diff options
author | Chris Wilson <chris@chris-wilson.co.uk> | 2010-05-17 11:42:26 +0100 |
---|---|---|
committer | Chris Wilson <chris@chris-wilson.co.uk> | 2010-05-17 11:54:28 +0100 |
commit | 1c18ab02c8d41be8e5886cbb34aeda5099189fef (patch) | |
tree | e23a5bf07a564c4505f61cda7805811284a94b4c /src/cairo-gl-composite.c | |
parent | 2325d755b03958d8ead9a995c0d1d03e4f93af0c (diff) |
gl: Rename cairo_gl_shader_program_t to cairo_gl_shader_t
And complete the move of the shaders into the cairo_gl_shader namespace.
Of particular note, the bind_*_to_shader become
_cairo_gl_shader_bind_*() and have proper types.
Diffstat (limited to 'src/cairo-gl-composite.c')
-rw-r--r-- | src/cairo-gl-composite.c | 138 |
1 files changed, 69 insertions, 69 deletions
diff --git a/src/cairo-gl-composite.c b/src/cairo-gl-composite.c index 91f94f97..98e52f9e 100644 --- a/src/cairo-gl-composite.c +++ b/src/cairo-gl-composite.c @@ -565,13 +565,13 @@ _cairo_gl_set_tex_combine_constant_color (cairo_gl_context_t *ctx, else uniform_name = "mask_constant"; - bind_vec4_to_shader (ctx, - setup->shader->program, - uniform_name, - color[0], - color[1], - color[2], - color[3]); + _cairo_gl_shader_bind_vec4 (ctx, + setup->shader, + uniform_name, + color[0], + color[1], + color[2], + color[3]); return; } @@ -652,14 +652,14 @@ _cairo_gl_set_src_operand (cairo_gl_context_t *ctx, glBindTexture (GL_TEXTURE_1D, setup->src.operand.linear.tex); glEnable (GL_TEXTURE_1D); - bind_matrix_to_shader (ctx, setup->shader->program, - "source_matrix", - &setup->src.operand.linear.m); + _cairo_gl_shader_bind_matrix (ctx, setup->shader, + "source_matrix", + &setup->src.operand.linear.m); - bind_vec2_to_shader (ctx, setup->shader->program, - "source_segment", - setup->src.operand.linear.segment_x, - setup->src.operand.linear.segment_y); + _cairo_gl_shader_bind_vec2 (ctx, setup->shader, + "source_segment", + setup->src.operand.linear.segment_x, + setup->src.operand.linear.segment_y); break; case CAIRO_GL_OPERAND_RADIAL_GRADIENT: @@ -667,22 +667,22 @@ _cairo_gl_set_src_operand (cairo_gl_context_t *ctx, glBindTexture (GL_TEXTURE_1D, setup->src.operand.linear.tex); glEnable (GL_TEXTURE_1D); - bind_matrix_to_shader (ctx, setup->shader->program, - "source_matrix", - &setup->src.operand.radial.m); + _cairo_gl_shader_bind_matrix (ctx, setup->shader, + "source_matrix", + &setup->src.operand.radial.m); - bind_vec2_to_shader (ctx, setup->shader->program, - "source_circle_1", - setup->src.operand.radial.circle_1_x, - setup->src.operand.radial.circle_1_y); + _cairo_gl_shader_bind_vec2 (ctx, setup->shader, + "source_circle_1", + setup->src.operand.radial.circle_1_x, + setup->src.operand.radial.circle_1_y); - bind_float_to_shader (ctx, setup->shader->program, - "source_radius_0", - setup->src.operand.radial.radius_0); + _cairo_gl_shader_bind_float (ctx, setup->shader, + "source_radius_0", + setup->src.operand.radial.radius_0); - bind_float_to_shader (ctx, setup->shader->program, - "source_radius_1", - setup->src.operand.radial.radius_1); + _cairo_gl_shader_bind_float (ctx, setup->shader, + "source_radius_1", + setup->src.operand.radial.radius_1); break; default: case CAIRO_GL_OPERAND_COUNT: @@ -751,13 +751,13 @@ _cairo_gl_set_linear_gradient_mask_operand (cairo_gl_context_t *ctx, glBindTexture (GL_TEXTURE_1D, setup->mask.operand.linear.tex); glEnable (GL_TEXTURE_1D); - bind_matrix_to_shader (ctx, setup->shader->program, - "mask_matrix", &setup->mask.operand.linear.m); + _cairo_gl_shader_bind_matrix (ctx, setup->shader, + "mask_matrix", &setup->mask.operand.linear.m); - bind_vec2_to_shader (ctx, setup->shader->program, - "mask_segment", - setup->mask.operand.linear.segment_x, - setup->mask.operand.linear.segment_y); + _cairo_gl_shader_bind_vec2 (ctx, setup->shader, + "mask_segment", + setup->mask.operand.linear.segment_x, + setup->mask.operand.linear.segment_y); } static void @@ -770,22 +770,22 @@ _cairo_gl_set_radial_gradient_mask_operand (cairo_gl_context_t *ctx, glBindTexture (GL_TEXTURE_1D, setup->mask.operand.radial.tex); glEnable (GL_TEXTURE_1D); - bind_matrix_to_shader (ctx, setup->shader->program, - "mask_matrix", - &setup->mask.operand.radial.m); + _cairo_gl_shader_bind_matrix (ctx, setup->shader, + "mask_matrix", + &setup->mask.operand.radial.m); - bind_vec2_to_shader (ctx, setup->shader->program, - "mask_circle_1", - setup->mask.operand.radial.circle_1_x, - setup->mask.operand.radial.circle_1_y); + _cairo_gl_shader_bind_vec2 (ctx, setup->shader, + "mask_circle_1", + setup->mask.operand.radial.circle_1_x, + setup->mask.operand.radial.circle_1_y); - bind_float_to_shader (ctx, setup->shader->program, - "mask_radius_0", - setup->mask.operand.radial.radius_0); + _cairo_gl_shader_bind_float (ctx, setup->shader, + "mask_radius_0", + setup->mask.operand.radial.radius_0); - bind_float_to_shader (ctx, setup->shader->program, - "mask_radius_1", - setup->mask.operand.radial.radius_1); + _cairo_gl_shader_bind_float (ctx, setup->shader, + "mask_radius_1", + setup->mask.operand.radial.radius_1); } /* This is like _cairo_gl_set_src_alpha_operand, for component alpha setup @@ -815,12 +815,12 @@ _cairo_gl_set_component_alpha_mask_operand (cairo_gl_context_t *ctx, case CAIRO_GL_OPERAND_CONSTANT: /* Have to have a dummy texture bound in order to use the combiner unit. */ if (setup->shader) { - bind_vec4_to_shader (ctx, setup->shader->program, - "mask_constant", - setup->src.operand.constant.color[0], - setup->src.operand.constant.color[1], - setup->src.operand.constant.color[2], - setup->src.operand.constant.color[3]); + _cairo_gl_shader_bind_vec4 (ctx, setup->shader, + "mask_constant", + setup->src.operand.constant.color[0], + setup->src.operand.constant.color[1], + setup->src.operand.constant.color[2], + setup->src.operand.constant.color[3]); } else { glBindTexture (ctx->tex_target, ctx->dummy_tex); glActiveTexture (GL_TEXTURE1); @@ -1044,12 +1044,12 @@ _cairo_gl_composite_begin_component_alpha (cairo_gl_context_t *ctx, */ if (setup->op == CAIRO_OPERATOR_OVER) { setup->op = CAIRO_OPERATOR_ADD; - status = _cairo_gl_get_program (ctx, - setup->src.type, - setup->mask.type, - CAIRO_GL_SHADER_IN_CA_SOURCE_ALPHA, - &setup->pre_shader); - if (unlikely (_cairo_status_is_error (status))) + status = _cairo_gl_get_shader (ctx, + setup->src.type, + setup->mask.type, + CAIRO_GL_SHADER_IN_CA_SOURCE_ALPHA, + &setup->pre_shader); + if (unlikely (status)) return status; } @@ -1070,13 +1070,13 @@ _cairo_gl_composite_begin (cairo_gl_context_t *ctx, return status; } - status = _cairo_gl_get_program (ctx, - setup->src.type, - setup->mask.type, - setup->has_component_alpha ? CAIRO_GL_SHADER_IN_CA_SOURCE - : CAIRO_GL_SHADER_IN_NORMAL, - &setup->shader); - if (_cairo_status_is_error (status)) { + status = _cairo_gl_get_shader (ctx, + setup->src.type, + setup->mask.type, + setup->has_component_alpha ? CAIRO_GL_SHADER_IN_CA_SOURCE + : CAIRO_GL_SHADER_IN_NORMAL, + &setup->shader); + if (unlikely (status)) { setup->pre_shader = NULL; return status; } @@ -1094,7 +1094,7 @@ _cairo_gl_composite_begin (cairo_gl_context_t *ctx, setup->op, setup->has_component_alpha); - _cairo_gl_use_program (ctx, setup->shader); + _cairo_gl_set_shader (ctx, setup->shader); glBindBufferARB (GL_ARRAY_BUFFER_ARB, ctx->vbo); @@ -1142,13 +1142,13 @@ _cairo_gl_composite_draw (cairo_gl_context_t *ctx, if (! setup->pre_shader) { glDrawArrays (GL_TRIANGLES, 0, count); } else { - _cairo_gl_use_program (ctx, setup->pre_shader); + _cairo_gl_set_shader (ctx, setup->pre_shader); _cairo_gl_set_operator (setup->dst, CAIRO_OPERATOR_DEST_OUT, TRUE); _cairo_gl_set_src_alpha_operand (ctx, setup); _cairo_gl_set_component_alpha_mask_operand (ctx, setup); glDrawArrays (GL_TRIANGLES, 0, count); - _cairo_gl_use_program (ctx, setup->shader); + _cairo_gl_set_shader (ctx, setup->shader); _cairo_gl_set_operator (setup->dst, setup->op, TRUE); _cairo_gl_set_src_operand (ctx, setup); _cairo_gl_set_component_alpha_mask_operand (ctx, setup); @@ -1332,7 +1332,7 @@ _cairo_gl_composite_end (cairo_gl_context_t *ctx, glBindBufferARB (GL_ARRAY_BUFFER_ARB, 0); - _cairo_gl_use_program (ctx, NULL); + _cairo_gl_set_shader (ctx, NULL); glDisable (GL_BLEND); glDisableClientState (GL_VERTEX_ARRAY); |