdouble *) (pc + 8), + *(GLdouble *) (pc + 16) + )); } -void __glXDisp_Translatef(GLbyte * pc) +void +__glXDisp_Translatef(GLbyte * pc) { - CALL_Translatef( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_Translatef(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4), + *(GLfloat *) (pc + 8) + )); } -void __glXDisp_Viewport(GLbyte * pc) +void +__glXDisp_Viewport(GLbyte * pc) { - CALL_Viewport( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); + CALL_Viewport(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLint *) (pc + 4), + *(GLsizei *) (pc + 8), *(GLsizei *) (pc + 12) + )); } -void __glXDisp_BindTexture(GLbyte * pc) +void +__glXDisp_BindTexture(GLbyte * pc) { - CALL_BindTexture( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BindTexture(GET_DISPATCH(), (*(GLenum *) (pc + 0), *(GLuint *) (pc + 4) + )); } -void __glXDisp_Indexubv(GLbyte * pc) +void +__glXDisp_Indexubv(GLbyte * pc) { - CALL_Indexubv( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); + CALL_Indexubv(GET_DISPATCH(), ((const GLubyte *) (pc + 0) + )); } -void __glXDisp_PolygonOffset(GLbyte * pc) +void +__glXDisp_PolygonOffset(GLbyte * pc) { - CALL_PolygonOffset( GET_DISPATCH(), ( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_PolygonOffset(GET_DISPATCH(), (*(GLfloat *) (pc + 0), + *(GLfloat *) (pc + 4) + )); } -int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_AreTexturesResident(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); + GLboolean *residences = + __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = + CALL_AreTexturesResident(GET_DISPATCH(), + (n, (const GLuint *) (pc + 4), + residences)); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2757,24 +2716,25 @@ int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_AreTexturesResidentEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreTexturesResident( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); + GLboolean *residences = + __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = + CALL_AreTexturesResident(GET_DISPATCH(), + (n, (const GLuint *) (pc + 4), + residences)); __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); error = Success; } @@ -2782,115 +2742,113 @@ int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_CopyTexImage1D(GLbyte * pc) +void +__glXDisp_CopyTexImage1D(GLbyte * pc) { - CALL_CopyTexImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24) - ) ); + CALL_CopyTexImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLint *) (pc + 24) + )); } -void __glXDisp_CopyTexImage2D(GLbyte * pc) +void +__glXDisp_CopyTexImage2D(GLbyte * pc) { - CALL_CopyTexImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLint *)(pc + 28) - ) ); + CALL_CopyTexImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLint *) (pc + 28) + )); } -void __glXDisp_CopyTexSubImage1D(GLbyte * pc) +void +__glXDisp_CopyTexSubImage1D(GLbyte * pc) { - CALL_CopyTexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20) - ) ); + CALL_CopyTexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLsizei *) (pc + 20) + )); } -void __glXDisp_CopyTexSubImage2D(GLbyte * pc) +void +__glXDisp_CopyTexSubImage2D(GLbyte * pc) { - CALL_CopyTexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28) - ) ); + CALL_CopyTexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLint *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLsizei *) (pc + 28) + )); } -int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteTextures(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteTexturesEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteTextures(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); error = Success; } return error; } -int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenTextures(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); + GLuint *textures = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenTextures(GET_DISPATCH(), (n, textures)); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2898,22 +2856,22 @@ int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenTexturesEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenTextures( GET_DISPATCH(), ( - n, - textures - ) ); + GLuint *textures = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenTextures(GET_DISPATCH(), (n, textures)); __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); error = Success; } @@ -2921,18 +2879,19 @@ int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsTexture(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2940,18 +2899,19 @@ int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsTextureEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsTexture( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsTexture(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -2959,165 +2919,168 @@ int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_PrioritizeTextures(GLbyte * pc) +void +__glXDisp_PrioritizeTextures(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_PrioritizeTextures( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - (const GLclampf *)(pc + 4) - ) ); + CALL_PrioritizeTextures(GET_DISPATCH(), (n, + (const GLuint *) (pc + 4), + (const GLclampf *) (pc + 4) + )); } -void __glXDisp_TexSubImage1D(GLbyte * pc) +void +__glXDisp_TexSubImage1D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexSubImage1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLsizei *)(pc + 36), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); + CALL_TexSubImage1D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLsizei *) (pc + 36), + *(GLenum *) (pc + 44), + *(GLenum *) (pc + 48), pixels)); } -void __glXDisp_TexSubImage2D(GLbyte * pc) +void +__glXDisp_TexSubImage2D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 56)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 56)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexSubImage2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLint *)(pc + 32), - *(GLsizei *)(pc + 36), - *(GLsizei *)(pc + 40), - *(GLenum *)(pc + 44), - *(GLenum *)(pc + 48), - pixels - ) ); + CALL_TexSubImage2D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLint *) (pc + 32), + *(GLsizei *) (pc + 36), + *(GLsizei *) (pc + 40), + *(GLenum *) (pc + 44), + *(GLenum *) (pc + 48), pixels)); } -void __glXDisp_BlendColor(GLbyte * pc) +void +__glXDisp_BlendColor(GLbyte * pc) { - CALL_BlendColor( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ) ); + CALL_BlendColor(GET_DISPATCH(), (*(GLclampf *) (pc + 0), + *(GLclampf *) (pc + 4), + *(GLclampf *) (pc + 8), + *(GLclampf *) (pc + 12) + )); } -void __glXDisp_BlendEquation(GLbyte * pc) +void +__glXDisp_BlendEquation(GLbyte * pc) { - CALL_BlendEquation( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_BlendEquation(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_ColorTable(GLbyte * pc) +void +__glXDisp_ColorTable(GLbyte * pc) { - const GLvoid * const table = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const table = (const GLvoid *) ((pc + 40)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_ColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - *(GLenum *)(pc + 36), - table - ) ); + CALL_ColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLenum *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLenum *) (pc + 32), + *(GLenum *) (pc + 36), table)); } -void __glXDisp_ColorTableParameterfv(GLbyte * pc) -{ - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; +void +__glXDisp_ColorTableParameterfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_ColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_ColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); } -void __glXDisp_ColorTableParameteriv(GLbyte * pc) +void +__glXDisp_ColorTableParameteriv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_ColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_ColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); } -void __glXDisp_CopyColorTable(GLbyte * pc) +void +__glXDisp_CopyColorTable(GLbyte * pc) { - CALL_CopyColorTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); + CALL_CopyColorTable(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16) + )); } -int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetColorTableParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3125,28 +3088,29 @@ int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetColorTableParameterfvSGI(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetColorTableParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetColorTableParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3154,28 +3118,29 @@ int __glXDisp_GetColorTableParameterfvSGI(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetColorTableParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3183,28 +3148,29 @@ int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetColorTableParameterivSGI(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetColorTableParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetColorTableParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetColorTableParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3212,175 +3178,178 @@ int __glXDisp_GetColorTableParameterivSGI(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_ColorSubTable(GLbyte * pc) +void +__glXDisp_ColorSubTable(GLbyte * pc) { - const GLvoid * const data = (const GLvoid *) ((pc + 40)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const data = (const GLvoid *) ((pc + 40)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_ColorSubTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - *(GLenum *)(pc + 36), - data - ) ); + CALL_ColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLenum *) (pc + 32), + *(GLenum *) (pc + 36), data)); } -void __glXDisp_CopyColorSubTable(GLbyte * pc) +void +__glXDisp_CopyColorSubTable(GLbyte * pc) { - CALL_CopyColorSubTable( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); + CALL_CopyColorSubTable(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLsizei *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16) + )); } -void __glXDisp_ConvolutionFilter1D(GLbyte * pc) +void +__glXDisp_ConvolutionFilter1D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const image = (const GLvoid *) ((pc + 44)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_ConvolutionFilter1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 36), - *(GLenum *)(pc + 40), - image - ) ); + CALL_ConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLenum *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLenum *) (pc + 36), + *(GLenum *) (pc + 40), image)); } -void __glXDisp_ConvolutionFilter2D(GLbyte * pc) +void +__glXDisp_ConvolutionFilter2D(GLbyte * pc) { - const GLvoid * const image = (const GLvoid *) ((pc + 44)); - __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + const GLvoid *const image = (const GLvoid *) ((pc + 44)); + __GLXpixelHeader *const hdr = (__GLXpixelHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_ConvolutionFilter2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 20), - *(GLenum *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32), - *(GLenum *)(pc + 36), - *(GLenum *)(pc + 40), - image - ) ); + CALL_ConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 20), + *(GLenum *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLsizei *) (pc + 32), + *(GLenum *) (pc + 36), + *(GLenum *) (pc + 40), image)); } -void __glXDisp_ConvolutionParameterf(GLbyte * pc) +void +__glXDisp_ConvolutionParameterf(GLbyte * pc) { - CALL_ConvolutionParameterf( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ) ); + CALL_ConvolutionParameterf(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLfloat *) (pc + 8) + )); } -void __glXDisp_ConvolutionParameterfv(GLbyte * pc) +void +__glXDisp_ConvolutionParameterfv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLfloat *params; params = (const GLfloat *) (pc + 8); - CALL_ConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_ConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); } -void __glXDisp_ConvolutionParameteri(GLbyte * pc) +void +__glXDisp_ConvolutionParameteri(GLbyte * pc) { - CALL_ConvolutionParameteri( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ) ); + CALL_ConvolutionParameteri(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8) + )); } -void __glXDisp_ConvolutionParameteriv(GLbyte * pc) +void +__glXDisp_ConvolutionParameteriv(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 4); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 4); + const GLint *params; params = (const GLint *) (pc + 8); - CALL_ConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_ConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); } -void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) +void +__glXDisp_CopyConvolutionFilter1D(GLbyte * pc) { - CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); + CALL_CopyConvolutionFilter1D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16) + )); } -void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) +void +__glXDisp_CopyConvolutionFilter2D(GLbyte * pc) { - CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20) - ) ); + CALL_CopyConvolutionFilter2D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLsizei *) (pc + 20) + )); } -int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetConvolutionParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3388,28 +3357,29 @@ int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetConvolutionParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetConvolutionParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3417,28 +3387,29 @@ int __glXDisp_GetConvolutionParameterfvEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetConvolutionParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3446,28 +3417,29 @@ int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetConvolutionParameterivEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetConvolutionParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetConvolutionParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3475,28 +3447,29 @@ int __glXDisp_GetConvolutionParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetHistogramParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3504,28 +3477,29 @@ int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetHistogramParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetHistogramParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetHistogramParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3533,28 +3507,29 @@ int __glXDisp_GetHistogramParameterfvEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetHistogramParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3562,28 +3537,29 @@ int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetHistogramParameterivEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetHistogramParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetHistogramParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetHistogramParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3591,28 +3567,29 @@ int __glXDisp_GetHistogramParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMinmaxParameterfv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3620,28 +3597,29 @@ int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMinmaxParameterfvEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameterfv_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMinmaxParameterfv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3649,28 +3627,29 @@ int __glXDisp_GetMinmaxParameterfvEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMinmaxParameteriv(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3678,28 +3657,29 @@ int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetMinmaxParameterivEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetMinmaxParameteriv_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetMinmaxParameteriv(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -3707,396 +3687,404 @@ int __glXDisp_GetMinmaxParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_Histogram(GLbyte * pc) -{ - CALL_Histogram( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLboolean *)(pc + 12) - ) ); -} - -void __glXDisp_Minmax(GLbyte * pc) +void +__glXDisp_Histogram(GLbyte * pc) +{ + CALL_Histogram(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLsizei *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLboolean *) (pc + 12) + )); +} + +void +__glXDisp_Minmax(GLbyte * pc) +{ + CALL_Minmax(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), *(GLboolean *) (pc + 8) + )); +} + +void +__glXDisp_ResetHistogram(GLbyte * pc) { - CALL_Minmax( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLboolean *)(pc + 8) - ) ); + CALL_ResetHistogram(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_ResetHistogram(GLbyte * pc) +void +__glXDisp_ResetMinmax(GLbyte * pc) { - CALL_ResetHistogram( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_ResetMinmax(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_ResetMinmax(GLbyte * pc) +void +__glXDisp_TexImage3D(GLbyte * pc) { - CALL_ResetMinmax( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_TexImage3D(GLbyte * pc) -{ - const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); - const GLvoid * const pixels = (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + const CARD32 ptr_is_null = *(CARD32 *) (pc + 76); + const GLvoid *const pixels = + (const GLvoid *) ((ptr_is_null != 0) ? NULL : (pc + 80)); + __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 36), - *(GLint *)(pc + 40), - *(GLint *)(pc + 44), - *(GLsizei *)(pc + 48), - *(GLsizei *)(pc + 52), - *(GLsizei *)(pc + 56), - *(GLint *)(pc + 64), - *(GLenum *)(pc + 68), - *(GLenum *)(pc + 72), - pixels - ) ); + CALL_TexImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36), + *(GLint *) (pc + 40), + *(GLint *) (pc + 44), + *(GLsizei *) (pc + 48), + *(GLsizei *) (pc + 52), + *(GLsizei *) (pc + 56), + *(GLint *) (pc + 64), + *(GLenum *) (pc + 68), + *(GLenum *) (pc + 72), pixels)); } -void __glXDisp_TexSubImage3D(GLbyte * pc) +void +__glXDisp_TexSubImage3D(GLbyte * pc) { - const GLvoid * const pixels = (const GLvoid *) ((pc + 88)); - __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + const GLvoid *const pixels = (const GLvoid *) ((pc + 88)); + __GLXpixel3DHeader *const hdr = (__GLXpixel3DHeader *) (pc); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); - CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes)); + CALL_PixelStorei(GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels)); + CALL_PixelStorei(GET_DISPATCH(), + (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment)); - CALL_TexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 36), - *(GLint *)(pc + 40), - *(GLint *)(pc + 44), - *(GLint *)(pc + 48), - *(GLint *)(pc + 52), - *(GLsizei *)(pc + 60), - *(GLsizei *)(pc + 64), - *(GLsizei *)(pc + 68), - *(GLenum *)(pc + 76), - *(GLenum *)(pc + 80), - pixels - ) ); -} - -void __glXDisp_CopyTexSubImage3D(GLbyte * pc) -{ - CALL_CopyTexSubImage3D( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32) - ) ); + CALL_TexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 36), + *(GLint *) (pc + 40), + *(GLint *) (pc + 44), + *(GLint *) (pc + 48), + *(GLint *) (pc + 52), + *(GLsizei *) (pc + 60), + *(GLsizei *) (pc + 64), + *(GLsizei *) (pc + 68), + *(GLenum *) (pc + 76), + *(GLenum *) (pc + 80), pixels)); } -void __glXDisp_ActiveTextureARB(GLbyte * pc) -{ - CALL_ActiveTextureARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); -} - -void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc) +void +__glXDisp_CopyTexSubImage3D(GLbyte * pc) +{ + CALL_CopyTexSubImage3D(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLint *) (pc + 20), + *(GLint *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLsizei *) (pc + 32) + )); +} + +void +__glXDisp_ActiveTextureARB(GLbyte * pc) +{ + CALL_ActiveTextureARB(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); +} + +void +__glXDisp_MultiTexCoord1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif - CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 8), - (const GLdouble *)(pc + 0) - ) ); + CALL_MultiTexCoord1dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 8), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord1fvARB(GLbyte * pc) { - CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_MultiTexCoord1fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord1ivARB(GLbyte * pc) { - CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_MultiTexCoord1ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord1svARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord1svARB(GLbyte * pc) { - CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_MultiTexCoord1svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif - CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 16), - (const GLdouble *)(pc + 0) - ) ); + CALL_MultiTexCoord2dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 16), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord2fvARB(GLbyte * pc) { - CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_MultiTexCoord2fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord2ivARB(GLbyte * pc) { - CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_MultiTexCoord2ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord2svARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord2svARB(GLbyte * pc) { - CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_MultiTexCoord2svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif - CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 24), - (const GLdouble *)(pc + 0) - ) ); + CALL_MultiTexCoord3dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 24), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord3fvARB(GLbyte * pc) { - CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_MultiTexCoord3fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord3ivARB(GLbyte * pc) { - CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_MultiTexCoord3ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord3svARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord3svARB(GLbyte * pc) { - CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_MultiTexCoord3svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif - CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 32), - (const GLdouble *)(pc + 0) - ) ); + CALL_MultiTexCoord4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 32), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord4fvARB(GLbyte * pc) { - CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_MultiTexCoord4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord4ivARB(GLbyte * pc) { - CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_MultiTexCoord4ivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_MultiTexCoord4svARB(GLbyte * pc) +void +__glXDisp_MultiTexCoord4svARB(GLbyte * pc) { - CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_MultiTexCoord4svARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_SampleCoverageARB(GLbyte * pc) +void +__glXDisp_SampleCoverageARB(GLbyte * pc) { - CALL_SampleCoverageARB( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLboolean *)(pc + 4) - ) ); + CALL_SampleCoverageARB(GET_DISPATCH(), (*(GLclampf *) (pc + 0), + *(GLboolean *) (pc + 4) + )); } -void __glXDisp_CompressedTexImage1DARB(GLbyte * pc) +void +__glXDisp_CompressedTexImage1DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 20); + const GLsizei imageSize = *(GLsizei *) (pc + 20); - CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLint *)(pc + 16), - imageSize, - (const GLvoid *)(pc + 24) - ) ); + CALL_CompressedTexImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLint *) (pc + 16), + imageSize, + (const GLvoid *) (pc + 24) + )); } -void __glXDisp_CompressedTexImage2DARB(GLbyte * pc) +void +__glXDisp_CompressedTexImage2DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 24); + const GLsizei imageSize = *(GLsizei *) (pc + 24); - CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLint *)(pc + 20), - imageSize, - (const GLvoid *)(pc + 28) - ) ); + CALL_CompressedTexImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLint *) (pc + 20), + imageSize, + (const GLvoid *) (pc + 28) + )); } -void __glXDisp_CompressedTexImage3DARB(GLbyte * pc) +void +__glXDisp_CompressedTexImage3DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 28); + const GLsizei imageSize = *(GLsizei *) (pc + 28); - CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24), - imageSize, - (const GLvoid *)(pc + 32) - ) ); + CALL_CompressedTexImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLint *) (pc + 24), + imageSize, + (const GLvoid *) (pc + 32) + )); } -void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc) +void +__glXDisp_CompressedTexSubImage1DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 20); + const GLsizei imageSize = *(GLsizei *) (pc + 20); - CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16), - imageSize, - (const GLvoid *)(pc + 24) - ) ); + CALL_CompressedTexSubImage1DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLenum *) (pc + 16), + imageSize, + (const GLvoid *) (pc + 24) + )); } -void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc) +void +__glXDisp_CompressedTexSubImage2DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 28); + const GLsizei imageSize = *(GLsizei *) (pc + 28); - CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLenum *)(pc + 24), - imageSize, - (const GLvoid *)(pc + 32) - ) ); + CALL_CompressedTexSubImage2DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLsizei *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLenum *) (pc + 24), + imageSize, + (const GLvoid *) (pc + 32) + )); } -void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc) +void +__glXDisp_CompressedTexSubImage3DARB(GLbyte * pc) { - const GLsizei imageSize = *(GLsizei *)(pc + 36); + const GLsizei imageSize = *(GLsizei *) (pc + 36); - CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLenum *)(pc + 32), - imageSize, - (const GLvoid *)(pc + 40) - ) ); + CALL_CompressedTexSubImage3DARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLsizei *) (pc + 20), + *(GLsizei *) (pc + 24), + *(GLsizei *) (pc + 28), + *(GLenum *) (pc + 32), + imageSize, + (const GLvoid *) (pc + 40) + )); } -int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramEnvParameterdvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLdouble params[4]; - CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); + + CALL_GetProgramEnvParameterdvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + params)); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4104,20 +4092,20 @@ int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramEnvParameterfvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLfloat params[4]; - CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); + + CALL_GetProgramEnvParameterfvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + params)); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4125,20 +4113,20 @@ int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramLocalParameterdvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLdouble params[4]; - CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); + + CALL_GetProgramLocalParameterdvARB(GET_DISPATCH(), + (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), params)); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4146,20 +4134,20 @@ int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramLocalParameterfvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLfloat params[4]; - CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - params - ) ); + + CALL_GetProgramLocalParameterfvARB(GET_DISPATCH(), + (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), params)); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -4167,28 +4155,29 @@ int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetProgramivARB_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetProgramivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetProgramivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4196,28 +4185,29 @@ int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribdvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribdvARB_size(pname); GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribdvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -4225,28 +4215,29 @@ int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribfvARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribfvARB_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribfvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4254,28 +4245,29 @@ int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribivARB_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4283,331 +4275,330 @@ int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) +void +__glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif - CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLdouble *)(pc + 8) - ) ); + CALL_ProgramEnvParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLdouble *) (pc + 8) + )); } -void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) +void +__glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) { - CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); + CALL_ProgramEnvParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLfloat *) (pc + 8) + )); } -void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) +void +__glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 40); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 40); pc -= 4; } #endif - CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLdouble *)(pc + 8) - ) ); + CALL_ProgramLocalParameter4dvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLdouble *) (pc + + 8) + )); } -void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) +void +__glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) { - CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); + CALL_ProgramLocalParameter4fvARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLfloat *) (pc + 8) + )); } -void __glXDisp_ProgramStringARB(GLbyte * pc) +void +__glXDisp_ProgramStringARB(GLbyte * pc) { - const GLsizei len = *(GLsizei *)(pc + 8); + const GLsizei len = *(GLsizei *) (pc + 8); - CALL_ProgramStringARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - len, - (const GLvoid *)(pc + 12) - ) ); + CALL_ProgramStringARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + len, (const GLvoid *) (pc + 12) + )); } -void __glXDisp_VertexAttrib1dvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib1dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif - CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib1dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib1fvARB(GLbyte * pc) { - CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib1fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib1svARB(GLbyte * pc) +void +__glXDisp_VertexAttrib1svARB(GLbyte * pc) { - CALL_VertexAttrib1svARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib1svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2dvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib2dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif - CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib2dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib2fvARB(GLbyte * pc) { - CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib2fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2svARB(GLbyte * pc) +void +__glXDisp_VertexAttrib2svARB(GLbyte * pc) { - CALL_VertexAttrib2svARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib2svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3dvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib3dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif - CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib3dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib3fvARB(GLbyte * pc) { - CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib3fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3svARB(GLbyte * pc) +void +__glXDisp_VertexAttrib3svARB(GLbyte * pc) { - CALL_VertexAttrib3svARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib3svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NbvARB(GLbyte * pc) { - CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLbyte *)(pc + 4) - ) ); + CALL_VertexAttrib4NbvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLbyte *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NivARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NivARB(GLbyte * pc) { - CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_VertexAttrib4NivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NsvARB(GLbyte * pc) { - CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib4NsvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NubvARB(GLbyte * pc) { - CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); + CALL_VertexAttrib4NubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLubyte *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NuivARB(GLbyte * pc) { - CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLuint *)(pc + 4) - ) ); + CALL_VertexAttrib4NuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLuint *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4NusvARB(GLbyte * pc) { - CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLushort *)(pc + 4) - ) ); + CALL_VertexAttrib4NusvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLushort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4bvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4bvARB(GLbyte * pc) { - CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLbyte *)(pc + 4) - ) ); + CALL_VertexAttrib4bvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLbyte *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4dvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4dvARB(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif - CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib4dvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4fvARB(GLbyte * pc) { - CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib4fvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4ivARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4ivARB(GLbyte * pc) { - CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLint *)(pc + 4) - ) ); + CALL_VertexAttrib4ivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLint *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4svARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4svARB(GLbyte * pc) { - CALL_VertexAttrib4svARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib4svARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4ubvARB(GLbyte * pc) { - CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); + CALL_VertexAttrib4ubvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLubyte *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4uivARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4uivARB(GLbyte * pc) { - CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLuint *)(pc + 4) - ) ); + CALL_VertexAttrib4uivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLuint *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4usvARB(GLbyte * pc) +void +__glXDisp_VertexAttrib4usvARB(GLbyte * pc) { - CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLushort *)(pc + 4) - ) ); + CALL_VertexAttrib4usvARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLushort *) (pc + 4) + )); } -void __glXDisp_BeginQueryARB(GLbyte * pc) +void +__glXDisp_BeginQueryARB(GLbyte * pc) { - CALL_BeginQueryARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BeginQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4) + )); } -int __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteQueriesARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteQueriesARB( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteQueriesARB(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); error = Success; } return error; } -void __glXDisp_EndQueryARB(GLbyte * pc) +void +__glXDisp_EndQueryARB(GLbyte * pc) { - CALL_EndQueryARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_EndQueryARB(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenQueriesARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenQueriesARB( GET_DISPATCH(), ( - n, - ids - ) ); + GLuint *ids = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenQueriesARB(GET_DISPATCH(), (n, ids)); __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); error = Success; } @@ -4615,28 +4606,29 @@ int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetQueryObjectivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetQueryObjectivARB_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetQueryObjectivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetQueryObjectivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4644,28 +4636,29 @@ int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetQueryObjectuivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetQueryObjectuivARB_size(pname); GLuint answerBuffer[200]; - GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLuint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetQueryObjectuivARB(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4673,28 +4666,29 @@ int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetQueryivARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetQueryivARB_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetQueryivARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - pname, - params - ) ); + CALL_GetQueryivARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -4702,18 +4696,19 @@ int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsQueryARB(__GLXclientState * cl, GLbyte * pc) { - xGLXSingleReq * const req = (xGLXSingleReq *) pc; + xGLXSingleReq *const req = (xGLXSingleReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_SINGLE_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsQueryARB( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsQueryARB(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -4721,190 +4716,188 @@ int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_DrawBuffersARB(GLbyte * pc) +void +__glXDisp_DrawBuffersARB(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DrawBuffersARB( GET_DISPATCH(), ( - n, - (const GLenum *)(pc + 4) - ) ); + CALL_DrawBuffersARB(GET_DISPATCH(), (n, (const GLenum *) (pc + 4) + )); } -void __glXDisp_ClampColorARB(GLbyte * pc) +void +__glXDisp_ClampColorARB(GLbyte * pc) { - CALL_ClampColorARB( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_ClampColorARB(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4) + )); } -void __glXDisp_RenderbufferStorageMultisample(GLbyte * pc) +void +__glXDisp_RenderbufferStorageMultisample(GLbyte * pc) { - CALL_RenderbufferStorageMultisample( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLsizei *)(pc + 16) - ) ); + CALL_RenderbufferStorageMultisample(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLsizei *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLsizei *) (pc + 12), + *(GLsizei *) (pc + 16) + )); } -void __glXDisp_SampleMaskSGIS(GLbyte * pc) +void +__glXDisp_SampleMaskSGIS(GLbyte * pc) { - CALL_SampleMaskSGIS( GET_DISPATCH(), ( - *(GLclampf *)(pc + 0), - *(GLboolean *)(pc + 4) - ) ); + CALL_SampleMaskSGIS(GET_DISPATCH(), (*(GLclampf *) (pc + 0), + *(GLboolean *) (pc + 4) + )); } -void __glXDisp_SamplePatternSGIS(GLbyte * pc) +void +__glXDisp_SamplePatternSGIS(GLbyte * pc) { - CALL_SamplePatternSGIS( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_SamplePatternSGIS(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -void __glXDisp_PointParameterfEXT(GLbyte * pc) +void +__glXDisp_PointParameterfEXT(GLbyte * pc) { - CALL_PointParameterfEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ) ); + CALL_PointParameterfEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLfloat *) (pc + 4) + )); } -void __glXDisp_PointParameterfvEXT(GLbyte * pc) +void +__glXDisp_PointParameterfvEXT(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLfloat * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLfloat *params; params = (const GLfloat *) (pc + 4); - CALL_PointParameterfvEXT( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_PointParameterfvEXT(GET_DISPATCH(), (pname, params)); } -void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3bvEXT(GLbyte * pc) { - CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( - (const GLbyte *)(pc + 0) - ) ); + CALL_SecondaryColor3bvEXT(GET_DISPATCH(), ((const GLbyte *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3dvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 24); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 24); pc -= 4; } #endif - CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_SecondaryColor3dvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3fvEXT(GLbyte * pc) { - CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_SecondaryColor3fvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3ivEXT(GLbyte * pc) { - CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( - (const GLint *)(pc + 0) - ) ); + CALL_SecondaryColor3ivEXT(GET_DISPATCH(), ((const GLint *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3svEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3svEXT(GLbyte * pc) { - CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( - (const GLshort *)(pc + 0) - ) ); + CALL_SecondaryColor3svEXT(GET_DISPATCH(), ((const GLshort *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3ubvEXT(GLbyte * pc) { - CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( - (const GLubyte *)(pc + 0) - ) ); + CALL_SecondaryColor3ubvEXT(GET_DISPATCH(), ((const GLubyte *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3uivEXT(GLbyte * pc) { - CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( - (const GLuint *)(pc + 0) - ) ); + CALL_SecondaryColor3uivEXT(GET_DISPATCH(), ((const GLuint *) (pc + 0) + )); } -void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc) +void +__glXDisp_SecondaryColor3usvEXT(GLbyte * pc) { - CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( - (const GLushort *)(pc + 0) - ) ); + CALL_SecondaryColor3usvEXT(GET_DISPATCH(), ((const GLushort *) (pc + 0) + )); } -void __glXDisp_FogCoorddvEXT(GLbyte * pc) +void +__glXDisp_FogCoorddvEXT(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 8); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 8); pc -= 4; } #endif - CALL_FogCoorddvEXT( GET_DISPATCH(), ( - (const GLdouble *)(pc + 0) - ) ); + CALL_FogCoorddvEXT(GET_DISPATCH(), ((const GLdouble *) (pc + 0) + )); } -void __glXDisp_FogCoordfvEXT(GLbyte * pc) +void +__glXDisp_FogCoordfvEXT(GLbyte * pc) { - CALL_FogCoordfvEXT( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_FogCoordfvEXT(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc) +void +__glXDisp_BlendFuncSeparateEXT(GLbyte * pc) { - CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12) - ) ); + CALL_BlendFuncSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLenum *) (pc + 12) + )); } -void __glXDisp_WindowPos3fvMESA(GLbyte * pc) +void +__glXDisp_WindowPos3fvMESA(GLbyte * pc) { - CALL_WindowPos3fvMESA( GET_DISPATCH(), ( - (const GLfloat *)(pc + 0) - ) ); + CALL_WindowPos3fvMESA(GET_DISPATCH(), ((const GLfloat *) (pc + 0) + )); } -int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_AreProgramsResidentNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLboolean retval; GLboolean answerBuffer[200]; - GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); - retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4), - residences - ) ); + GLboolean *residences = + __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = + CALL_AreProgramsResidentNV(GET_DISPATCH(), + (n, (const GLuint *) (pc + 4), + residences)); __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); error = Success; } @@ -4912,59 +4905,58 @@ int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_BindProgramNV(GLbyte * pc) +void +__glXDisp_BindProgramNV(GLbyte * pc) { - CALL_BindProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BindProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4) + )); } -int __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_DeleteProgramsNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteProgramsNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); error = Success; } return error; } -void __glXDisp_ExecuteProgramNV(GLbyte * pc) +void +__glXDisp_ExecuteProgramNV(GLbyte * pc) { - CALL_ExecuteProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - (const GLfloat *)(pc + 8) - ) ); + CALL_ExecuteProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + (const GLfloat *) (pc + 8) + )); } -int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenProgramsNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenProgramsNV( GET_DISPATCH(), ( - n, - programs - ) ); + GLuint *programs = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenProgramsNV(GET_DISPATCH(), (n, programs)); __glXSendReply(cl->client, programs, n, 4, GL_TRUE, 0); error = Success; } @@ -4972,21 +4964,21 @@ int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramParameterdvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLdouble params[4]; - CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); + + CALL_GetProgramParameterdvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + *(GLenum *) (pc + 8), + params)); __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); error = Success; } @@ -4994,21 +4986,21 @@ int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramParameterfvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLfloat params[4]; - CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); + + CALL_GetProgramParameterfvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + *(GLenum *) (pc + 8), + params)); __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); error = Success; } @@ -5016,28 +5008,29 @@ int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramivNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetProgramivNV_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetProgramivNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetProgramivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -5045,21 +5038,20 @@ int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetTrackMatrixivNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLint params[1]; - CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); + + CALL_GetTrackMatrixivNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + *(GLenum *) (pc + 8), params)); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5067,28 +5059,29 @@ int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribdvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribdvNV_size(pname); GLdouble answerBuffer[200]; - GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + GLdouble *params = + __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, + sizeof(answerBuffer), 8); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); error = Success; } @@ -5096,28 +5089,29 @@ int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribfvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribfvNV_size(pname); GLfloat answerBuffer[200]; - GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLfloat *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -5125,28 +5119,29 @@ int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetVertexAttribivNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLenum pname = *(GLenum *)(pc + 4); + if (cx != NULL) { + const GLenum pname = *(GLenum *) (pc + 4); const GLuint compsize = __glGetVertexAttribivNV_size(pname); GLint answerBuffer[200]; - GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + GLint *params = + __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, + sizeof(answerBuffer), 4); - if (params == NULL) return BadAlloc; + if (params == NULL) + return BadAlloc; __glXClearErrorOccured(); - CALL_GetVertexAttribivNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - pname, - params - ) ); + CALL_GetVertexAttribivNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + pname, params)); __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); error = Success; } @@ -5154,18 +5149,19 @@ int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsProgramNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsProgramNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsProgramNV(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5173,422 +5169,412 @@ int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_LoadProgramNV(GLbyte * pc) +void +__glXDisp_LoadProgramNV(GLbyte * pc) { - const GLsizei len = *(GLsizei *)(pc + 8); + const GLsizei len = *(GLsizei *) (pc + 8); - CALL_LoadProgramNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - len, - (const GLubyte *)(pc + 12) - ) ); + CALL_LoadProgramNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + len, (const GLubyte *) (pc + 12) + )); } -void __glXDisp_ProgramParameters4dvNV(GLbyte * pc) +void +__glXDisp_ProgramParameters4dvNV(GLbyte * pc) { - const GLsizei num = *(GLsizei *)(pc + 8); + const GLsizei num = *(GLsizei *) (pc + 8); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - num, - (const GLdouble *)(pc + 12) - ) ); + CALL_ProgramParameters4dvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + num, + (const GLdouble *) (pc + 12) + )); } -void __glXDisp_ProgramParameters4fvNV(GLbyte * pc) +void +__glXDisp_ProgramParameters4fvNV(GLbyte * pc) { - const GLsizei num = *(GLsizei *)(pc + 8); + const GLsizei num = *(GLsizei *) (pc + 8); - CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - num, - (const GLfloat *)(pc + 12) - ) ); + CALL_ProgramParameters4fvNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + num, + (const GLfloat *) (pc + 12) + )); } -void __glXDisp_RequestResidentProgramsNV(GLbyte * pc) +void +__glXDisp_RequestResidentProgramsNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_RequestResidentProgramsNV(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); } -void __glXDisp_TrackMatrixNV(GLbyte * pc) +void +__glXDisp_TrackMatrixNV(GLbyte * pc) { - CALL_TrackMatrixNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12) - ) ); + CALL_TrackMatrixNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLenum *) (pc + 12) + )); } -void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib1dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 12); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 12); pc -= 4; } #endif - CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib1fvNV(GLbyte * pc) { - CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib1svNV(GLbyte * pc) +void +__glXDisp_VertexAttrib1svNV(GLbyte * pc) { - CALL_VertexAttrib1svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib2dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 20); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 20); pc -= 4; } #endif - CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib2fvNV(GLbyte * pc) { - CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib2svNV(GLbyte * pc) +void +__glXDisp_VertexAttrib2svNV(GLbyte * pc) { - CALL_VertexAttrib2svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib3dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 28); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 28); pc -= 4; } #endif - CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib3fvNV(GLbyte * pc) { - CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib3svNV(GLbyte * pc) +void +__glXDisp_VertexAttrib3svNV(GLbyte * pc) { - CALL_VertexAttrib3svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib4dvNV(GLbyte * pc) { #ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, 36); + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, 36); pc -= 4; } #endif - CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLdouble *)(pc + 4) - ) ); + CALL_VertexAttrib4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLdouble *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib4fvNV(GLbyte * pc) { - CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLfloat *)(pc + 4) - ) ); + CALL_VertexAttrib4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLfloat *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4svNV(GLbyte * pc) +void +__glXDisp_VertexAttrib4svNV(GLbyte * pc) { - CALL_VertexAttrib4svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLshort *)(pc + 4) - ) ); + CALL_VertexAttrib4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLshort *) (pc + 4) + )); } -void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) +void +__glXDisp_VertexAttrib4ubvNV(GLbyte * pc) { - CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - (const GLubyte *)(pc + 4) - ) ); + CALL_VertexAttrib4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + (const GLubyte *) (pc + 4) + )); } -void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs1dvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); + CALL_VertexAttribs1dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLdouble *) (pc + 8) + )); } -void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs1fvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); + CALL_VertexAttribs1fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_VertexAttribs1svNV(GLbyte * pc) +void +__glXDisp_VertexAttribs1svNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs1svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); + CALL_VertexAttribs1svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLshort *) (pc + 8) + )); } -void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs2dvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); + CALL_VertexAttribs2dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLdouble *) (pc + 8) + )); } -void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs2fvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); + CALL_VertexAttribs2fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_VertexAttribs2svNV(GLbyte * pc) +void +__glXDisp_VertexAttribs2svNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs2svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); + CALL_VertexAttribs2svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLshort *) (pc + 8) + )); } -void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs3dvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); + CALL_VertexAttribs3dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLdouble *) (pc + 8) + )); } -void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs3fvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); + CALL_VertexAttribs3fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_VertexAttribs3svNV(GLbyte * pc) +void +__glXDisp_VertexAttribs3svNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs3svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); + CALL_VertexAttribs3svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLshort *) (pc + 8) + )); } -void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs4dvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLdouble *)(pc + 8) - ) ); + CALL_VertexAttribs4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLdouble *) (pc + 8) + )); } -void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs4fvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLfloat *)(pc + 8) - ) ); + CALL_VertexAttribs4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLfloat *) (pc + 8) + )); } -void __glXDisp_VertexAttribs4svNV(GLbyte * pc) +void +__glXDisp_VertexAttribs4svNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs4svNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLshort *)(pc + 8) - ) ); + CALL_VertexAttribs4svNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLshort *) (pc + 8) + )); } -void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) +void +__glXDisp_VertexAttribs4ubvNV(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 4); + const GLsizei n = *(GLsizei *) (pc + 4); - CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - n, - (const GLubyte *)(pc + 8) - ) ); + CALL_VertexAttribs4ubvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + n, (const GLubyte *) (pc + 8) + )); } -void __glXDisp_PointParameteriNV(GLbyte * pc) +void +__glXDisp_PointParameteriNV(GLbyte * pc) { - CALL_PointParameteriNV( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ) ); + CALL_PointParameteriNV(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLint *) (pc + 4) + )); } -void __glXDisp_PointParameterivNV(GLbyte * pc) +void +__glXDisp_PointParameterivNV(GLbyte * pc) { - const GLenum pname = *(GLenum *)(pc + 0); - const GLint * params; + const GLenum pname = *(GLenum *) (pc + 0); + const GLint *params; params = (const GLint *) (pc + 4); - CALL_PointParameterivNV( GET_DISPATCH(), ( - pname, - params - ) ); + CALL_PointParameterivNV(GET_DISPATCH(), (pname, params)); } -void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) +void +__glXDisp_ActiveStencilFaceEXT(GLbyte * pc) { - CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_ActiveStencilFaceEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramNamedParameterdvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = *(GLsizei *)(pc + 4); + if (cx != NULL) { + const GLsizei len = *(GLsizei *) (pc + 4); GLdouble params[4]; - CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 8), - params - ) ); + + CALL_GetProgramNamedParameterdvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + len, + (const GLubyte *) (pc + + + 8), + params)); __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); error = Success; } @@ -5596,23 +5582,25 @@ int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetProgramNamedParameterfvNV(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei len = *(GLsizei *)(pc + 4); + if (cx != NULL) { + const GLsizei len = *(GLsizei *) (pc + 4); GLfloat params[4]; - CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 8), - params - ) ); + + CALL_GetProgramNamedParameterfvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + len, + (const GLubyte *) (pc + + + 8), + params)); __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); error = Success; } @@ -5620,74 +5608,79 @@ int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) +void +__glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) { - const GLsizei len = *(GLsizei *)(pc + 36); + const GLsizei len = *(GLsizei *) (pc + 36); #ifdef __GLX_ALIGN64 const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; - if ((unsigned long)(pc) & 7) { - (void) memmove(pc-4, pc, cmdlen); + + if ((unsigned long) (pc) & 7) { + (void) memmove(pc - 4, pc, cmdlen); pc -= 4; } #endif - CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 32), - len, - (const GLubyte *)(pc + 40), - (const GLdouble *)(pc + 0) - ) ); + CALL_ProgramNamedParameter4dvNV(GET_DISPATCH(), (*(GLuint *) (pc + 32), + len, + (const GLubyte *) (pc + + 40), + (const GLdouble *) (pc + 0) + )); } -void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) +void +__glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) { - const GLsizei len = *(GLsizei *)(pc + 4); + const GLsizei len = *(GLsizei *) (pc + 4); - CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( - *(GLuint *)(pc + 0), - len, - (const GLubyte *)(pc + 24), - (const GLfloat *)(pc + 8) - ) ); + CALL_ProgramNamedParameter4fvNV(GET_DISPATCH(), (*(GLuint *) (pc + 0), + len, + (const GLubyte *) (pc + + 24), + (const GLfloat *) (pc + 8) + )); } -void __glXDisp_BlendEquationSeparateEXT(GLbyte * pc) +void +__glXDisp_BlendEquationSeparateEXT(GLbyte * pc) { - CALL_BlendEquationSeparateEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ) ); + CALL_BlendEquationSeparateEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4) + )); } -void __glXDisp_BindFramebufferEXT(GLbyte * pc) +void +__glXDisp_BindFramebufferEXT(GLbyte * pc) { - CALL_BindFramebufferEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BindFramebufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4) + )); } -void __glXDisp_BindRenderbufferEXT(GLbyte * pc) +void +__glXDisp_BindRenderbufferEXT(GLbyte * pc) { - CALL_BindRenderbufferEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ) ); + CALL_BindRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLuint *) (pc + 4) + )); } -int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_CheckFramebufferStatusEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLenum retval; - retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + + retval = + CALL_CheckFramebufferStatusEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5695,86 +5688,84 @@ int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc) +void +__glXDisp_DeleteFramebuffersEXT(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteFramebuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); } -void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc) +void +__glXDisp_DeleteRenderbuffersEXT(GLbyte * pc) { - const GLsizei n = *(GLsizei *)(pc + 0); + const GLsizei n = *(GLsizei *) (pc + 0); - CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( - n, - (const GLuint *)(pc + 4) - ) ); + CALL_DeleteRenderbuffersEXT(GET_DISPATCH(), (n, (const GLuint *) (pc + 4) + )); } -void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc) +void +__glXDisp_FramebufferRenderbufferEXT(GLbyte * pc) { - CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12) - ) ); + CALL_FramebufferRenderbufferEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLuint *) (pc + 12) + )); } -void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc) +void +__glXDisp_FramebufferTexture1DEXT(GLbyte * pc) { - CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); + CALL_FramebufferTexture1DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLuint *) (pc + 12), + *(GLint *) (pc + 16) + )); } -void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc) +void +__glXDisp_FramebufferTexture2DEXT(GLbyte * pc) { - CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); + CALL_FramebufferTexture2DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLuint *) (pc + 12), + *(GLint *) (pc + 16) + )); } -void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc) +void +__glXDisp_FramebufferTexture3DEXT(GLbyte * pc) { - CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLuint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20) - ) ); + CALL_FramebufferTexture3DEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + *(GLuint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLint *) (pc + 20) + )); } -int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenFramebuffersEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenFramebuffersEXT( GET_DISPATCH(), ( - n, - framebuffers - ) ); + GLuint *framebuffers = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenFramebuffersEXT(GET_DISPATCH(), (n, framebuffers)); __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -5782,22 +5773,22 @@ int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GenRenderbuffersEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { - const GLsizei n = *(GLsizei *)(pc + 0); + if (cx != NULL) { + const GLsizei n = *(GLsizei *) (pc + 0); GLuint answerBuffer[200]; - GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); - CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( - n, - renderbuffers - ) ); + GLuint *renderbuffers = + __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), + 4); + CALL_GenRenderbuffersEXT(GET_DISPATCH(), (n, renderbuffers)); __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); error = Success; } @@ -5805,28 +5796,30 @@ int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_GenerateMipmapEXT(GLbyte * pc) +void +__glXDisp_GenerateMipmapEXT(GLbyte * pc) { - CALL_GenerateMipmapEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0) - ) ); + CALL_GenerateMipmapEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0) + )); } -int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState * cl, + GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLint params[1]; - CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8), - params - ) ); + + CALL_GetFramebufferAttachmentParameterivEXT(GET_DISPATCH(), + (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLenum *) (pc + 8), + params)); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5834,20 +5827,20 @@ int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyt return error; } -int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_GetRenderbufferParameterivEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLint params[1]; - CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - params - ) ); + + CALL_GetRenderbufferParameterivEXT(GET_DISPATCH(), + (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), params)); __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); error = Success; } @@ -5855,18 +5848,19 @@ int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsFramebufferEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsFramebufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5874,18 +5868,19 @@ int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) return error; } -int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) +int +__glXDisp_IsRenderbufferEXT(__GLXclientState * cl, GLbyte * pc) { - xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + xGLXVendorPrivateReq *const req = (xGLXVendorPrivateReq *) pc; int error; - __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + __GLXcontext *const cx = __glXForceCurrent(cl, req->contextTag, &error); pc += __GLX_VENDPRIV_HDR_SIZE; - if ( cx != NULL ) { + if (cx != NULL) { GLboolean retval; - retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( - *(GLuint *)(pc + 0) - ) ); + + retval = CALL_IsRenderbufferEXT(GET_DISPATCH(), (*(GLuint *) (pc + 0) + )); __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); error = Success; } @@ -5893,40 +5888,39 @@ int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) return error; } -void __glXDisp_RenderbufferStorageEXT(GLbyte * pc) +void +__glXDisp_RenderbufferStorageEXT(GLbyte * pc) { - CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ) ); + CALL_RenderbufferStorageEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLsizei *) (pc + 8), + *(GLsizei *) (pc + 12) + )); } -void __glXDisp_BlitFramebufferEXT(GLbyte * pc) +void +__glXDisp_BlitFramebufferEXT(GLbyte * pc) { - CALL_BlitFramebufferEXT( GET_DISPATCH(), ( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLint *)(pc + 28), - *(GLbitfield *)(pc + 32), - *(GLenum *)(pc + 36) - ) ); + CALL_BlitFramebufferEXT(GET_DISPATCH(), (*(GLint *) (pc + 0), + *(GLint *) (pc + 4), + *(GLint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16), + *(GLint *) (pc + 20), + *(GLint *) (pc + 24), + *(GLint *) (pc + 28), + *(GLbitfield *) (pc + 32), + *(GLenum *) (pc + 36) + )); } -void __glXDisp_FramebufferTextureLayerEXT(GLbyte * pc) +void +__glXDisp_FramebufferTextureLayerEXT(GLbyte * pc) { - CALL_FramebufferTextureLayerEXT( GET_DISPATCH(), ( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLuint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ) ); + CALL_FramebufferTextureLayerEXT(GET_DISPATCH(), (*(GLenum *) (pc + 0), + *(GLenum *) (pc + 4), + *(GLuint *) (pc + 8), + *(GLint *) (pc + 12), + *(GLint *) (pc + 16) + )); } - |