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authorDavid Herrmann <dh.herrmann@googlemail.com>2012-09-18 09:18:50 +0200
committerDavid Herrmann <dh.herrmann@googlemail.com>2012-09-18 09:18:50 +0200
commitd62b3672109ad6f7a3b01315c22b8b87d956c7d5 (patch)
treeeabac9c80199827162c45cb9f0301afd82ded7c5 /src
parent8deb82f6530f1242eb3fe25ae84eedd1a4613609 (diff)
shl: move llog to shl
We might argue whether llog should be kept separate, however, shl is a loose pile of headers and sources so pushing llog into it seems reasonable. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Diffstat (limited to 'src')
-rw-r--r--src/eloop.c2
-rw-r--r--src/shl_llog.h (renamed from src/static_llog.h)6
-rw-r--r--src/static_gl.h2
-rw-r--r--src/static_gl_shader.c2
4 files changed, 6 insertions, 6 deletions
diff --git a/src/eloop.c b/src/eloop.c
index 3bbfea4..76c7bd9 100644
--- a/src/eloop.c
+++ b/src/eloop.c
@@ -173,8 +173,8 @@
#include <unistd.h>
#include "eloop.h"
#include "shl_dlist.h"
+#include "shl_llog.h"
#include "static_hook.h"
-#include "static_llog.h"
#define LLOG_SUBSYSTEM "eloop"
diff --git a/src/static_llog.h b/src/shl_llog.h
index 8a7ac91..636fa80 100644
--- a/src/static_llog.h
+++ b/src/shl_llog.h
@@ -45,8 +45,8 @@
* args: Argument array
*/
-#ifndef LLOG_H_INCLUDED
-#define LLOG_H_INCLUDED
+#ifndef SHL_LLOG_H_INCLUDED
+#define SHL_LLOG_H_INCLUDED
#include <stdarg.h>
#include <stdlib.h>
@@ -192,4 +192,4 @@ static const char *LLOG_SUBSYSTEM __attribute__((__unused__));
#define llog_vdENOMEM(obj) \
((void)llog_dENOMEM(obj))
-#endif /* LLOG_H_INCLUDED */
+#endif /* SHL_LLOG_H_INCLUDED */
diff --git a/src/static_gl.h b/src/static_gl.h
index 96063fc..1927730 100644
--- a/src/static_gl.h
+++ b/src/static_gl.h
@@ -38,7 +38,7 @@
#include <stdbool.h>
#include <stdlib.h>
#include <stddef.h>
-#include "static_llog.h"
+#include "shl_llog.h"
/*
* Math Helpers
diff --git a/src/static_gl_shader.c b/src/static_gl_shader.c
index 32ca4e8..f9bbe63 100644
--- a/src/static_gl_shader.c
+++ b/src/static_gl_shader.c
@@ -38,8 +38,8 @@
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
+#include "shl_llog.h"
#include "static_gl.h"
-#include "static_llog.h"
#define LLOG_SUBSYSTEM "gl_shader"