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authorDavid Herrmann <dh.herrmann@googlemail.com>2012-01-18 15:52:45 +0100
committerDavid Herrmann <dh.herrmann@googlemail.com>2012-01-18 15:52:45 +0100
commitf3c42dd0a3bf9393504ce226a8336508d1926606 (patch)
tree435b500a7fcbbc190eb8a5ad51798fe73579a70e /src/output_shader_def.frag
parent6dabf93f9b4c02e912fb9cf8e0bf8dd600bccb0b (diff)
output: add default shader
Besides the texture shader this also adds a second shader (def/default) which is used to draw arbitrary colored vertices to the screen. Signed-off-by: David Herrmann <dh.herrmann@googlemail.com>
Diffstat (limited to 'src/output_shader_def.frag')
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1 files changed, 37 insertions, 0 deletions
diff --git a/src/output_shader_def.frag b/src/output_shader_def.frag
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+/*
+ * kmscon - Fragment Shader
+ *
+ * Copyright (c) 2011 David Herrmann <dh.herrmann@googlemail.com>
+ * Copyright (c) 2011 University of Tuebingen
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files
+ * (the "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Default Fragement Shader
+ * A basic fragment shader which applies a color directly.
+ */
+
+varying vec4 col;
+
+void main()
+{
+ gl_FragColor = col;
+}