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authorDavid Herrmann <dh.herrmann@gmail.com>2013-09-04 15:02:03 +0200
committerDavid Herrmann <dh.herrmann@gmail.com>2013-09-04 15:02:03 +0200
commita4ed3959d8adece59c31e08fd75758cb4cd4d987 (patch)
treef4ce2997b7acbe5ff5c5b6af7123291883f25e39 /src/static_gl_shader.c
parentc4193b81d79db7dd6055115049aca4044645af00 (diff)
kmscon: set default precision for fragment shaders
With mesa-9.2 fragment shaders are required to define default precisions as defined in the standard. We didn't do this.. whoops. Add the mediump declarations and everything should be working again. fixes fdo bug: #68934 Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Diffstat (limited to 'src/static_gl_shader.c')
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