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author | David Herrmann <dh.herrmann@gmail.com> | 2013-09-04 15:02:03 +0200 |
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committer | David Herrmann <dh.herrmann@gmail.com> | 2013-09-04 15:02:03 +0200 |
commit | a4ed3959d8adece59c31e08fd75758cb4cd4d987 (patch) | |
tree | f4ce2997b7acbe5ff5c5b6af7123291883f25e39 /src/static_gl_shader.c | |
parent | c4193b81d79db7dd6055115049aca4044645af00 (diff) |
kmscon: set default precision for fragment shaders
With mesa-9.2 fragment shaders are required to define default precisions
as defined in the standard. We didn't do this.. whoops. Add the mediump
declarations and everything should be working again.
fixes fdo bug: #68934
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Diffstat (limited to 'src/static_gl_shader.c')
0 files changed, 0 insertions, 0 deletions